Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As to point allocation, the only reason to put points in melee is that it's the hardest to level up. Never put points in archery.. it levels super fast on any server with lots of puppets.
I'm not a big PvP player, so I normally take Med. Rifles, Med. Pistols.
Bayonet does insta kill.
Of course depending on STR.
I recently tried ditching the bow for a melee to free up space, which seems to be the only benefit to melee. Big mistake; took a hit or two, while blocking, got an infection and had to run half the map to the trader just for antibiotics. If blocking worked properly I would say maybe worth it, but it just doesn't.
Melee blocking has one very important aspect right now if you dare to go to melee. You will not be stunlocked when you block means, you can instantly strike back and turn tides by stunlock your opponent. However, if you fight against multiple targets at once, melee should not be the choise anyway.
Depending on the Weapon you can bring down puppets pretty fast. For example, i always use weapons with bajonetts, almost all puppets are down with one hit and i have always a knive on the go aswell.
I play on official, where drop rates are pretty bad to being with. After 100 hrs of playing on official I think I've come along maybe one or two bayonets and almost none of the melee weapons Jolie mentioned above aside from the axe and bushman.
I max melee on creation and make myself a crafted stone axe on landing. Bow is good if you have time to get it ready, never mind the wait between shots to reload, but an axe in hand is ready to go immediately should you round a corner on a puppet (or one sneaks up behind you) and fast enough that you don't have to worry about a miss like with a standard large axe that swings slower.
You can make a small or large axe, as well as several spears on landing, just like the bow, until you find the others.
As thomas_1611 mentioned, melee is set to be worked on so things will probably change a bit.
If you have to go into melee, choose your ground and *keep moving*, that's the most important part.
A katana at advanced is two hits and it's damn fast, they don't have time to recover.
I mentioned 5 hits max for when you start with the skill at none or basic; don't know your skill.
And here is a question: you said ten hits, what did you use and what's your skill?
Bow is nearly OP. Too easy to craft and wood arrows do too much damage and don't break (you should loose one every 2-3 hits)
Bushman is the best tool for melee, deadly and don't take too much space.
Crossbow is another deadly tool, combined with a scope/sight
Katana/Dao/Sword are very good, but bukly.
I do not like spears as they are not effective (metal head ones should do the same damage of a Bayonet)
Melee need a rework. Not so many moves but strategic ones like pushback or make them fall to the ground, blunt that stun, blades that cut legs ligaments to run, etc.
I think that every melee should have some advantages and disadvantages.
Now we only have speed of the weapon and its damage. We need more aspects to differentiate them.
I have medium melee and was using the bushman.
I might be comparing apples to oranges, but I just don't see the point of going melee 99% of the time unless it's a last resort. Which begs the question, why invest points into it if having no skill in archery is literally more effective?
WTH? Ten hits?
I've found a baseball bat and added nails to it, I kill the weaker puppet with 2 hits and the fat one with 5 at max. I have medium melee skill and sometimes my character swing the bat 2 times in a single click, idk if it's related with the skill or not (I thought it was, I still think until proven wrong).
I kill thin puppets in 1 swing. I kill fat puppets with or without armor in 2 swings.
1,400 plus hours of playing SP Scum. Also, I'm not what you would call a Mouse & Keyboard ninja either.
If that's what works for you why even ask the question? Your preference isn't wrong. Someone with a different play style will come up with a different answer. After dozens of builds I find having the melee available early on to be more effective and useful, especially given how fast everything else (save maybe brawling) rises, but that's me. We just approach the game differently.