SCUM
GrittySmitty762 May 20, 2023 @ 11:42pm
Gotta say i was pretty hype to get back into this after multiple juicy updates but i cant bare this..
I dont really hate the new fame system idea, but in its current implementation i wont touch this game. You have a PVP/PVE game where the only way to make real progress is to PVP successfully. Trying to acquire fame points through PVE methods is straight retarded right now. Im not spending 8 hours running around picking up olives and grasshoppers just to throw them back on the ground to get enough fame to buy a tire for my dirtbike i found. If your going to take massive chunks of our fame for dying then allow us to reasonably obtain fame. Like why tf am i not getting fame from killing puppets? Or clearing bunkers? That sounds more famous then picking olives and bugs. I would expect killing people or mechs to be the best way to get large amounts of fame, but not the only reasonable way.
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Showing 1-15 of 62 comments
fatesdeath May 21, 2023 @ 12:08am 
the game is in total ment to be played over time
as a progressional game
no one sitting play time should you be able to gain a large ammount of fame or anything quickly really... need to survive the elements before pvp

though not fully my style the Risk involved with pvp has a greater reward than just pve
and the devs are doing a good job at that.
as it is Right this second you are right pve fame point gain is lacking. though the devs WILL sort that out given time...

they seem to be doing the balancing to what they want it
and to me it seeems fair some parts could be tweaked but they work on that as they see fit
sure you enter a bunker you but you are never 100% guaranteed anything in scum
and that goes for bunker loot aka guns ammo the likes sometimes you might not find ANYTHING of value

need to remember were in season 2 of the show.. things have been looted alot..

as for fame chalk it up to *working on balance*
because its FRESH off the olive farmers 101 they need time to find the right balance...
GrittySmitty762 May 21, 2023 @ 12:58am 
Originally posted by fatesdeath:
the game is in total ment to be played over time
as a progressional game
no one sitting play time should you be able to gain a large ammount of fame or anything quickly really... need to survive the elements before pvp

though not fully my style the Risk involved with pvp has a greater reward than just pve
and the devs are doing a good job at that.
as it is Right this second you are right pve fame point gain is lacking. though the devs WILL sort that out given time...

they seem to be doing the balancing to what they want it
and to me it seeems fair some parts could be tweaked but they work on that as they see fit
sure you enter a bunker you but you are never 100% guaranteed anything in scum
and that goes for bunker loot aka guns ammo the likes sometimes you might not find ANYTHING of value

need to remember were in season 2 of the show.. things have been looted alot..

as for fame chalk it up to *working on balance*
because its FRESH off the olive farmers 101 they need time to find the right balance...

I get what your saying and i agree, and i also know its being tweaked and balanced as we go. But as is its not playable for me. I should naturally gain fame as i play kind of like exp in a rpg game. But as of now you have to perform very specific tasks to get a small trickle of fame. Like just playing isnt good enough because you dont get fame for most of the things you loot or do, you dont get fame for killing puppet, you dont get fame for selling loot, dont get enough fame for crafting unless you just spam craft useless ♥♥♥♥, you only get fame looting a handful of items and even them you have to loot hundreds of those little items to see real gains cause its like 1 fame per. But i need hundreds of fame to buy simple ♥♥♥♥. I think they need to take the fame restrictions off of none fighting equipment in the stores. Like my number 1 priority when starting is getting a working car, finding the car is hard enough. But now i needs all these random things to make it usable and cant even find or buy them simply because I havnt gained enough popularity from picking olives and grasshoppers....its just dumb lol
DarkLink May 21, 2023 @ 1:08am 
Fame is kinda weird now. I got 30 isntantly from doing nothing (at least what I know i was doing nothing). Tried all sorts of things to see what gains and what dosent. Would be nice if they could give us FP spreadsheet to be honest. I like to find out myself but now it seems more important than ever.
fatesdeath May 21, 2023 @ 2:45am 
Originally posted by GrittySmitty762:
I get what your saying and i agree, and i also know its being tweaked and balanced as we go. But as is its not playable for me. I should naturally gain fame as i play kind of like exp in a rpg game. But as of now you have to perform very specific tasks to get a small trickle of fame. Like just playing isnt good enough because you dont get fame for most of the things you loot or do, you dont get fame for killing puppet, you dont get fame for selling loot, dont get enough fame for crafting unless you just spam craft useless ♥♥♥♥, you only get fame looting a handful of items and even them you have to loot hundreds of those little items to see real gains cause its like 1 fame per. But i need hundreds of fame to buy simple ♥♥♥♥. I think they need to take the fame restrictions off of none fighting equipment in the stores. Like my number 1 priority when starting is getting a working car, finding the car is hard enough. But now i needs all these random things to make it usable and cant even find or buy them simply because I havnt gained enough popularity from picking olives and grasshoppers....its just dumb lol

