Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Work on the game is in full swing and a lot has already happened during development. The milestone 0.9v has currently been reached and further progress is already in the works.
While there is no ETA for a release, development continues to progress and shows clear progress in many areas around the game, in which a large number of additional functions have already been implemented since the beginning of EA.
However, it is still in development and of course not yet solid. Errors can still occur, but the community reports and the developers are very active in addressing the errors and outstanding implementations. :)
This one sentence shows that you're more self aware than a lot of the posters on this forum, not getting into something you know you won't like.
As to your question, you won't get a firm timeline, as since 2018 they've been clear that everything comes with the caveat that it can change and be delayed. Whether it's finished or not depends on what you're looking for.
If you like build&raid it's pretty well along. Still some things to be worked out, but the base is there. The survival/metabolism is being worked in, but not done. More diseases are in the pipeline. Missions and single player content are slated to be implemented last, as they need the base game to be done so they can add those. No sense creating missions based on something that may get changed or removed.
Read the reviews with an eye toward the aspects you like and care about and check some recent streamers/videos to get a look at the current state if you like. If you strongly prefer a polished experience I'd stick with your habit of waiting for 1.0 and look at it then.
SCUM is really four different experiences. Single player which is probably actually the most fleshed out. There is about a thousand of hours of gameplay easily in terms of various things to do if you are ok with a PVE experience and not seeing players. If you want PVP you have three options, 1. Battle royale which is one server of all of the thousands of other servers, almost nobody plays and the game does not lend itself to this sort of game style at all. 2. Official servers, which feature low loot, A lot of Chinese cheaters who frequent US and EU servers even though they have AS servers. 3. Custom servers which are run by specific individuals, while the cheating is less prevalent there, sus admins are more prevalent, as is the lootscheudle, which tends to be overwhelming and there are also bot shop servers which basically deliver anything you want without the need to scavenge and play the survival game. A lot of those servers also pervert the experience by canning puppets or aspects like exhaustion which are legitimate gameplay features designed to prevent your character from being able to be superman all day long.
Right now the game is woefully imbalanced between ability to get equipment to raid vs ability to build a secure base.
Engine performance is basically at the maximum limit of the game engine, and they aren't moving to UE5 being stuck on UE4.
Modding which the game desperately probably needs to endure is at least a year away and probably more. The game is fun to play but the map is too big, player encounters too rare for most people who play and quit to go play Tarkov or something else with more bang for the gameplayhour buck. Unfortunately, without radical design improvements the game is in need of, it will wither rather fast after launch due to lack of player interaction.
Players right now simply do not need each other. As a result there is no need for an economy, and all player interaction is KOS because of the lack of daily interactions, the going theme is that the other player is just going to KOS so if you detect them first you better KOS them.
Until they fix this fundamental flaw by making it easier to find players the game will not endure long after launch without modding to fix the fundamental issues.
I've had about 30 different squads, most people play for a few days or weeks and then slowly start fizzling out. Everything you do takes so much more time than it should and really impacts balancing and your sense of accomplishment. From loading mags, to sorting inventory, to looting pressing F or building you are pressing F thousands of times per game session, to taking things out of boxes one by one instead of dumping the whole box.
Newsflash: The game has been like this for years, and I am here to tell you DEVS there is no gameplay value or utility in taking out a nail from a box one by one instead of dumping the whole box. The tiniest gameplay value far offset by the gamer time wasted requiring players to watch the manually insert each bullet into their magazines, magazine sizes are 15,30,75,100 rounds. Same thing for building, yes you can crtl F to add all of the materials but you have to cut and process everything into the smallest portions to get the most build value. The game is a continuous exercise in your patience and ability in dealing with daily wastes of your time. Frankly flat out ♥♥♥♥♥♥♥ unnecessary tediousness that the devs cannot seem to find time to properly develop solutions for which is sad because it has driven millions of paying customers to other games while they work on "other things".
These other things include regular reworks of existing game mechanics, game systems, and game assets. For example. We are on the 5th true iteration of base building. At first you could claim a door using fame and then lock it with fame. Then they scrapped that for simply creating locks that you could place, and window fortifications, though they have never really made that system work where the initial placement could be upgraded or removed, so once place it is there until someone else destroys it or it decays, usually until wipe. Then we got an actual base build system which never really integrated with the existing pre-fab and a huge number of red zone areas on the map which could not be built in. These pencil wall bases were just layers and layers of toothpick walled bases and suck as much as base building today does. Then came the original walls which still exist replacing the toothpick type palisade walls and new cabins which were removed. Finally modular base building elements which have not been significantly reworked since. Except to limit where they can be placed and how large i.e. how well they can work to defend your in game life and loot.
They did this with the FAME system, base building, metabolism, cooking, vehicles, basically every system in the game has had one or two or more overhauls, where they basically scrapped their hard work to that point in favor of adding more "questionably better" systems.
Today we have a huge map loaded with POIs and servers that cannot support more than 64 players for performance reasons, but they never really fill up because there are too many servers and each map running on them is the same, and it is too big for the playerbase because people get too turned off by the lack of interactions and quit to go play other games.
There is no effective QA process as they release patches in various states of good bad or ugly. The .8 update for example was cooking for 9 months and released so badly broken the game needed several hot fixes, some which took weeks to come out to make it respectably playable. They also are overwhelmed dealing with cheaters and keep dealing with them in the same ways, so they keep having the same results which is also driving away customers.
So yeah. If you wanna buy it on sale and throw them $20 do it. It is still the best "survival" game if you can overlook that it is what it is but by best I mean at best this game would be rated a 7 in design and probably a 6 in execution. Visually very appealing for a UE4 game but also with annoying gameplay impacts like assets not loading in in time for your vehicle to be course corrected before you impact a road sign that acts like a brick wall, or a fence loads in after which your vehicle has driven into and then blows up. Stuff like that, that shouldn't have ever been able to release past QA is in the live build and persists for months or years without fixes.
Took me 12,000 hours... but i finally beat the game.
sadly this
If it is 1.0, then maybe Jagex have suggested the Devs finish up SCUM now, and then put all of their learning from SCUM into a brand new game SCUM 2 starting from a fresh slate at 0.1.
I am heavily speculating here but in either case, I would support the way forward whichever it may be.
When I watched one of my favorite content creators streaming Scum rather than the usual game they stream and singing high praise for Scum, I decided to go off the beaten path this one time and see what all the hubbub was about.
Scum doesn't feel ready, isn't ready, and no one can even guess when it will be ready. It has a boat load of potential to be sure, but it's not there yet.
Scum is a diamond in the rough and I truly hope it does well when finished. I'll tinker with it here and there and check out the updates and I'll reserve doing a review until full release. I just don't like the feeling of sitting around waiting to see if I wasted my money. With any luck, I didn't. Either way, I'm reminded of why I don't "usually" get early access games.
You're wise to wait if you don't like going through the growing pains and uncertainty of a developing game.