SCUM
Baz Jun 10, 2023 @ 4:46am
Are modular weapons a possibility?
Would it be possible to implement a modular system like the vehicles have to assemble a weapon from parts (barrel, grip, receiver, etc)? The attachment system is already in place, so it seems this would just be an extension of that.

This would be interesting to have some weapons that could only be built from found parts. I imagine a world where you still can find whole weapons, but the individual components might have a wear percentage like mags and suppressors do now. So if you have a 1911, you might find a better barrel for it that would improve the weapon stats and/or functionality.

You could sprinkle some of these weapon parts in the gun shops, machine shops, and military poi's. I think it'd be a fun and engaging gameplay loop to always improve your weapons, and make it potentially dangerous to work with poor quality weapons (like it used to when we got jams, haven't had one of those in a while).

Just an idea.
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Showing 1-15 of 19 comments
Splina Jun 10, 2023 @ 4:49am 
there is already something like that..

you can disasemble any weapon into parts and then repair another one with these parts

thy only problem is that parts take too much inventory space...still
oynlengeymer Jun 10, 2023 @ 6:51am 
the more and more scripts the engine needs to run is possibly why AAA games dont go near this kinda design. Everrything implemented opens up new windows for error> Gonna say, I dont think we need this, as nice as it might be.
CrankyOldMan Jun 10, 2023 @ 7:32am 
Originally posted by oynlengeymer:
the more and more scripts the engine needs to run is possibly why AAA games dont go near this kinda design. Everrything implemented opens up new windows for error> Gonna say, I dont think we need this, as nice as it might be.
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Yeah I agree on this.
We already have suppressors, sights, rails, mags, bayonets and weapon wraps!
Frle  [developer] Jun 10, 2023 @ 1:36pm 
Hi there!
I like the idea, I can see the potential :D
Even though it's currently not on the charts, it's good to talk about it, you never know what can happen :D
Last edited by Frle; Jun 10, 2023 @ 1:37pm
fishing ranger Jun 10, 2023 @ 2:00pm 
Originally posted by Frle:
Hi there!
I like the idea, I can see the potential :D
Even though it's currently not on the charts, it's good to talk about it, you never know what can happen :D

can you also consider the possibility of modular armour/belts and backpacks
Splina Jun 11, 2023 @ 5:54am 
OR

there can be just implemented the RL modular rifles, such as G36 and find only parts of it in game and then put together yourself

OR
this can be a very good idea for defense HMG's, which are not really portable, but more like standing tools near bases or even on cars.
simply implement them as parts and allow players to construct them
Baz Jun 11, 2023 @ 6:08am 
Originally posted by Frle:
Hi there!
I like the idea, I can see the potential :D
Even though it's currently not on the charts, it's good to talk about it, you never know what can happen :D

Glad to hear it. I'm just kicking an idea around.



Originally posted by oynlengeymer:
the more and more scripts the engine needs to run is possibly why AAA games dont go near this kinda design. Everrything implemented opens up new windows for error> Gonna say, I dont think we need this, as nice as it might be.

I'm not a programmer but I doubt this would add a lot less of a load than, say, modular vehicles which are quite a bit more complex. What it would add is an increased depth to the looting aspect of the game. Weapons would feel more personalized (to me at least).



Originally posted by CrankyOldMan:
Originally posted by oynlengeymer:
the more and more scripts the engine needs to run is possibly why AAA games dont go near this kinda design. Everrything implemented opens up new windows for error> Gonna say, I dont think we need this, as nice as it might be.
_______
Yeah I agree on this.
We already have suppressors, sights, rails, mags, bayonets and weapon wraps!

Why not a few more parts? We already have as many or more add-ons that can be added to any one weapon (most of them anyway) than the three or four that would be needed to assemble a base weapon. What I'm suggesting is the weapon would be made of 3 mandatory components, and stil have the optional components that are already in game. The system exists with the modular add-on's so it wouldn't be nearly as complicated as something like modular vehicles. The assembly would behave the same way. You could hover over the assembled weapon to see the hp of each component on the fly.

It would make assembled weapons more "valuable", especially ones with high hp components, like mags and suppressors are currently. If I run across a mag that is a higher percentage than the one I'm using, I'll swap and get a warm and fuzzy feeling.