i feel ya, imo once game hits 1.0 and the modders get ahold of it you will see private severs ACTUALLY be viable because you will have actual custom content etc

not saying devs gonna leave it to modders to fix the thing but the modders will add to what the devs have already decided the base game was going to be

i would figure theres gonaa be ALOT of demand for a decent modded server that more casual players will find appealing...

1. your first priority is just asking to fail... you need to setup before you can properly "own" a car they are not ment to be an easy thing to have and use.. its a risk loud af and slow to enter exit hard to maintain..
think about it though.. you can shoot someone as they get out, run over steal car and go sell it for massive profit.. but that shouldnt be #1 when just spawning..
you Could but you run into the issues your having..

but thats why scum is a progressional game.. it just takes a few play sessions to actualy get somwhere that you can thrive enough to go find a car and maybe pvp..
if everyone could sit down and within 1 hour have EVERYTHING needed to go pvp. whats the point of scum then.. i might as well go play rust where theres actual action

i play scum for the thrill of that * i could be shot at any moment feeling*
BUT thats not the whole picture.
the systems in scum and situation were in as prisoners CAN be a bonding thing for people who may not want to pvp 24/7.. who may want to do missions or have interesting player interactions.... ie me
i like to choose my fights
not just fight anything that walks.. that brings more problems than its usually worth
hell id love to see more trade oppertunitys... like the keycards.. cant sell them to the outposts so theres a market for player traders.
that brings a whole level of player trust and choices..

and when the medical systems gets finished player Doctors will be a thing.. piss off the wrong one.. well you might die to some sickness if they choose not to heal you, sure you could find another player one butif you are the pvplord that kills everyone.. people will be less likely to help if im right statloss will be a thing too. so dying will SUCK bad. meaning pvpers will have to REALLY think about if they want to just shoot anything that walks.. when stats are on the line acting run and gun cod player will screw them over in the end...

though thats NOT to say there wont be people that want to JUST pvp and thats fine
that is part of the thrill. the not knowing.
its there choice to ignore the survival part of the game

the other part is having to deal with the enviroment/your body more than players.
thats what i feel sets scum apart.. just cause we CAN pvp dosnt mean we will be able to..
some people straight ignore the metabolisim and that comes at a cost.

this is why you read posts hating on the fatiuge system
they no longer can just run around 24/7 looking for fights..
thats the point.
they never took care of themselves enough to be an effective killer..

and the fame to get stuff from the outpost.. again progressional game..
i would say also to help curb the people saying
"i dont need to find loot if i can just buy it from the store when i die"
IMO^
Dies Fourth (Banned) May 21, 2023 @ 5:28am 
Fame is confusing overall right now.

Theres been alot of discussions on why we need it and where might it go.

right now they use it as basically a wall to stop players from getting it to fast and buying weapons/ammo from the traders, then going out and KOS any other player they find.

We dont need two games but we need both PVP and PVE to be taking into account and the huge difference between the 2 as it relates to loot. POI's, fame points and respawning.

It used to be just playing and crafting and building gained fame at a reasonable rate. Now not so much, the fastest way to gain fame is to kill other players and take 50% of theirs which is an option in PVP but non existent in PVE.

