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Not sure about the difficulty ramping up, as you go along. I feel that it wouldn't be very rewarding if you put all that effort into securing yourself a spot on the island that the game just arbitrarily throws things at you to make your life miserable. The game difficulty is there, there are just ways to mitigate some aspects of it and I don't think we should take that away from players.
I haven't tried my hand at farming so I can't say anything about that. I wish that the flag would prevent puppet spawns in its radius, though. Kind of annoying that there are - again - those shuffling morons around my house in the woods, when I just turn around to gather some wood.
The "Territory Flag" is a very "dumb" feature! What's the real need for its existence? I still can't figure it out!
If you have "rules," don't think about an "open world." If you want an open world, don't artificially limit it. Who says farming must be done "within the territory flag range," and why are there size requirements? Either don't set up "NPC Fridges/Ovens" or move them out of the way.
The flag is a way to control the building in the game.
Base elements are limited to 100 on the official servers for a reason and controlled by the flag. Yes there are limited ways to increase that base number.
One of the main reasons is that the base elements themselves and all the objects then crafted and placed in the base. Then all the storage and all the loot put into the storage drastically effects the render of players coming near or going into that base.
This is another reason why atm you cannot craft a wardrobe or storage shelf inside prefabs....they effect the game in a negative way through rendering!
Another thing the flag does is it promotes the Capture the Flag game play. If I take over your flag successfully I then Own all the base locks on every gate and door...not any storage though!
On officials>>>>Without that feature I could build anywhere I want and grief every other player or squad.
I could build bases on all the bridges and completely block off the A rows from the Z rows for example.
You can't place a flag in the build restricted areas therefore you can't build a base.
That's what the flag does and more!
The current amount of time to source materials and decay factors mean the more you do this the more you end up maintaining.
Then use the base expansion utilities to give players the option to use those on flag zones they really want to build bases at, give players 500 elements with the first expansion, and another 500 with the 2nd expansion. Make the first expansion cost $50,000, 2nd expansion $100,000. Anybody who wants to build a huge ass base should have to grind for it.
Nobody plays capture the flag either anymore since you can only have 1 flag/squad on officials and on custom servers everybody builds their own damn base, nobody takes over someone else's base anymore because why? On custom servers there is no utility or need to take a base from someone else.
1 player leaves the squad and takes over the flag they then have 2 or more bases cause they also can do that with ALTS not in the squad.
Flag is there just to claim ownership over the elements, the elements can still be damaged by other players though.
Originally posted by PrivateNumbnuts:
Not being able to have more then 1 flag in a squad, stink !!
I like being in a squad, but I also like being able to build my own base...
I used to able to do this, why has it changed ???
Hello :),
This changed with the introducion of the Modular Basebuilding to avoid cluttering on the map due to many bases. Squads are however still be able to build more as each squad member adds 25 on the maximum allowed elements per flag, also you can purchase the base expansion kits to further increase the amount.
Bunny Dec 8, 2021 @ 5:51am
Flag is used to mark ownership for base building elements around it. If you own the flag ( either by building it yourself or capturing it from enemies ) you can destroy the surrounding base building elements easily and also repair them via the flag. Elements around the flag also deteriorate slower and mines inside of your flag radius will not trigger when you or your squadmates step on them. If base building elements are built without a flag nearby, that means that they have no ownership and everyone can interact with them thus enabling raiders to break into the base easily or plant their own flag to claim ownership. Flags cannot be built next to each other and you have to check if another flag is in the radius.
You can't build elements without a flag anymore, hence this info is 2 years old and out of date. The flag system is significantly more limited now than it was when introduced.
This is another reason why atm you cannot craft a wardrobe or storage shelf inside prefabs....they effect the game in a negative way through rendering!"
Conan Exiles has similar issues which is why I would have rather seen Scum built on a game engine other than Unreal 4. It's this limiting engine itself that causes problems in these and other areas and why I don't play CE anymore and almost didn't give Scum a chance.
Unfortunately I'm seeing the same problems in Scum that are in CE and other games built on this engine. I'm hoping Gamepires has the know how to at least mitigate the problems that are inherent in Unreal 4 that Funcom failed to negotiate. Those issues are still present in CE to this day.
From an article I read, Unreal 5 supposedly addresses the problems. It's a shame Unreal 4 has gotten modified so much by devs that it's no longer viable to upgrade to 5.
We'll see how it pans out, but it won't matter if the puppet glitches don't get fixed by v 1.0. That one's a game breaker.
There are many players who are reluctant to try hunting, farming, and fishing, even though these systems were designed with great intentions in mind. Do you know why? Because it's simply not necessary. If most of the raw food in the game could not be consumed directly, or if consuming it would lead to negative effects, then players would be more inclined to engage in hunting, farming, and fishing, right? Moreover, there is an abundance of food that can be found in the world! That's why these excellent features are not forcefully implemented. Unless you are genuinely interested, chances are you won't stick with them for long.
Capturing the flag is quite ridiculous! The developers are aiming for realism: owning the flag means owning everything in the territory? In reality, if you put a flag in your yard and I take it away, does that mean I can freely enter your home? Is there a key or access card hidden in the flag?
As for it controlling the territory range and building limits, I'd like to ask: why control it? Or is there no other way to control it? No rules is a rule in itself; if it's PVP, then let violence solve it! If there are rules, then you could limit how much one person or a team can build.
Does the flag truly carry the meaning of "territory"? I'd rather believe that the flag could provide "buffs," and I should also have the choice not to set up a flag at all.
These decisions should be left to the players. The best way is to leave it open and let the server operators make the choice, and then decide based on the gameplay of multiple servers, including private ones.
Private servers are already allowed to change how many flags and/or how many elements players may have per flag!
You are not required to have a flag. You can lock up a prefab building even the garages to store your vehicle.
You will however atm only be able to use chests as storage if you do!