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No, uranium containers and killbox locks are the only world-owned locks that can't be forced opened with crowbars.
Same here about listening to people. I just made a comment earlier on a Youtube video asking if the ability to force open the hazmat lockers was quietly slipped in an update. Now I know it wasn't.
What about the medical locker in bunkers?
When I last played, it wasn't possible to force the hazmat lockers open, only the ones that have the antirad meds and gasmasks, the ones that have the actual hazmat suits in could only be open with lockpicks, are you saying that was a bug and I should have been able to force them open with a crowbar? If I can actually get the hazmat lockers open without having to suffer through the dull lockpicking mechanic then I will install the game again.
Thats so weird, it wouldn't give me the option to force it when I last played and it was only a couple of weeks ago. The double locker in the bunkers with the radiation signs on?
The wider single radiation locker cannot be forced opened (it contains rad suit). The smaller double radiation locker can be forced open (it contains rad pills).
Medical lockers cannot be forced open.
The rad locker I tested in B0 bunker wouldn't let me force it open. I had to pick it and it gave me a vintage hazmat suit along with a depleted uranium container. I also tested a locker in B1 bunker. That one I used a crowbar no problem but it only gave me the radiation pills.
I don't care that some people are willing to change their mouse sensitivity, use macros and abuse any exploits they can to do it, its bad game design pure and simple.