Olives were an exploit plain and simple that was fixed. Now does any1 have a decent way to earn it ?
GrittySmitty762 May 21, 2023 @ 6:40pm 
Originally posted by fatesdeath:
Originally posted by GrittySmitty762:
I get what your saying and i agree, and i also know its being tweaked and balanced as we go. But as is its not playable for me. I should naturally gain fame as i play kind of like exp in a rpg game. But as of now you have to perform very specific tasks to get a small trickle of fame. Like just playing isnt good enough because you dont get fame for most of the things you loot or do, you dont get fame for killing puppet, you dont get fame for selling loot, dont get enough fame for crafting unless you just spam craft useless ♥♥♥♥, you only get fame looting a handful of items and even them you have to loot hundreds of those little items to see real gains cause its like 1 fame per. But i need hundreds of fame to buy simple ♥♥♥♥. I think they need to take the fame restrictions off of none fighting equipment in the stores. Like my number 1 priority when starting is getting a working car, finding the car is hard enough. But now i needs all these random things to make it usable and cant even find or buy them simply because I havnt gained enough popularity from picking olives and grasshoppers....its just dumb lol

i feel ya, imo once game hits 1.0 and the modders get ahold of it you will see private severs ACTUALLY be viable because you will have actual custom content etc

not saying devs gonna leave it to modders to fix the thing but the modders will add to what the devs have already decided the base game was going to be

i would figure theres gonaa be ALOT of demand for a decent modded server that more casual players will find appealing...

1. your first priority is just asking to fail... you need to setup before you can properly "own" a car they are not ment to be an easy thing to have and use.. its a risk loud af and slow to enter exit hard to maintain..
think about it though.. you can shoot someone as they get out, run over steal car and go sell it for massive profit.. but that shouldnt be #1 when just spawning..
you Could but you run into the issues your having..

but thats why scum is a progressional game.. it just takes a few play sessions to actualy get somwhere that you can thrive enough to go find a car and maybe pvp..
if everyone could sit down and within 1 hour have EVERYTHING needed to go pvp. whats the point of scum then.. i might as well go play rust where theres actual action

i play scum for the thrill of that * i could be shot at any moment feeling*
BUT thats not the whole picture.
the systems in scum and situation were in as prisoners CAN be a bonding thing for people who may not want to pvp 24/7.. who may want to do missions or have interesting player interactions.... ie me
i like to choose my fights
not just fight anything that walks.. that brings more problems than its usually worth
hell id love to see more trade oppertunitys... like the keycards.. cant sell them to the outposts so theres a market for player traders.
that brings a whole level of player trust and choices..

and when the medical systems gets finished player Doctors will be a thing.. piss off the wrong one.. well you might die to some sickness if they choose not to heal you, sure you could find another player one butif you are the pvplord that kills everyone.. people will be less likely to help if im right statloss will be a thing too. so dying will SUCK bad. meaning pvpers will have to REALLY think about if they want to just shoot anything that walks.. when stats are on the line acting run and gun cod player will screw them over in the end...

though thats NOT to say there wont be people that want to JUST pvp and thats fine
that is part of the thrill. the not knowing.
its there choice to ignore the survival part of the game

the other part is having to deal with the enviroment/your body more than players.
thats what i feel sets scum apart.. just cause we CAN pvp dosnt mean we will be able to..
some people straight ignore the metabolisim and that comes at a cost.

this is why you read posts hating on the fatiuge system
they no longer can just run around 24/7 looking for fights..
thats the point.
they never took care of themselves enough to be an effective killer..

and the fame to get stuff from the outpost.. again progressional game..
i would say also to help curb the people saying
"i dont need to find loot if i can just buy it from the store when i die"
IMO^

I get what your saying but Im pretty good at the game, ive played since it very first dropped. Popping in and out through the years. I win 8/10 of my fights and play quite carefully and tactically. Alot of times I play with nothing but a car as a base. I hide it well and move about carefully and dont usually have too many issues. Thats why its my first big priority, simply finding a backpack and a weapon with ammo is my actual first step. But then after that I get a car, and then i start making money doing loot runs to trader. I dont build bases as a solo, their hard to make, maintain, and defend. So my goal now with the banking system would be to let the safezone simply be my base. Keep a few essentials in my car but most of my stuff is simply money in the bank.

