SCUM
Makeithappen Mar 13, 2023 @ 2:10pm
Crafting 9mm bullets bug?
I've been crafting 9mm bullets for the first time from all the looting I've been doing.
The wiki says
1x Metal Scrap Metal Scrap of any kind.
15 portions of Gun Powder Gun Powder.
1 portion of a Lead Plate Lead Plate.
5 uses of any Tool Box Tool Box.

The only thing lacking is my lead plates. I have less than 5 and it won't craft. do I need 5 plates for 5 bullets?

I noticed the wiki says the crafted bullets jam more often and do 10% less damage. I'm seriously considering avoiding making bullets at some point once I have enough funds to buy them regularly.
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Showing 1-12 of 12 comments
Jolie Rouge Mar 13, 2023 @ 2:14pm 
Ammo is crafted in groups of five, so you'll nead a 5/20 lead plate.
I'm living off crafted ammo and don't have any jams so far.
Makeithappen Mar 13, 2023 @ 2:17pm 
Originally posted by Jolie Rouge:
Ammo is crafted in groups of five, so you'll nead a 5/20 lead plate.
I'm living off crafted ammo and don't have any jams so far.

oh ok so thats the ingredients for 1 bullet. got it. I'll remember that now. thank you.
xKiCkx  [developer] Mar 13, 2023 @ 11:25pm 
Hey there OP, you will need 5 uses of the lead plate, if you do not have 5 uses you will not be able to craft the ammo with it.
Makeithappen Mar 14, 2023 @ 3:48am 
Originally posted by xKiCkx:
Hey there OP, you will need 5 uses of the lead plate, if you do not have 5 uses you will not be able to craft the ammo with it.

Cool thanks for the info. :) So what do I do with the lead plates that have 4 or less uses on them? Do I just toss them? I can't seem to combine them after I get to that point.
xKiCkx  [developer] Mar 14, 2023 @ 6:45am 
Originally posted by Bookercatch:
Originally posted by xKiCkx:
Hey there OP, you will need 5 uses of the lead plate, if you do not have 5 uses you will not be able to craft the ammo with it.

Cool thanks for the info. :) So what do I do with the lead plates that have 4 or less uses on them? Do I just toss them? I can't seem to combine them after I get to that point.

You can use them in filling blueprints for upgrades or BB elements that require them.
oynlengeymer Mar 14, 2023 @ 8:55am 
Originally posted by Bookercatch:
Originally posted by xKiCkx:
Hey there OP, you will need 5 uses of the lead plate, if you do not have 5 uses you will not be able to craft the ammo with it.

Cool thanks for the info. :) So what do I do with the lead plates that have 4 or less uses on them? Do I just toss them? I can't seem to combine them after I get to that point.


You also need to be in the room with a drill press, it wasn't mentioned but I'm sure you know that.

What I used to do would be to throw lead plates far from me to other side of tool shed room once on 4 or less coz it was frustrating that the crafting would try to use those still and not craft anything. After, you can pick them up if you want them.
Makeithappen Mar 14, 2023 @ 11:51am 
Originally posted by oynlengeymer:
Originally posted by Bookercatch:

Cool thanks for the info. :) So what do I do with the lead plates that have 4 or less uses on them? Do I just toss them? I can't seem to combine them after I get to that point.


You also need to be in the room with a drill press, it wasn't mentioned but I'm sure you know that.

What I used to do would be to throw lead plates far from me to other side of tool shed room once on 4 or less coz it was frustrating that the crafting would try to use those still and not craft anything. After, you can pick them up if you want them.

Yeah it is frustrating and you can't really select what resources you want when in the crafting menu. Nor is there an indication on the screen that shows which one is lacking.
When that happens I usually just drop the resource on the ground next to me. Since crafting prioritizes whats in your inventory over vicinity. I hope you weren't taking the time to toss it out range. That would be incredibly frustrating.
Makeithappen Mar 14, 2023 @ 11:52am 
Originally posted by xKiCkx:
Originally posted by Bookercatch:

Cool thanks for the info. :) So what do I do with the lead plates that have 4 or less uses on them? Do I just toss them? I can't seem to combine them after I get to that point.

