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Yeah the early access shield is fair enough, and hopefully this game will have a steady increase in player base eventually, but the easy base raiding is far from the only thing keeping people away from this game, I don't think the easy raiding would matter so much if it wasn't dependent on the lockpicking, in DayZ anyone can raid anyone else by farming the required tools and nobody has to suffer through the most tedious game mechanic ever invented, only some people will bother to get good at lockpicking or use a macro to be able to raid on this game, specially when they can just play DayZ instead and not have to suffer.
All my friends left because they hate the lockpicking minigame and hate even more that hazmats and killbox containers are locked behind it, I did the same, its unfun and unrealistic to have a pick just break after an amount of time rather than break due to application of too much pressure, this is a design decision rather than an unfinished feature.
Then there was the hand abrasions debacle, everything is completely overtuned when its added, and fair enough, they do fix some of these things eventually, but it pushes people away whilst broken and then not everyone returns once fixed.
And the removal of the vehicles, its good they are adding them back, but people left when they were removed, and not all of them will return once all the vehicles are added back in.
It did take DayZ a long time to get where its at now, but Scum isn't exactly new either.
Perhaps you can even use the crowbar to wedge them open, anybody tried?
I havent tried but I am almost 100% sure that this wont work, the whole point of adding them was to prevent the macro using lockpickers from being able to rinse through bases in a matter of seconds, if you could just break them with a crowbar it would be even easier than just downloading a macro.
No, Scum isn't perfect, It's rough, gritty and painful. It's not a DayZ pvp clone, Pvp is the after thought not Pve. Scum is a PVE survival game with light pvp interactions. You're not supposed to find a car in 5 mins of landing and gear up and roll bases for better loot. You're supposed to survive, Build yourselves up and thrive.
That sounds like a great game. However the fact that there are traders, gold and fame, fantasy lockpicking systems, barbie dress up clothing items and backpacks that can make things inside them implode when they are cut into pieces means that this particular game is definitely not the one you are talking about.
I never said easy base raiding was the only thing keeping people away but MANY people have left this game because of it.
Yeah, I completely agree that the easy raiding has kept many people away. But the explosives are mainly locked behind lockpicking in killboxes in my experience. So you essentially can learn to lockpick to raid a base, or you can farm explosives by learning to lockpick killbox containers.
But you're supposed to land, find a car and raid a base tho, Right? Righhhhtttt?
I enjoyed the new clothes, Never had an issue with backpacks... If you're chopping up a backpack that's on you. lol
Traders somewhat work, Gold they could remove and fame is supposed to be a thing. It's a hunger games type of show in game lore. It's supposed to last for months if not years at a time before the next season.
I don't think you understand. I am not talking about cutting up my own backpack. If I kill you, and I cant carry everything that you are carrying, I can cut up your backback so that all your loot gets deleted, it doesn't make sense, your loot should remain on the ground after I have destroyed your backpack.
I'm not sure where you get the idea you are meant to just land, find a car and go raid a base, maybe that is what most players want to do, personally I was hoping for a survival game, where the point is to survive, build yourself up and thrive, currently, this isn't what the game is.
But seriously, this is a good thing for multiple reasons. If people have multiple dial locks on a base with multiple doors, and zappers, dial locks on all containers and vehicles, this'll help them catch cheaters even more. Especially if some lurker breezes through 30 plus zapper protected dial locks lol
Ah that is good. Hopefully it will lead to them changing the lockpicking mechanic to something that more closely resembles real life now, specially as it's not the meta for raiding anymore. My main gripe with the lockpicking is that it doesn't make sense the way its implemented, I could at least understand it was made to be difficult due to it being the main method of base raiding, but now there are dial locks and we can raid with grenades, there isn't any need for the lockpicking mechanic to remain so unrealistic and frustrating.
If you kill a guy and loot his stuff then cut his bag good on you. It'd despawn by the time he got back unless he sectors... Then he get killed again.... I don't see that as a major problem, Just like I don't see the dial locks as a problem. It's not that I don't understand, I don't care.
I don't have that Idea, I already said what my Idea of the game is. People keep treating Scum like some battle royal pvp game, It isn't. My sarcasm doesn't translate too well over text. Scums a survival game. Not a pvp battle royal game.
No, I got your sarcasm, I agree with you, it should be a survival game, and not a battle royale game, I also don't see the dial lock as a problem either. I was just running with your premise that the game should be a semi realistic survival game and pointing out some of the ways in which it deviates massively from reality and from a survival experience, the backpack thing isn't a major problem, its just one in a long list of unrealistic features which all detract from any semblence of survival or realism.
no because you had no issues.
you could run through someones base that they spent weeks on. now you CANT
thats whats hard for you to understand
its not "broken" its just you no longer have the SUPER power to run through weeeks worth of someones time