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you can disasemble any weapon into parts and then repair another one with these parts
thy only problem is that parts take too much inventory space...still
Yeah I agree on this.
We already have suppressors, sights, rails, mags, bayonets and weapon wraps!
I like the idea, I can see the potential :D
Even though it's currently not on the charts, it's good to talk about it, you never know what can happen :D
can you also consider the possibility of modular armour/belts and backpacks
there can be just implemented the RL modular rifles, such as G36 and find only parts of it in game and then put together yourself
OR
this can be a very good idea for defense HMG's, which are not really portable, but more like standing tools near bases or even on cars.
simply implement them as parts and allow players to construct them
Glad to hear it. I'm just kicking an idea around.
I'm not a programmer but I doubt this would add a lot less of a load than, say, modular vehicles which are quite a bit more complex. What it would add is an increased depth to the looting aspect of the game. Weapons would feel more personalized (to me at least).
Why not a few more parts? We already have as many or more add-ons that can be added to any one weapon (most of them anyway) than the three or four that would be needed to assemble a base weapon. What I'm suggesting is the weapon would be made of 3 mandatory components, and stil have the optional components that are already in game. The system exists with the modular add-on's so it wouldn't be nearly as complicated as something like modular vehicles. The assembly would behave the same way. You could hover over the assembled weapon to see the hp of each component on the fly.
It would make assembled weapons more "valuable", especially ones with high hp components, like mags and suppressors are currently. If I run across a mag that is a higher percentage than the one I'm using, I'll swap and get a warm and fuzzy feeling.
Maybe even the components found could be rare upgrades that improve the weapon in someway, if not just cosmetically.
I'm digging the defense sentry idea too. Probably not all that realistic, but neither is an automatic crossbow.
not really talking about sentries...more like M2 browning .50, minigun or Flak since we have planes already...
and other small cannons - 20mm
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Every time they put something in the game that is new, they break more things than they add.
They need to chill out on adding more guns imo there is enough atm and concentrate on making them work correctly.
We still are loosing ammo in mags!
We still are loosing mags when we hit r for reload.
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Here's an example! Why do we need planes now that the cars and boats can be made to fly right through base walls like they are not even there!
A more simple idea could just be a workbench style customisation that requires a certain skill maybe a new skill, where you can craft ammo, disassemble your weapon in a minigame screen into parts and with say two lots of parts of the same weapon can customise it, few different barrel stock and reciever options, as well as paint options.
Would take intel skill points away into a new skill but the PVP gun guys will choose it. Then the devs can add more paint options as DLC $ for them XD
Atm though there is already too much clutter in the spawn pool.
That is true, but as oynlengemyer pointed out, the huge benefit is it takes longer to get geared up which extends the life of the game. As it is, when I'm done building my monster base and have upgraded it as far as I can, and have collected a plethora of guns with corresponding ammo/mags (which is even easier now), I have nothing left to do as a PVE'r. Adding the cooking was a good step because now we are challenged to cook meals perfectly to add them to our knowledge, and acquiring those ingredients is a challenge (unless you just buy them which is lame).
But yeah, if the dev's say it's too much for the engine, then so be it. I haven't seen that but it's possible. Like I mentioned, the modular vehicles are far more complicated (which is why collision hasn't been re-implemented yet).
It would be nice to be able to customize some of the vests and backpacks and stuff with MOLLE/PALS or SMERSH modules.