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They needed some reason to justify having someone work on a whole battery charging system.
A fully charged, 100% condition smart phone battery holds charge for 11 days.
Plug it into a torch or NVG and leave it on and it'll drain. This is normal. It drains at what I consider to be a normal amount.
Battery drain when plugged in but the device is not being used/turned on, seemingly drains just as fast as if it was turned on. The issue I think here seems that The game settings doesn't appear to differentiate between on, off or plugged in for batteries. In the settings there is the battery drain while being used which as I just mentioned technically the game sees the battery being plugged into a device as being used -despite being turned on or off -at least thats what it seems to me
Car batteries on the other hand lose charge appropriately. Turn over the car, the car needs a charge from the battery (a large one) to spark the plugs, obviously with the alternator that battery's charge is replaced; thus the best way to charge a car battery is of course, idling or driving the car around. Leave the car battery sitting there and technically speaking a car battery chemical reaction allows it to hold charge for a long period of time and it depends on batteries it seems -I had one battery last 2 weeks (it was an old battery in an old car) without being charged and another last for about 3 months (in a newer car with obviously better electrical systems/cabling). Game balance wise, you want car batteries to be a treasured commodity and presuming that they are older batteries (that don't have a 'deep charge') also the wolf wagon is an older car sucks charge because of inferior (compared to modern standards) electrical cut offs/kill switches, I think are appropriate and afforded the appropriate value.
As for how much batteries 'idle' drain, I think the developers should leave the base code/setting alone as it is appropriate at the moment (in the case for the D-Cell and smartphone) while allowing the game settings to be adjusted just like most other settings in the server settings (eg private servers can turn off drain altogether if that is what their players want) which is currently the case.
Realistically speaking, you can't put a smart phone battery in NVG's nor a flashlight, unless you make a customised battery pack attached to a blank inserted into the battery slot of said device.
Also, NVG's on night vision setting (using AA batteries) usually go flat in 12 hours of continued use -faster if using IR mode.
Remember people, batteries don't last forever and they don't hold their charge forever, especially if you're using it!
Which leads me into my comments a while ago about NVG and flashlight flicker / battery condition. But that's a discussion for later.
made in croatia is now the new made in china, for items that last 5 minutes to 10 in scum.
Official server time dilation is about 3x the speed of 'real time'
In my opinion, I think the drain speed is appropriate
I think the issue is that the game code doesn't seem to appear to recognise the difference between being turned on vs being plugged in and turned off vs sitting in your inventory doing nothing (which results in a trickle drain over a couple of days for instance).. although if the devs could clarify this I think it'd make the issue a bit clearer
active discharge is fine, passive discharge when the battery is removed is not. even 3x the speed of real time there is literally no excuse of a battery sitting in a box not even connected to anything dying within even a month.................
Should be re balance the battery charge store and also the drip rate on gas at gas pumps. Always too high, gas pumps always too full. Never scarcity, too many gas stations, and there is no risk to going to them anymore because there are too many of them.
No need. Buy few and keep them with you.
As you'll go to outpost quite often to sell, buy them again when you need.
IF needed?? No no no, it’s NEEDED. The time it takes to charge is 5billion times longer than it takes to consume its power. No battery if not used should be losing power, especially if it’s in a storage container. I bought 30 batteries from the trader to store In my storage and they’re all empty and barely used 3 of them. It’s completely discouraging. Thanks for the awesome game tho really we all love it but please. This is elementary ♥♥♥♥ right here, that should have been done right the first time.
+1
Batteries should discharge slower when not used or not placed inside a device.
I personally think that the amount of time needed to recharge them is not right.
I think that the recharge time should be around 2 times the usage time. Not 5x or 10x.
For example I leave a cellphone battery inside small battery charger, the portable one. It takes like 12 hours RL time, maybe more, forgot that. In that amount of time I could have dischargewd 2 batteries for light / NVG / vampyr / zappers, etc.
So I always end up with more discharged batteries than charged one. Tried it.
And adding more than one inside the battery charger is not an option, as it will require more time to fully charge them.
So I stopped recharging and then just loot / buy them. As I can buy them in quantity I'd never recharge them.
Btw my personal feeling about this game aspect is
a1) reduce blue battery charge so cellphone one become much more valuable
a2) or raise the price of blue batteries from traders so recharging become a must
b) cut to 1/3 the time to recharge batteries (all of them, not just cellphone ones)
If you want to limit the re-use, just make battery lose quality when recharging. So we can't recharge them for ever.