Maybe even the components found could be rare upgrades that improve the weapon in someway, if not just cosmetically.
Baz Jun 11, 2023 @ 6:12am 
Originally posted by Splina:
OR

there can be just implemented the RL modular rifles, such as G36 and find only parts of it in game and then put together yourself

OR
this can be a very good idea for defense HMG's, which are not really portable, but more like standing tools near bases or even on cars.
simply implement them as parts and allow players to construct them

I'm digging the defense sentry idea too. Probably not all that realistic, but neither is an automatic crossbow.
Splina Jun 11, 2023 @ 6:33am 
Originally posted by Baz:
Originally posted by Splina:
OR

there can be just implemented the RL modular rifles, such as G36 and find only parts of it in game and then put together yourself

OR
this can be a very good idea for defense HMG's, which are not really portable, but more like standing tools near bases or even on cars.
simply implement them as parts and allow players to construct them

I'm digging the defense sentry idea too. Probably not all that realistic, but neither is an automatic crossbow.

not really talking about sentries...more like M2 browning .50, minigun or Flak since we have planes already...
and other small cannons - 20mm
Last edited by Splina; Jun 11, 2023 @ 6:34am
serilium Jun 11, 2023 @ 2:15pm 
this already exists in game there are 2 bows you can make from parts, and a 50 cal pistol and a diy shotgun if you can find the parts, that would be one of the main problems with having more modular guns, how to find the parts required try find a silencer for a kruger in game, players would hate this system and many would leave, and how much more can the game engine handle right now i believe it is almost at it`s limit, most players don`t have computers that could run unreal 5 or better.
CrankyOldMan Jun 11, 2023 @ 8:36pm 
Why not a few more parts? We already have as many or more add-ons that can be added to any one weapon (most of them anyway) than the three or four that would be needed to assemble a base weapon. What I'm suggesting is the weapon would be made of 3 mandatory components, and stil have the optional components that are already in game. The system exists with the modular add-on's so it wouldn't be nearly as complicated as something like modular vehicles. The assembly would behave the same way. You could hover over the assembled weapon to see the hp of each component on the fly.
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Every time they put something in the game that is new, they break more things than they add.
They need to chill out on adding more guns imo there is enough atm and concentrate on making them work correctly.
We still are loosing ammo in mags!
We still are loosing mags when we hit r for reload.
________
Here's an example! Why do we need planes now that the cars and boats can be made to fly right through base walls like they are not even there!
oynlengeymer Jun 11, 2023 @ 9:41pm 
Agree with Cranky for now. In the future maybe, but It would interfere with current system of breaking down weapons for parts, which is handy with such a fast degradation system. So As it is, you find one weapon and several mags but none that fit it. If to the loot spawn lists they add multiple type of barrels for each weapon, multiple recievers and stocks for each weapon etc etc, degradation on each part varying, with a system that has to calculate jamming % on each part as well as ammo % It all seem like it could get complicated fast. As you finally find a gun but the barrel is cactus so need to hunt for a new one of the same type. I do like the idea don't get me wrong. Like, it could make it more rewarding to find parts and custom build something. and extending the time it takes to get fully geared give the game longer life till it gets boring. So, I can see the idea behind it.

A more simple idea could just be a workbench style customisation that requires a certain skill maybe a new skill, where you can craft ammo, disassemble your weapon in a minigame screen into parts and with say two lots of parts of the same weapon can customise it, few different barrel stock and reciever options, as well as paint options.

Would take intel skill points away into a new skill but the PVP gun guys will choose it. Then the devs can add more paint options as DLC $ for them XD
CrankyOldMan Jun 11, 2023 @ 10:03pm 
Yes is is a good idea on that I agree and it would be interesting to see how it's implementation would work.
Atm though there is already too much clutter in the spawn pool.
Baz Jun 12, 2023 @ 8:47am 
Originally posted by CrankyOldMan:
Yes is is a good idea on that I agree and it would be interesting to see how it's implementation would work.
Atm though there is already too much clutter in the spawn pool.

That is true, but as oynlengemyer pointed out, the huge benefit is it takes longer to get geared up which extends the life of the game. As it is, when I'm done building my monster base and have upgraded it as far as I can, and have collected a plethora of guns with corresponding ammo/mags (which is even easier now), I have nothing left to do as a PVE'r. Adding the cooking was a good step because now we are challenged to cook meals perfectly to add them to our knowledge, and acquiring those ingredients is a challenge (unless you just buy them which is lame).

But yeah, if the dev's say it's too much for the engine, then so be it. I haven't seen that but it's possible. Like I mentioned, the modular vehicles are far more complicated (which is why collision hasn't been re-implemented yet).
CRNilsen Jun 13, 2023 @ 5:03am 
Originally posted by fishing ranger:
Originally posted by Frle:
Hi there!
I like the idea, I can see the potential :D
Even though it's currently not on the charts, it's good to talk about it, you never know what can happen :D

can you also consider the possibility of modular armour/belts and backpacks

It would be nice to be able to customize some of the vests and backpacks and stuff with MOLLE/PALS or SMERSH modules.
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Date Posted: Jun 10, 2023 @ 4:46am
Posts: 19