You can use them in filling blueprints for upgrades or BB elements that require them.
Okay thank you. I'll see what use I can get out of the few I have atm.
Beltway Mar 15, 2023 @ 1:39am 
Originally posted by Bookercatch:
I noticed the wiki says the crafted bullets jam more often and do 10% less damage. I'm seriously considering avoiding making bullets at some point once I have enough funds to buy them regularly.

If you craft them at a lathe they don't jam. If you craft them at improvised benches, they have a chance to jam or misfire.
Makeithappen Mar 15, 2023 @ 6:24am 
Originally posted by Beltway:
Originally posted by Bookercatch:
I noticed the wiki says the crafted bullets jam more often and do 10% less damage. I'm seriously considering avoiding making bullets at some point once I have enough funds to buy them regularly.

If you craft them at a lathe they don't jam. If you craft them at improvised benches, they have a chance to jam or misfire.

I've had several jams and misfire recently with a bought M9 pistol with 100% durability. Is it also a skill level thing? I have basick handgun skill atm. From crafted bullets at a drill press and trader bought bullets.

Doesnt make sense if an improvised workbench, which is gated behind a higher skill level to build, would cause crafted bullets to jam. You'd think leveling up your engineering skill to make one for the convenience of having one in base wouldn't cause issues. Is this a pvp balance thing?
Beltway Mar 15, 2023 @ 3:22pm 
Originally posted by Bookercatch:
Originally posted by Beltway:

If you craft them at a lathe they don't jam. If you craft them at improvised benches, they have a chance to jam or misfire.

I've had several jams and misfire recently with a bought M9 pistol with 100% durability. Is it also a skill level thing? I have basick handgun skill atm. From crafted bullets at a drill press and trader bought bullets.

Doesnt make sense if an improvised workbench, which is gated behind a higher skill level to build, would cause crafted bullets to jam. You'd think leveling up your engineering skill to make one for the convenience of having one in base wouldn't cause issues. Is this a pvp balance thing?

Handgun skill doesn't have an effect on jams. Just reload speed, chambering speed, reduced recoil, reduced time to aim down sights, and reduced weapon sway.

The condition of the bullet is what matters here regardless where you acquired it. If the bullet in question is at 50% or below condition, it will likely jam or cause a misfire. At 10% or lower it always misfires. I used to sell weapons in game and would chamber a round with around 3% condition left. This way if people tried to pull a fast one and kill me and take the product, I would have plenty of time to kill them with no issue. It's never failed me in over 50 in game transactions.

As for the improvised workbench, at the end of the day it's not a high end workbench that you would find in a factory. It's a janky workbench we put together with a drill and a rebar cutter. Can't expect top quality ammunition crafting from it. Plus I think that would give too much of an advantage to ammo crafters. We'd be totally safe in our wooden shacks crafting premium ammo. I think the devs wanted players to have some risk if they were going to craft premium ammo.
Makeithappen Mar 15, 2023 @ 4:55pm 
Originally posted by Beltway:
Originally posted by Bookercatch:

I've had several jams and misfire recently with a bought M9 pistol with 100% durability. Is it also a skill level thing? I have basick handgun skill atm. From crafted bullets at a drill press and trader bought bullets.

Doesnt make sense if an improvised workbench, which is gated behind a higher skill level to build, would cause crafted bullets to jam. You'd think leveling up your engineering skill to make one for the convenience of having one in base wouldn't cause issues. Is this a pvp balance thing?

Handgun skill doesn't have an effect on jams. Just reload speed, chambering speed, reduced recoil, reduced time to aim down sights, and reduced weapon sway.

The condition of the bullet is what matters here regardless where you acquired it. If the bullet in question is at 50% or below condition, it will likely jam or cause a misfire. At 10% or lower it always misfires. I used to sell weapons in game and would chamber a round with around 3% condition left. This way if people tried to pull a fast one and kill me and take the product, I would have plenty of time to kill them with no issue. It's never failed me in over 50 in game transactions.

As for the improvised workbench, at the end of the day it's not a high end workbench that you would find in a factory. It's a janky workbench we put together with a drill and a rebar cutter. Can't expect top quality ammunition crafting from it. Plus I think that would give too much of an advantage to ammo crafters. We'd be totally safe in our wooden shacks crafting premium ammo. I think the devs wanted players to have some risk if they were going to craft premium ammo.

Okay that was one of the schools of thought I had on it. Thanks for the reply. And yes makes total sense.
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Date Posted: Mar 13, 2023 @ 2:10pm
Posts: 12