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Really?
https://www.businesswire.com/news/home/20221214005084/en/Jagex-Acquires-SCUM-Developer-Gamepires#:~:text=Gamepires%20launched%20SCUM%20to%20great,1.0%20release%20in%20the%20future.
"Since its Early Access launch, SCUM has sold more than 3 million copies, consistently features in Steam’s 100 most played games, and has won numerous critical awards."
https://steamcharts.com/search/?q=SCUM
Name Current Players 30-Day Avg. 30-Day Gain 30-Day % Gain
SCUM SCUM 8,608 14,443.8 -1,787.6 -11.01%
SCUM SCUM 8,608 14,443.8 -1,787.6 -11.01%
Guess I'd be checking my stats too, that is if I wasn't bringing facts to the discussion.
Like I said you have no idea how it works. Or else you trying to bring false information on purpose.
Comparing amount of sales with current active playerbase value is really weird move. If you can't understand how it works, I can't help you either.
good ! dont let players play the game as they whanna play it:)
i like to se them suffer, and find new games to play. scum is only for those who like the standard setting of things.
you shoud remove server settings to and keep it strickly vanilla. .
how rude when i think about it.. whanna remove things from the game.. only a dev can remove planes and cars and strip the game to a boring buddle of goo. not simple unqualified gamers , or worse. kids that whant a more easy xperience.
i like boring games. scum was fun before and i hated it- but now i realy like the new boring stripped down game.
Shouldn't that be the server owner choice! why are you policing servers for players and server owners?!
its not fun with unkilleble bosses or enemys but in this case its needed.
or remove brenner and make people need disarm 200 mines and 22 goldlocks on there way down
You probably need to wait until modding is possible.
As private server admins we already have a lot of tools and customizations, while some things - like Brenner - are just meant to be. Some game mechanics and things you need to just deal with.
Take it or leave it.
If that is your reasoning then you have failed. This is a bit of an old post, but I feel i should point this out anyways since I have seen this time and time again. An enemy that is unkillable is ultimately designed to be avoided, and the risk of failing to do so is death, which is what makes it challenging. But players will find a sure fire way to avoid it eventually, making it a non-factor and removing any challenge it posed. This leads to the developers patching it so it becomes challenging again, so the players find a new way. And shocker, you will patch it again, and again, and again. This cycle will continue until either the players quit bothering because it's a pointless endeavor (no one likes to bang their head against a wall for long), or you manage to patch out all the ways to avoid him and end up making it an impossible task, ultimately ruining the content out right anyways. This is why unkillable bosses aren't put in games anymore. You are merely wasting your time (and ours) by drawing out the inevitable. Either quit patching the ways to avoid him and accept that an unkillable enemy is a terrible decision and just focus on new challenging content for players to tackle, or waste all of that time and inevitably be forced to do it anyways when people quit doing abandoned bunkers (which is already starting to happen). Not much point in a challenge that no one bothers to challenge right? Better start brainstorming now, you will thank me later for it.