And as to the intended slow progression, thats why I play on custom servers with high loot and max cars. Because I dont have enough time to play to spend 8 hours to gather olives. But even on high loot servers that are supposed to be easier its still a massive fame grind. I cant imagine trying to play single player on my own server in total PVE atm.

So In all i get what your saying and realize the system isnt set in stone, but for me personally with my play style the system atm is unplayable for me. So I just have to hope for some quick tweaks so i can get back to enjoying the game.
GrittySmitty762 May 21, 2023 @ 6:49pm 
Originally posted by Dies Fourth:
Fame is confusing overall right now.

Theres been alot of discussions on why we need it and where might it go.

right now they use it as basically a wall to stop players from getting it to fast and buying weapons/ammo from the traders, then going out and KOS any other player they find.

We dont need two games but we need both PVP and PVE to be taking into account and the huge difference between the 2 as it relates to loot. POI's, fame points and respawning.

It used to be just playing and crafting and building gained fame at a reasonable rate. Now not so much, the fastest way to gain fame is to kill other players and take 50% of theirs which is an option in PVP but non existent in PVE.

Olives were an exploit plain and simple that was fixed. Now does any1 have a decent way to earn it ?

I did some searching and alot of experimenting and i gathered about 30 fame naturally as i played for about 4 hours, looting multiple bunkers, killing many puppets, crafting/repairing gear, patching up my wounds, and buying/selling loot. They took away fame gains for selling loot (dumb). Then realized i need more to do anything, so i did some googling and found some tips that got nerfed in the recent patch. But I ran through the woods gathering olives and bugs from tree trunks and got about 45 fame in 30-40 mins. Which is alot faster then I was getting it naturally playing the game.
Dies Fourth (Banned) May 21, 2023 @ 7:09pm 
Originally posted by GrittySmitty762:
Originally posted by Dies Fourth:
Fame is confusing overall right now.

Theres been alot of discussions on why we need it and where might it go.

right now they use it as basically a wall to stop players from getting it to fast and buying weapons/ammo from the traders, then going out and KOS any other player they find.

We dont need two games but we need both PVP and PVE to be taking into account and the huge difference between the 2 as it relates to loot. POI's, fame points and respawning.

It used to be just playing and crafting and building gained fame at a reasonable rate. Now not so much, the fastest way to gain fame is to kill other players and take 50% of theirs which is an option in PVP but non existent in PVE.

Olives were an exploit plain and simple that was fixed. Now does any1 have a decent way to earn it ?

I did some searching and alot of experimenting and i gathered about 30 fame naturally as i played for about 4 hours, looting multiple bunkers, killing many puppets, crafting/repairing gear, patching up my wounds, and buying/selling loot. They took away fame gains for selling loot (dumb). Then realized i need more to do anything, so i did some googling and found some tips that got nerfed in the recent patch. But I ran through the woods gathering olives and bugs from tree trunks and got about 45 fame in 30-40 mins. Which is alot faster then I was getting it naturally playing the game.
Thanks 4 the info, its down to olives and bugs...... yay -.-
To GrittySmitty762

I think you are right, but I don't think we need to devote our limited developer labor to prestige value balancing.

I don't get the impression that I have a hard time earning the prestige value needed to buy something from a trader. It doesn't seem to be a problem in single player or PvE.

In PvP, I think it is good to kill before you are killed, and when you are killed, kill back.
Last edited by eighthwonderbeeton8; May 21, 2023 @ 7:12pm
GrittySmitty762 May 21, 2023 @ 7:18pm 
Originally posted by eighthwonderbeeton8:
To GrittySmitty762

I think you are right, but I don't think we need to devote our limited developer labor to prestige value balancing.

I don't get the impression that I have a hard time earning the prestige value needed to buy something from a trader. It doesn't seem to be a problem in single player or PvE.

