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You can make a basic one with 3 pieces of cloth and a length of rope, which you can make with the stone knife, all of which can be crafted as soon as you land. There's a larger one as well, but that requires some additional materials.
People were getting geared up by taking out a couple of puppets right away, so they lowered the number of things they dropped and their condition. They can be repaired to 50% with some storage if you have or make a sewing kit.
If you craft a sewing kit (the needle and a length of thread or fishing line) you can repair the clothing.
It takes time, but you'll eventually find better clothes. The number of slots of storage that are blocked (red) are dependent on thier condition. Anything 20% and lower will only improve to 50%, and only 1/2 of their storage will be available, but over 20% and you can repair them fully.
Another form of temporary storage is to build a chest. The wooden ones are pretty simple and you can build them with tools that you can craft (axe and knife) and some nails (how many depends on your engineering skill).
It is different, but you get used to it pretty quickly. It's a bit slower at the start than a lot of other survival style games.
Think of it as a marathon, not a sprint.
Personally I think the scroll-wheel for character speed is an awesome UI innovation and I love it. It's different than the shift-to-run mechanic that is most popular, but from a interface-design perspective I think it makes a lot of sense.
Give it some time and settle in. If you make the effort to understand how SCUM works, you might find yourself enjoying the fact that it is not an instant-gratification survival sim.
There is no other game on the market in this genre that does the scale of simulation that Scum does. Arma/Argo is a milsim with arguably the best bullet physics (and realistic crack thumps) but it doesn't do crafting or metabolism like Scum for instance.
If you find scum hard, it is ok, no one is going to judge you for bowing out and finding a more grindier twitch gaming looter shooter.
Scum gives us freedom to grow our characters over time
In all honesty, you need to actually set time aside to learn Scum's mechanics. Once you figure out how the spawner works, cooldown timers on certain things, the game is quite simple.
The mouse wheel is tied to the movement / inertia. Its a great mechanic. Try crouching in stealth mode. The use the mouse wheel to slightly increase your speed. Notice you character raises itself slightly and moves faster... you're moving faster, yay, but you are now a larger target and easier to spot, d'oh... lay down on the ground in prone position. Using mouse wheel forward to 'max' range while pushing forward ' w ' gets up faster and starts sprinting soon than simply pressing ' x ' to stand up. The lighter (as in body mass) and more DEX your character has, the faster they can move/change stances. Being a loot ninja and carrying a heavier load makes you move slower and more easier to see and hear.
Stealth skill seems to reduce your likelihood of your character breaking sticks while moving through bushland I've noticed, although I am unable to confirm this as my friends who I play with haven't bothered to level stealth skills -they just like run and gun over coordination and stealth
Items breaking/degradation can be reduced, however, not long ago the Devs released an update that increased the breaking / reduction of durability of items, even when set to 0 via the server settings. For instance, my biggest gripe is a production suppressor will now break before it even fires a full 30 rounds from a M16 -this is utter crap and it pisses me off. But, I understand what the devs objective; they want to stop griefers sitting at range with suppressed weapons.. I get it.. the some ruin it for the rest of us.
I am presuming that you are playing Single Player -SP will feel empty and lifeless because Scum is sort of aimed at social play with friends. I use SP as a test bed for building layouts, trying out new content and scouting, in safety, locations for caching and building new camps
If you want to enhance your experience and make it more like a looter shooter, here are my suggestions
You could simply use admin commands and cheat yourself things in SP if you're impatient and couldn't be bothered trying to find or loot things.. there is always this option
The more honest way of doing things is modifying your SP 'server'; thus go in to server settings:
In general tab
- Scoll down and turn Fame Point multiplier to anything above 1 (this increases how much FP you acquire doing things; in short, opens up vendor's inventory sooner)
- Below FPM, is FP loss on death - set that to 0
World tab
On NPC subcategory
Set all the Zombies (puppets) to max - 500
Set Drones to max - 40
Set the next three modifiers to anything above 1. Note: setting this too high can cause issues with how the puppets spawn in. 3 is good, just enough puppets to handle with melee weapons; 5 if you wanna run and gun
The timers are in seconds. Set this to anything except larger numbers -larger number means its longer. 120 = 2 minutes. bear in mind, that this also makes their bodies disappear as the spawner spawns in more puppets around you
Check time. This is the spawner checking to see if there's puppets around you. I set mine to 10 seconds
Probability - this is self explanitory. The spawner will chance the spawn locations of puppets around you depending on where you are. If you are in a town, exterior means outside the buildings, interior means inside the buildings. Try to balance these two together to equal 100%. You can set both to 100%, but just keep in the back of your mind if you have set up horde settings above, running away into a building with 100% spawn is no longer safe.
The bunker settings at the bottom are new settings. i have not specifically changed these personally myself. I have kept them 'vanilla'. I suspect that these relate to the Razors, not specifically puppets. I have found that my puppet settings above are rules used by the new bunkers (so my first walk through of the new bunker was a horde walk through WITH Razors! I went back and turned them down to vanilla settings).
World Subcategory Huntig
Set max to 64
the other two settings are fine as vanilla settings
World subcategory Weather
Set day speed to 2 (this will become important later in relation to body simulation speed). This is basically the server speed which I find goes hand in hand with body sim speed
Darkness - I like darkness because it makes the game just a bit more immersive. Set this to 1. saying this, its not pitch black like you'd expect from a place that has no light pollution of a City. There's no disambiguation of a star light night, a moon light night or cloudy pitch black night. The light level is the same sadly... at least looking at the stars with NVG's is what it looks like in real life /shrug
Cargo drops
You could set the top few to their minimum and set the last one to its maximum.. its up to you
I find a good balanced SP rules to be 1, 10, 60, 60, 1200
Vehicles
Subcategory resources
vanilla settings are 1 - change these to whatever you want noting higher numbers mean using more resources
Subcategory Spawning
Set these to max if you really want to or leave them as vanilla (you could just simply cheat yourself a vehicle in via admin commands #SpawnVehicle WolfWagen
Damage tab
Sentry Damage - higher numbers here means more damage to you
Zombie Damage - same as above
item decay - This is my pet hate. Items degrade too fast, especially firearms and boots. I set this to 0; but your items will still degrade, just not at the stupid ridiculous speeds of vanilla. 0 should be vanilla speed.
