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I think that this kind of lock should be with 4 digits, limited to 1 per door and usable with zapper. Maybe even limit a max amount per base.
And the owner should need to put code each time.
Another admin on a friendly server tested it after we did - and he didn't even lose ANY fame points at all :O Also, I've seen posts where they claim they've successfully opened these locks in 10-15 minutes.
C'mon dev's please revert this and add the zappers back + at least -10 FP penalty. Maybe even add 4 digits like Insetto suggested.
Maybe you could even limit the locks to 6-8 per squad - same as the flag only squad leader can use them? That's only a few doors.
So having the shockers is actually pretty vital to the success of the combo locks as a concept.
I would actually question the motivations of anyone who’s really pushing for them to be removed. It would seem to me pretty obvious they just want to have a safe way to cheat the locks.
That's been done on Rust and guess how many get guessed? Like 0... Its usually some 1/2 baked ex team member that gives up the code, instead of having to actually guess it yourself.
You will never be able to guess a 4 digit code, without falling a sleep on your keyboard first.
What fun is that?
+1 to either of these. I think the dial locks could make fortifications relevant again, but with macro/scripting they're rendered pointless.
Or, if you run into a dial lock you can go get (or prepare for it and already have) some C4, or pipe bombs. Neither of the above options would make the lock impenetrable, and they're rare.
The more options the better. And btw. getting your base lootet by a lockpicker specialist might repell a lot of potencial players. Who wants to have his stuff beeing stolen with hardly any effort by a picker ?
Maybe this vid makes it clear: https://www.youtube.com/watch?v=34RPwDfLpKg&list=PLLCKC05J4X6gWulxUnAWP5rMgCz5uFEyx&index=1&t=16s
BINGO dbox!
I spent over 11 hours searching for a dial lock to test but the mechanic was nerfed to useless before I found one. People immediately claimed it made “raiding impossible” without any actual real world testing. I’m guilty of projecting what I think will happen but I was looking forward to the challenge of testing it.
There was zero harm in testing the lock for a period of time. Instead, streamers immediately used their platform to launch a crusade against it before they really knew how it would affect gameplay.