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as a progressional game
no one sitting play time should you be able to gain a large ammount of fame or anything quickly really... need to survive the elements before pvp
though not fully my style the Risk involved with pvp has a greater reward than just pve
and the devs are doing a good job at that.
as it is Right this second you are right pve fame point gain is lacking. though the devs WILL sort that out given time...
they seem to be doing the balancing to what they want it
and to me it seeems fair some parts could be tweaked but they work on that as they see fit
sure you enter a bunker you but you are never 100% guaranteed anything in scum
and that goes for bunker loot aka guns ammo the likes sometimes you might not find ANYTHING of value
need to remember were in season 2 of the show.. things have been looted alot..
as for fame chalk it up to *working on balance*
because its FRESH off the olive farmers 101 they need time to find the right balance...
I get what your saying and i agree, and i also know its being tweaked and balanced as we go. But as is its not playable for me. I should naturally gain fame as i play kind of like exp in a rpg game. But as of now you have to perform very specific tasks to get a small trickle of fame. Like just playing isnt good enough because you dont get fame for most of the things you loot or do, you dont get fame for killing puppet, you dont get fame for selling loot, dont get enough fame for crafting unless you just spam craft useless ♥♥♥♥, you only get fame looting a handful of items and even them you have to loot hundreds of those little items to see real gains cause its like 1 fame per. But i need hundreds of fame to buy simple ♥♥♥♥. I think they need to take the fame restrictions off of none fighting equipment in the stores. Like my number 1 priority when starting is getting a working car, finding the car is hard enough. But now i needs all these random things to make it usable and cant even find or buy them simply because I havnt gained enough popularity from picking olives and grasshoppers....its just dumb lol
i feel ya, imo once game hits 1.0 and the modders get ahold of it you will see private severs ACTUALLY be viable because you will have actual custom content etc
not saying devs gonna leave it to modders to fix the thing but the modders will add to what the devs have already decided the base game was going to be
i would figure theres gonaa be ALOT of demand for a decent modded server that more casual players will find appealing...
1. your first priority is just asking to fail... you need to setup before you can properly "own" a car they are not ment to be an easy thing to have and use.. its a risk loud af and slow to enter exit hard to maintain..
think about it though.. you can shoot someone as they get out, run over steal car and go sell it for massive profit.. but that shouldnt be #1 when just spawning..
you Could but you run into the issues your having..
but thats why scum is a progressional game.. it just takes a few play sessions to actualy get somwhere that you can thrive enough to go find a car and maybe pvp..
if everyone could sit down and within 1 hour have EVERYTHING needed to go pvp. whats the point of scum then.. i might as well go play rust where theres actual action
i play scum for the thrill of that * i could be shot at any moment feeling*
BUT thats not the whole picture.
the systems in scum and situation were in as prisoners CAN be a bonding thing for people who may not want to pvp 24/7.. who may want to do missions or have interesting player interactions.... ie me
i like to choose my fights
not just fight anything that walks.. that brings more problems than its usually worth
hell id love to see more trade oppertunitys... like the keycards.. cant sell them to the outposts so theres a market for player traders.
that brings a whole level of player trust and choices..
and when the medical systems gets finished player Doctors will be a thing.. piss off the wrong one.. well you might die to some sickness if they choose not to heal you, sure you could find another player one butif you are the pvplord that kills everyone.. people will be less likely to help if im right statloss will be a thing too. so dying will SUCK bad. meaning pvpers will have to REALLY think about if they want to just shoot anything that walks.. when stats are on the line acting run and gun cod player will screw them over in the end...
though thats NOT to say there wont be people that want to JUST pvp and thats fine
that is part of the thrill. the not knowing.
its there choice to ignore the survival part of the game
the other part is having to deal with the enviroment/your body more than players.
thats what i feel sets scum apart.. just cause we CAN pvp dosnt mean we will be able to..
some people straight ignore the metabolisim and that comes at a cost.
this is why you read posts hating on the fatiuge system
they no longer can just run around 24/7 looking for fights..
thats the point.
they never took care of themselves enough to be an effective killer..
and the fame to get stuff from the outpost.. again progressional game..
i would say also to help curb the people saying
"i dont need to find loot if i can just buy it from the store when i die"
IMO^
Theres been alot of discussions on why we need it and where might it go.
right now they use it as basically a wall to stop players from getting it to fast and buying weapons/ammo from the traders, then going out and KOS any other player they find.
