SCUM
Anwar May 29, 2023 @ 6:09am
How to prevent players from maliciously locking doors
n the official Australian PVE server, almost all garage doors are locked by players, and even some houses are completely locked by people. This makes it difficult for later players to get car parts.
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Showing 1-15 of 25 comments
TonyMax.Fr (Banned) May 29, 2023 @ 6:13am 
Official servers have no rules, nothing to do here but to move to another PvE server with rules and an active admin.
space-spelunker May 29, 2023 @ 6:41am 
Why devs don’t disable locking of server doors on PVE servers I’ll never understand.

I have to assume it would require a rework of sorts that they’d prefer not to undertake otherwise it makes no sense.
Last edited by space-spelunker; May 29, 2023 @ 6:44am
Yellowbuss May 29, 2023 @ 7:14am 
I have complained about this for almost a year!! I agree that since there is base building there is zero reason to allow actual structures to be locked. It takes away from game play and is a massive headache and creates and absolute terrible experience for other players. I played on official pve servers not only where the hacker out of control but the only building that I was able to enter was the police station and i thin there is 1 other unlock-able building. I do not think its as difficult as one may expect? You have no build zones which is easy to manipulate you can simply make them no lock zones as well Id assume? But this is probably my #1 mistake Scum has allowed it is not a rationale game play mechanic. Please DEVS turn it off on officials.

<3
Andi May 29, 2023 @ 7:34am 
Allow locks only with a flag? Just like building other stuff.
And make them locks degrading, so that they gotta be repaired.
Removing the ability to lock pre-fabs entirely would AGAIN take away from pve and solos.
It's already so much missing from the game due to pvp and exploits.
space-spelunker May 29, 2023 @ 7:41am 
Originally posted by Andi:
Removing the ability to lock pre-fabs entirely would AGAIN take away from pve and solos.
How so?
Andi May 29, 2023 @ 7:45am 
Originally posted by space-spelunker:
Originally posted by Andi:
Removing the ability to lock pre-fabs entirely would AGAIN take away from pve and solos.
How so?
Because locking the doors of a small house for instance is the only way to prevent puppets from spawning inside.
If one (like me) claims a small building as a first home, you want to put locks on the door(s). Even in singleplayer.
Last edited by Andi; May 29, 2023 @ 7:50am
Yellowbuss May 29, 2023 @ 7:50am 
Originally posted by Andi:
Originally posted by space-spelunker:
How so?
Because locking the doors of a small house for instance is the only way to prevent puppets from spawning inside.
If one (like me) claims a small building as a first home, you want to put locks on the door(s).

You have base building (an actual game play mechanic) so removing the ability to lock pre-fabs is not intrusive to solo/pve players at all. I am a solo/pve player to the fullest and absolutely hate when I come across a town that is boarded and locked up.


ok Ill meet you half way. Allow tiny cabins to be locked. but inside and city with more than 4 buildings should not be allowed.
Dies Fourth (Banned) May 29, 2023 @ 7:53am 
Originally posted by Andi:
Originally posted by space-spelunker:
How so?
Because locking the doors of a small house for instance is the only way to prevent puppets from spawning inside.
If one (like me) claims a small building as a first home, you want to put locks on the door(s). Even in singleplayer.
cant they make something else prevent puppets from spawning besides locks ?

Thats just the " item " they assigned to perform that function, couldnt something else be assigned to do the same thing ?
Andi May 29, 2023 @ 7:58am 
Originally posted by Dies Fourth:
Originally posted by Andi:
Because locking the doors of a small house for instance is the only way to prevent puppets from spawning inside.
If one (like me) claims a small building as a first home, you want to put locks on the door(s). Even in singleplayer.
cant they make something else prevent puppets from spawning besides locks ?

Thats just the " item " they assigned to perform that function, couldnt something else be assigned to do the same thing ?
I always had the opinion that the flag should do that, not door locks. The flag should work like the land claim block in 7 Days.
Andi May 29, 2023 @ 8:04am 
Originally posted by howdog7415:
Originally posted by Andi:
Because locking the doors of a small house for instance is the only way to prevent puppets from spawning inside.
If one (like me) claims a small building as a first home, you want to put locks on the door(s).