In PvP, I think it is good to kill before you are killed, and when you are killed, kill back.

It would take a DEV like 5 mins to adjust. Its simply changing a 1 to a 5 in a line of code. These kinds of things are very simple adjustments. And its not really a huge deal to someone who has alot of time to play and naturally plays vanilla/hardcore servers. But the system affects even the high loot servers that arnt supposed to be real grindy. I only have a couple of hours to play on any given day, and dont get to play everyday. So i dont want to have to spend that much time doing stupid tasks just to get a little fame.
Dies Fourth (Banned) May 21, 2023 @ 7:23pm 
Originally posted by GrittySmitty762:
Originally posted by eighthwonderbeeton8:
To GrittySmitty762

I think you are right, but I don't think we need to devote our limited developer labor to prestige value balancing.

I don't get the impression that I have a hard time earning the prestige value needed to buy something from a trader. It doesn't seem to be a problem in single player or PvE.

In PvP, I think it is good to kill before you are killed, and when you are killed, kill back.

It would take a DEV like 5 mins to adjust. Its simply changing a 1 to a 5 in a line of code. These kinds of things are very simple adjustments. And its not really a huge deal to someone who has alot of time to play and naturally plays vanilla/hardcore servers. But the system affects even the high loot servers that arnt supposed to be real grindy. I only have a couple of hours to play on any given day, and dont get to play everyday. So i dont want to have to spend that much time doing stupid tasks just to get a little fame.
That there is the problem, some players have less time to play then others. Some want a long drawn out grind and some might prefer it but simply cant do it.

I hate to keep saying " options " but a slider for the speed exp/fame is gained seems to be the fairest solution imo
thomas_1611 May 21, 2023 @ 7:30pm 
I think there should be different reputation metrics for each of the traders. I should have to do things for each of the traders to gain favor with them. IE: selling guns to the armory and car parts to the mechanic, but hopefully also run missions for them as well. Obviously no one should care how many olives I have.
GrittySmitty762 May 21, 2023 @ 7:43pm 
Originally posted by thomas_1611:
I think there should be different reputation metrics for each of the traders. I should have to do things for each of the traders to gain favor with them. IE: selling guns to the armory and car parts to the mechanic, but hopefully also run missions for them as well. Obviously no one should care how many olives I have.

Or just give me atleast 1 fame point for killing a zombie XD I mean i will happily spend a couple hours running around killing 400 zombies so i can buy my dirt bike wheel
Last edited by GrittySmitty762; May 21, 2023 @ 7:44pm
GrittySmitty762 May 25, 2023 @ 1:01pm 
LOL just killed and butchered a big ass bear and got a whopping 0 fame for it XD
MeanStreak May 25, 2023 @ 2:47pm 
Originally posted by GrittySmitty762:
I dont really hate the new fame system idea, but in its current implementation i wont touch this game. You have a PVP/PVE game where the only way to make real progress is to PVP successfully. Trying to acquire fame points through PVE methods is straight retarded right now. Im not spending 8 hours running around picking up olives and grasshoppers just to throw them back on the ground to get enough fame to buy a tire for my dirtbike i found. If your going to take massive chunks of our fame for dying then allow us to reasonably obtain fame. Like why tf am i not getting fame from killing puppets? Or clearing bunkers? That sounds more famous then picking olives and bugs. I would expect killing people or mechs to be the best way to get large amounts of fame, but not the only reasonable way.

I think you're looking at it the wrong way. Regarding fame points most people like you, think of the traders as a "must have" and rather than actually playing the game and loot for what you need - your first go to or thought is to go to the traders to buy what you need...

I see the traders as something of only a bonus to use when you're actually rich and famous.

However, killing other players or picking olives and larvas will get you fame points but you are the one deciding how to use them. But I do agree, we should get at least one fame point for killing puppets. Maybe even 2 if using melee/brawling or throwing and just 1 FP for using any firearm
Last edited by MeanStreak; May 25, 2023 @ 2:49pm
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Date Posted: May 20, 2023 @ 11:42pm
Posts: 62