We dont need two games but we need both PVP and PVE to be taking into account and the huge difference between the 2 as it relates to loot. POI's, fame points and respawning.
It used to be just playing and crafting and building gained fame at a reasonable rate. Now not so much, the fastest way to gain fame is to kill other players and take 50% of theirs which is an option in PVP but non existent in PVE.
Olives were an exploit plain and simple that was fixed. Now does any1 have a decent way to earn it ?
I get what your saying but Im pretty good at the game, ive played since it very first dropped. Popping in and out through the years. I win 8/10 of my fights and play quite carefully and tactically. Alot of times I play with nothing but a car as a base. I hide it well and move about carefully and dont usually have too many issues. Thats why its my first big priority, simply finding a backpack and a weapon with ammo is my actual first step. But then after that I get a car, and then i start making money doing loot runs to trader. I dont build bases as a solo, their hard to make, maintain, and defend. So my goal now with the banking system would be to let the safezone simply be my base. Keep a few essentials in my car but most of my stuff is simply money in the bank.
And as to the intended slow progression, thats why I play on custom servers with high loot and max cars. Because I dont have enough time to play to spend 8 hours to gather olives. But even on high loot servers that are supposed to be easier its still a massive fame grind. I cant imagine trying to play single player on my own server in total PVE atm.
So In all i get what your saying and realize the system isnt set in stone, but for me personally with my play style the system atm is unplayable for me. So I just have to hope for some quick tweaks so i can get back to enjoying the game.
I did some searching and alot of experimenting and i gathered about 30 fame naturally as i played for about 4 hours, looting multiple bunkers, killing many puppets, crafting/repairing gear, patching up my wounds, and buying/selling loot. They took away fame gains for selling loot (dumb). Then realized i need more to do anything, so i did some googling and found some tips that got nerfed in the recent patch. But I ran through the woods gathering olives and bugs from tree trunks and got about 45 fame in 30-40 mins. Which is alot faster then I was getting it naturally playing the game.
I think you are right, but I don't think we need to devote our limited developer labor to prestige value balancing.
I don't get the impression that I have a hard time earning the prestige value needed to buy something from a trader. It doesn't seem to be a problem in single player or PvE.
In PvP, I think it is good to kill before you are killed, and when you are killed, kill back.
It would take a DEV like 5 mins to adjust. Its simply changing a 1 to a 5 in a line of code. These kinds of things are very simple adjustments. And its not really a huge deal to someone who has alot of time to play and naturally plays vanilla/hardcore servers. But the system affects even the high loot servers that arnt supposed to be real grindy. I only have a couple of hours to play on any given day, and dont get to play everyday. So i dont want to have to spend that much time doing stupid tasks just to get a little fame.
I hate to keep saying " options " but a slider for the speed exp/fame is gained seems to be the fairest solution imo
Or just give me atleast 1 fame point for killing a zombie XD I mean i will happily spend a couple hours running around killing 400 zombies so i can buy my dirt bike wheel
I think you're looking at it the wrong way. Regarding fame points most people like you, think of the traders as a "must have" and rather than actually playing the game and loot for what you need - your first go to or thought is to go to the traders to buy what you need...
I see the traders as something of only a bonus to use when you're actually rich and famous.
However, killing other players or picking olives and larvas will get you fame points but you are the one deciding how to use them. But I do agree, we should get at least one fame point for killing puppets. Maybe even 2 if using melee/brawling or throwing and just 1 FP for using any firearm