Food decay - how quickly food rots. 1 is fine. Get a fridge. Issue solved.
Features tab
Subcategory Misc
Tone down body simulation to 2
Base building
set these to whatever you want, just be aware that the game will crash if you have too much building tiles. Set it to 200 and 100. Nice big base.
Resources
You want all types setup like this
MAx amount 5
peridoic replenish amount 5
periodic replenish interval 1
proximity replenish 5
proximity replenish amount 5
prox replenish timeout 1
Gas (propane) and fuel (gasoline) cost 0
Item spawning (this is the one you're most concerned with as a looter shooter)
Set spawner and examine to 10 (100% likelihood of thing in container or world search location)
Set examine and spawner expiration to 0.1 (time it takes for the spawner to reset spawning another item)
**VERY IMPORTANT** The spawner cooldown or 0.1 is short, but it will not spawn items while you are in the vicinity of the spawner. You need to move away from the location you found the item, the distance from what I recall is about 50m to 100m. Its best practice to simply just loot the entire twon or village and move to the next one anyway, but if you wanna camp a specific town, village, location then be aware of the spawn range. Normally, vanilla setting is 15minutes but I think that was changed to an hour after a recent update however I think the spawn range is still the same. If you or any person entered the area where the spawner was on cool down, it reset the cooldown and waited until there was no players in vicinity. The cool down will continue to reset if it is not allowed to count down its 15minutes.
Farming
0.2 and 100%
And there you go.. that should give you a single player looter shooter
I think thats about it...
thank you for the advice and help. ill try it out again but to me that sounds exactly like the ARK SE gameplay balancing. its geared towards lots of people all at once, not single player. so why have a single player option? it will take me months of running around just to be able to do anything on my own with how this game is set up. its just not worth playing to me.
im really not interested in playing on public servers because people in these kinds of games tend to be the most irritating people to play with. either a back stab or just KOS. especially with how long it takes to get anywhere when that can be immediately removed by either a cheater or a nolife who does nothing but scum all day.
You can use the CTRL + mouse wheel to peek over cover so you're not exposing your entire profile... pro shooter tip ;P
All good
Hope I have helped
You don't have to join official servers, you can find private ones to play on
Depending on your TZ, there are a plethora of private servers with varying server rules and some have active admins with discord
Keep in mind you can adjust a lot of things, from the loot rate to the puppet damage in the server settings and adjust things to what you want. They've made 'some' changes between single player and multi player, and more are coming, including the overall story missions, but right now it's mostly just a version of multi without the other players.
The inventory system also needs work. Unfortunately, so many people (or so many "influencers") complained about the new system that it was instantly reverted. I think they're still planning on upgrading it.
Having more than 3 movement speeds is great. You can probably bind them to something other than the scrollwheel.
Needing to "buy" a flag definitely seems silly. Though, you can simply take over a POI. The base-building never should have been put into this game, especially before they add features that were advertised in their promotional videos (metabolism (which is finally at a place it seemed as if it would have been when it went on sale), different martial arts, etc.)
The game definitely needs some goals. I can understand waiting for 1.0 to release the campaign, but there can definitely be side missions and the like. (Also, how is the game at 0.9?! It seems as if there's a long way to go before it's at 1.0. There aren't even human bots other than traders, and they only recently added new enemies. The old mechs are just bullet sponges to avoid. It certainly seems as if it's at least a few major updates from 1.0.)
The wheel is awesome. It is so good that when I play other games I wish we had it there.
And that's why I love SCUM. It's hard and at the same time it doesn't pull you to do anything. You can just roam forever if you want and there is no true drawback. You can also build a huge base and both those players can still kill each other or compete with PvE.
That's the best survival in the market by far.
OP, take your time, there is no rush. Read everything, understand your character, learn the ways to get well fed. I remember when I started long ago, I used to just walk because it was easier to make decisions and get used to the game environment.
I never bothered building a base because it was clear I wasn't ready and it was awesome. I hate how games today give you everything so easy, killing the experience. Here you have a true development. Want a base? You need first to understand what you are doing. Want a vehicle? You need to work for it. Want to survive? Pay attention.
So go slowly. Enjoy the experience. You get used to everything you complained about.
realistically i need to know if this is a game that i can progress anywhere meaningful in 2 hours or less.
The real question is, do you want to play by yourself or with friends. i will admit, single play without the storyline (coming soon tm) will probably bore you. Scum really does excel with friends -share victory, share defeat and all that....
Some of my most memorable times in Scum is playing with friends and trying different server settings such as setting the server to horde mode and trying to do a 'mission impossible' run through the military base in top left corner with no guns......
As mentioned above, training skills and being able to craft specific things will take you time to get there; however, with 0.9, we can now increase our INT (temporarily) to 8, which seems to be punching out heaps of XP gains for training skills. Although it seems that there's a training cap/cap on level increase per day -seems to be about 15%
The game does takes time but once you know your character and get to know the map then it becomes easier and easier. All the best.
SP is meant to be there for anyone that want's to play alone, in the future we plan to implement missions as well which will make both MP and SP even more interesting, you can use SP for testing purposes as well, from new weapons to damage towards mechs and other enemy types you have in the game as you can use commands.