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I have to assume it would require a rework of sorts that they’d prefer not to undertake otherwise it makes no sense.
<3
And make them locks degrading, so that they gotta be repaired.
Removing the ability to lock pre-fabs entirely would AGAIN take away from pve and solos.
It's already so much missing from the game due to pvp and exploits.
If one (like me) claims a small building as a first home, you want to put locks on the door(s). Even in singleplayer.
You have base building (an actual game play mechanic) so removing the ability to lock pre-fabs is not intrusive to solo/pve players at all. I am a solo/pve player to the fullest and absolutely hate when I come across a town that is boarded and locked up.
ok Ill meet you half way. Allow tiny cabins to be locked. but inside and city with more than 4 buildings should not be allowed.
Thats just the " item " they assigned to perform that function, couldnt something else be assigned to do the same thing ?
Locked garages are the worst. People do that just to bully other peeps on the server and gone they are.
Now if you're on a pve with lock picking disabled, everyone's screwed. That's why I'm saying only allow it along with a flag and let them degrade at a faster rate. Make them locks disappear after a week or something.
...and not everyone enjoys base building + the prefabs have stoves/ovens to use.
Maybe they could allow only one actual pre-fab house to be locked per squad, and yes, put a maintenance timer on them just like with the blue print items and cars.
Not everyone enjoys locked buildings. There is nothing a pre-fab can do that a Base building element cannot (that I can think of). Except one is an actual game-play mechanic and the other is a cheap alternative that actual interrupts other humans game play. Again Im not saying make 100% of the building unlock-able/board-able. But any area that has a "town" feeling should not be allowed, nor garages. Its honestly more con than pro in my opinion
The difference is - the pre-fabs were in the game long before base building was and is indeed part of the game and a game mechanic with it, again long before base building. Base building requires both time and effort, while locking a pre-fab is not at all the same. Not everyone wants to or have the time to build a base but will prefer taking the higher risk that it is to have a pre-fab for base.
Also, soon enough puppets will be able to open doors.
But as a new baseline to build and improve upon don’t you think it would be miles better than what exists today, as a stopgap?
If by " soon " you mean 5 years or less then i guess so. But no sooner than 2 years from all ive " read ", yeah that pesky reading comprehension thing again.
Advanced AI is at least 14 months out according to the devs " written " statements.
/DEEPsigh theres no way the devs will spring " puppets opening doors " on a community still wrestling with locks and base building balances.
Locks play a part in puppets opening doors, do they not open a locked door or just take longer to do it ?
What effects would a flag have on that ?
Theres about 100 questions involved and 100x more than that in testing on the devs private server to make any decisions.
And its likely with everything else still up in the air puppets opening doors isnt even on the list of things NOT on the list of things to work on.