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and I got it Off a Muppet I kild . that was usually one-shot kills, maybe 2
If you had added the rest of the sentence to the quote you wouldn't have to answer because i never mentioned a wooden spear.
But to answerr your selective answer...back in the day where we only had smoke to communicate our ancestors hunted big animals with sharpened sticks until they finally found out that bone and after that flint were a nice upgrade and stuck it to the tip of their wooden sticks. If it penetrates it penetrates...
https://www.youtube.com/watch?v=toaSTojBIb8
https://www.youtube.com/watch?v=chs8NCBZKYc
Spears are useless. but yes, there should be some balance
Piercing or stabbing weapons, aren't specifically lethal. Sure, in realistic terms, if someone was to be stabbed in a critical area, such as the heart or brain death would be in seconds. Generally speaking in real world terms, someone who has been stabbed multiple times doesn't specifically die 'instantly' (like in the movies) but instead suffers blood loss or whats called Hypovolemic Shock. The devs have done a pretty good job, at least in my view, to simulate this in game. Anyone who suggests a knife should kill something instantly really needs to go to an Emergency Department and speak to a Trauma Doctor or Nurse
Same as slashing damage with knives. These are not lethal and instead cause blood loss (hypovolemic shock). However! A katana, for instance, is designed to be a slicing/cleaving weapon so it would make sense that puppets should be having limbs sliced off ergo M Kill and subsequently into K kill as more limbs are sliced off. Remember, in game Puppets are being controlled by the AI chip in their head, as such they do not feel pain and should technically speaking keep attacking a player until the puppet is no longer physically able to do so -ie, all of its limbs are smashed or dismembered or destruction of the chip (ie head shot/crushed)
Which leads me to Blunt weapons.
In realistic terms, blunt weapons are far more lethal as the force of say a sledgehammer hitting a location on a body has greater force due to the mass of the hammer and the transfer of force ergo damage is instant over a larger area than a thin blade being thrust into the body. The blunt force trauma also penetrates deeper into the body and ruptures organs and of course the excessive amount of force smashes bones. Hammer to the chest can fracture ribs and puncture lung/s or even pierce the heart. The hammer or blunt weapon is literally transferring instant force or damage to the target which adrenalin can't override such as a broken bones, smashed knee, broken spine with a severed spinal cord, where as a knife/stab wound adrenalin dulls your pain receptors and you can continue fighting despite recieving a potentially critical bleeding wound.
Interestingly, some of the zombie movies actually have it right when protagonists use weapons such as bats, clubs and hammers.... remember, if a leg bone is smashed/broken it can't support weight....... the damage is instant, where as stabs are a 'damage over time' (unless jammed into someones brain or into the heart) and technically in a fictional zombie wouldn't do anything / slow down a zombie....... so knives are just ridiculous to use unless you can get that head shot into the brain to cease all movement... also, armour is no protection against a sledgehammer
Axes, are somewhat of an interesting tool/weapon. They can cleave like a sword but they also have extreme force like a blunt weapon. Axes, in my view, should be the more lethal in game melee weapon with their inherent (in real life) ability to smash bones by transferring instant force as well as the ability to cleave limbs or crush a skull. Additionally, axes chop right through stab vests.....
I think what the devs need to do, is actually do knock downs correctly from a puppet or player being hit with a blunt weapon like a hammer or axe and bring in broken bones (like properly do it -none of this 'sprained my ankle and 30 minutes later I'm all good' blin) and cleaving hits for the obvious weapons that can cleave such as Katana, axe and chinese straight edge.. the long sword is actually more about slashing and stabbing -it was never meant for cleaving attacks... a claymore or zweihander on the other hand, are anti cavalry weapons and are meant for cleaving the legs of horses and also having enough range to hit/stab the rider as they charged forward -sort of like how pike's were used
i have 0 melee but with my katana i kill puppets with 2 hits
That's average hits depending on the weapon used.
Fair enough if we were dealing with hardened super wood in the game. Maybe something to throw into suggestions. And yes, a spear will penetrate, but still not as well or easily as a metal knife, even with a scrap of metal attached or a hand made stone knife. Our ancestors were persistence hunters. They had to hit their prey and then follow them waiting for them to bleed out. I think Cranky has a fair point about the Wushu spear, though.
The game actually pride's itself on being realistic. So let me ask you what do u use to block. ?
Lower arms and fists those are the parts which block an attack guess what they do get DMG once u have the police riot armor which has padding in those area's the DMG incurred while actively blocking goes down considerably