You have base building (an actual game play mechanic) so removing the ability to lock pre-fabs is not intrusive to solo/pve players at all. I am a solo/pve player to the fullest and absolutely hate when I come across a town that is boarded and locked up.


ok Ill meet you half way. Allow tiny cabins to be locked. but inside and city with more than 4 buildings should not be allowed.
I could live with that. Add garages to the restricted buildings list too.
Locked garages are the worst. People do that just to bully other peeps on the server and gone they are.
Now if you're on a pve with lock picking disabled, everyone's screwed. That's why I'm saying only allow it along with a flag and let them degrade at a faster rate. Make them locks disappear after a week or something.
Last edited by Andi; May 29, 2023 @ 8:06am
MeanStreak May 29, 2023 @ 8:05am 
Originally posted by space-spelunker:
Originally posted by Andi:
Removing the ability to lock pre-fabs entirely would AGAIN take away from pve and solos.
How so?

...and not everyone enjoys base building + the prefabs have stoves/ovens to use.
Maybe they could allow only one actual pre-fab house to be locked per squad, and yes, put a maintenance timer on them just like with the blue print items and cars.
Yellowbuss May 29, 2023 @ 8:27am 
Originally posted by MeanStreak:
Originally posted by space-spelunker:
How so?

...and not everyone enjoys base building + the prefabs have stoves/ovens to use.
Maybe they could allow only one actual pre-fab house to be locked per squad, and yes, put a maintenance timer on them just like with the blue print items and cars.

Not everyone enjoys locked buildings. There is nothing a pre-fab can do that a Base building element cannot (that I can think of). Except one is an actual game-play mechanic and the other is a cheap alternative that actual interrupts other humans game play. Again Im not saying make 100% of the building unlock-able/board-able. But any area that has a "town" feeling should not be allowed, nor garages. Its honestly more con than pro in my opinion
MeanStreak May 29, 2023 @ 8:44am 
Originally posted by howdog7415:
Originally posted by MeanStreak:

...and not everyone enjoys base building + the prefabs have stoves/ovens to use.
Maybe they could allow only one actual pre-fab house to be locked per squad, and yes, put a maintenance timer on them just like with the blue print items and cars.

Not everyone enjoys locked buildings. There is nothing a pre-fab can do that a Base building element cannot (that I can think of). Except one is an actual game-play mechanic and the other is a cheap alternative that actual interrupts other humans game play. Again Im not saying make 100% of the building unlock-able/board-able. But any area that has a "town" feeling should not be allowed, nor garages. Its honestly more con than pro in my opinion

The difference is - the pre-fabs were in the game long before base building was and is indeed part of the game and a game mechanic with it, again long before base building. Base building requires both time and effort, while locking a pre-fab is not at all the same. Not everyone wants to or have the time to build a base but will prefer taking the higher risk that it is to have a pre-fab for base.

Also, soon enough puppets will be able to open doors.
space-spelunker May 29, 2023 @ 8:55am 
Originally posted by MeanStreak:
Originally posted by space-spelunker:
How so?

...and not everyone enjoys base building + the prefabs have stoves/ovens to use.
Maybe they could allow only one actual pre-fab house to be locked per squad, and yes, put a maintenance timer on them just like with the blue print items and cars.
I agree that removing the ability to lock pre-fabs across the board is an imperfect solution.

But as a new baseline to build and improve upon don’t you think it would be miles better than what exists today, as a stopgap?
Dies Fourth (Banned) May 29, 2023 @ 8:56am 
It seems a 2 yr old concept video = " soon "

If by " soon " you mean 5 years or less then i guess so. But no sooner than 2 years from all ive " read ", yeah that pesky reading comprehension thing again.

Advanced AI is at least 14 months out according to the devs " written " statements.

/DEEPsigh theres no way the devs will spring " puppets opening doors " on a community still wrestling with locks and base building balances.

Locks play a part in puppets opening doors, do they not open a locked door or just take longer to do it ?

What effects would a flag have on that ?

Theres about 100 questions involved and 100x more than that in testing on the devs private server to make any decisions.

And its likely with everything else still up in the air puppets opening doors isnt even on the list of things NOT on the list of things to work on.
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Date Posted: May 29, 2023 @ 6:09am
Posts: 25