SCUM
dbox123 Mar 18, 2023 @ 3:16am
Dial locks are now pointless.
Without the zapper damage on the dials locks, their implementation in the current state seems fairly meaningless, which is a shame, as many players have waited a long time to see some significant changes to the lockpicking meta.

The streamer hysteria, and general outcry from a select group has seen this new mechanic nerfed into oblivion before many have even found the lock, let alone chalked up any significant gameplay time.

Currently it takes only one second for an attempt, the chance of someone having to try every combination on the lock will be very rare, if you say on average, they must attempt 75% of the combinations, that could be done in about twelve minutes. No skill needed, no picks, no screwdrivers, and its currently only one fame point per ten tries.
However, two players (or more) can try to pick the lock at the same time, so if one player starts high and the other low, to successfully try all combinations on a dial lock would take 8 minutes, without a need for any additional materials.

It would be much better if you could limit the number of dials lock on a door to one and keep the zapper damage. Like the changes made with zappers, make only one slot accept a dial lock. This would obviously take longer to implement but it would be a much better compromise than what we have now.
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Showing 1-15 of 113 comments
Beltway Mar 18, 2023 @ 4:25am 
I don't mind the zapper damage being removed. I really don't see someone sitting at a base for hours trying to guess the three digit combination to a dozen different locks. It's a massive deterrent, I wouldn't call them pointless.
fatesdeath Mar 18, 2023 @ 4:39am 
i personaly want it to be a 4 code lock but 3 will do for now
MeanStreak Mar 18, 2023 @ 5:36am 
1 dial is too few. I think 3 is fine but need to have the zapper dmg back
insettoinfetto Mar 18, 2023 @ 6:00am 
I prefer the concept of LP with mingame, that require resources and player's skill instead of this repetitve approach.

I think that this kind of lock should be with 4 digits, limited to 1 per door and usable with zapper. Maybe even limit a max amount per base.

And the owner should need to put code each time.
Hardwater Mar 18, 2023 @ 8:15am 
Yeah its a bad change, people are used to brute forcing these types of locks in DayZ, without the zapper working its just a case of doing what people are used to anyway, and because its only 3 numbers its particularly easy, just another case of one step forward, two steps back.
MeanStreak Mar 18, 2023 @ 9:08am 
Originally posted by Hardwater:
Yeah its a bad change, people are used to brute forcing these types of locks in DayZ, without the zapper working its just a case of doing what people are used to anyway, and because its only 3 numbers its particularly easy, just another case of one step forward, two steps back.

:steamthis: yeah and they went the precis opposite way only because a bunch of few but loud raiders (as usual) cried out loud how they now can't raid. And they probably hadn't even tested it yet (because they started whining the second patch was released). Why is it always the base owners that has to draw the short straw?
Another admin on a friendly server tested it after we did - and he didn't even lose ANY fame points at all :O Also, I've seen posts where they claim they've successfully opened these locks in 10-15 minutes.

C'mon dev's please revert this and add the zappers back + at least -10 FP penalty. Maybe even add 4 digits like Insetto suggested.

Maybe you could even limit the locks to 6-8 per squad - same as the flag only squad leader can use them? That's only a few doors.
Siamese Mar 18, 2023 @ 10:24am 
The shockers reduce the effectiveness of potential script use for brute forcing the combination. Someone couldn’t just set the macro up and simply let it run until the combo was hit simply because they would die from shock damage.

So having the shockers is actually pretty vital to the success of the combo locks as a concept.

I would actually question the motivations of anyone who’s really pushing for them to be removed. It would seem to me pretty obvious they just want to have a safe way to cheat the locks.
dbox123 Mar 18, 2023 @ 10:54am 
A four digit combination lock with no zappers would be okay. It would take around two hours to guess 75% of the numbers. That seems reasonable.
mmmmm Mar 18, 2023 @ 12:58pm 
Originally posted by dbox123:
A four digit combination lock with no zappers would be okay. It would take around two hours to guess 75% of the numbers. That seems reasonable.
so you want others to waste 2 hours of real world time on a single dial padlock you can find in any village? If you're so scared of losing your loot, why don't just play pve or upgrade your base? instead you want a digital lock that keeps you safe forever, ridiculous
TK421 Mar 18, 2023 @ 1:21pm 
Originally posted by dbox123:
A four digit combination lock with no zappers would be okay. It would take around two hours to guess 75% of the numbers. That seems reasonable.

That's been done on Rust and guess how many get guessed? Like 0... Its usually some 1/2 baked ex team member that gives up the code, instead of having to actually guess it yourself.

You will never be able to guess a 4 digit code, without falling a sleep on your keyboard first.
What fun is that?
Last edited by TK421; Mar 18, 2023 @ 1:21pm
marktkm Mar 18, 2023 @ 1:25pm 
Originally posted by Siamese:
The shockers reduce the effectiveness of potential script use for brute forcing the combination. Someone couldn’t just set the macro up and simply let it run until the combo was hit simply because they would die from shock damage.

So having the shockers is actually pretty vital to the success of the combo locks as a concept.

I would actually question the motivations of anyone who’s really pushing for them to be removed. It would seem to me pretty obvious they just want to have a safe way to cheat the locks.


Originally posted by dbox123:
A four digit combination lock with no zappers would be okay. It would take around two hours to guess 75% of the numbers. That seems reasonable.

+1 to either of these. I think the dial locks could make fortifications relevant again, but with macro/scripting they're rendered pointless.

Originally posted by K:
so you want others to waste 2 hours of real world time on a single dial padlock you can find in any village? If you're so scared of losing your loot, why don't just play pve or upgrade your base? instead you want a digital lock that keeps you safe forever, ridiculous

Or, if you run into a dial lock you can go get (or prepare for it and already have) some C4, or pipe bombs. Neither of the above options would make the lock impenetrable, and they're rare.
Last edited by marktkm; Mar 18, 2023 @ 1:27pm
Dutrah Mar 18, 2023 @ 2:30pm 
The zapper damage is needed. The lock is supposed to last. People need to take damage and fame, farm again and come back to try to raid. Or blow the base. Without any damage people will just spam till they hit the right code.
Haudrauf_Bln Mar 18, 2023 @ 4:05pm 
Why not just making it an option in the server settings. Allow Zappers with padlocks yes/no.
The more options the better. And btw. getting your base lootet by a lockpicker specialist might repell a lot of potencial players. Who wants to have his stuff beeing stolen with hardly any effort by a picker ?
Maybe this vid makes it clear: https://www.youtube.com/watch?v=34RPwDfLpKg&list=PLLCKC05J4X6gWulxUnAWP5rMgCz5uFEyx&index=1&t=16s
Good Bunny Mar 18, 2023 @ 4:10pm 
All the boo hooing especially has come from the Twitch and YouTube people, who once again seem to have more of a voice than we peons do.
InDaZone Mar 18, 2023 @ 4:18pm 
Originally posted by dbox123:
……

The streamer hysteria, and general outcry from a select group has seen this new mechanic nerfed into oblivion before many have even found the lock, let alone chalked up any significant gameplay time.

BINGO dbox!

I spent over 11 hours searching for a dial lock to test but the mechanic was nerfed to useless before I found one. People immediately claimed it made “raiding impossible” without any actual real world testing. I’m guilty of projecting what I think will happen but I was looking forward to the challenge of testing it.

There was zero harm in testing the lock for a period of time. Instead, streamers immediately used their platform to launch a crusade against it before they really knew how it would affect gameplay.
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Date Posted: Mar 18, 2023 @ 3:16am
Posts: 113