SCUM
Rakwal Jan 21, 2023 @ 11:24pm
This 50% fame point loss is complete BS
Spent a week getting up to 2K.

Some camper got me coming out of the airfield, then killed me twice again while unarmed trying to get back to my vehicle, now I'm back down to 200. Can't even buy ♥♥♥♥ from the trader anymore because of that one little incident.

Its happened twice so far now. Getting very annoying to say the least!
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Showing 1-15 of 38 comments
Famous (Banned) Jan 21, 2023 @ 11:57pm 
you shouldnt be able to get back to your body so quickly, that would fix a lot wrong with scum
Siamese Jan 22, 2023 @ 7:43am 
Originally posted by Famous:
you shouldnt be able to get back to your body so quickly, that would fix a lot wrong with scum
Doesn't seem like he did get back to it though does it.
Heals Jan 22, 2023 @ 8:17am 
Agreed. 50% is too much.
Urbanmojo Jan 22, 2023 @ 8:22am 
Players may think differently if they gain 3 or 4k of Fame points from someone they kill though.
But it is a pain losing it yes.
MeanStreak Jan 22, 2023 @ 8:30am 
If you're on a PvP server, you should probably take into account and adapt, looting the airfield is a high risk area. You should probably be more cautious of your surroundings and also assume someone killing you in a POI like the airfield would most likely wait for you to come back for any left overs - and kill you again.
Also, if it was the other way around I am sure you wouldn't complain.
Rakwal Jan 22, 2023 @ 8:35am 
Originally posted by Urbanmojo:
Players may think differently if they gain 3 or 4k of Fame points from someone they kill though.
But it is a pain losing it yes.

Yeah, but doesn't that turn the focus of this game into PVP-first, not Survival-first
Urbanmojo Jan 22, 2023 @ 8:37am 
Most players kill on sight in this game, official pvp ones anyway
Rakwal Jan 22, 2023 @ 8:49am 
Originally posted by Urbanmojo:
Most players kill on sight in this game, official pvp ones anyway

Yes... no argument there, but fame points the way they are puts the focus largely on gold and PVP, and hurts your base, PVE, and survival game. One bad encounter and not only do you lose your gear, but you can no longer pick up new stuff from the trader to get back in the action.

Fame should just be a number, not tied to trader interactions, and the going rate for a kill should be around 10%, not 50%
Rakwal Jan 22, 2023 @ 9:00am 
Originally posted by Siamese:
Originally posted by Famous:
you shouldnt be able to get back to your body so quickly, that would fix a lot wrong with scum
Doesn't seem like he did get back to it though does it.

Actually, there's a massive base up in the D4 corner. He couldn't pick the gold lock on the vehicle, so decided to grief me instead by putting the car on a jack and removing the tires, driver door, drivers seat, battery, alternator, and other external parts... all while still locked. It took him like 5min. It took me like 3 hours to get new vehicle parts and put the car back together... He got his griefer lulz and logged off early for the night.

Do these cars not have wheel locks, and not sure how your remove a locked driver door and remove other components inside without first picking the lock... really devs
Last edited by Rakwal; Jan 22, 2023 @ 9:08am
Siamese Jan 22, 2023 @ 9:45am 
Originally posted by Rakwal:
Originally posted by Siamese:
Doesn't seem like he did get back to it though does it.

Actually, there's a massive base up in the D4 corner. He couldn't pick the gold lock on the vehicle, so decided to grief me instead by putting the car on a jack and removing the tires, driver door, drivers seat, battery, alternator, and other external parts... all while still locked. It took him like 5min. It took me like 3 hours to get new vehicle parts and put the car back together... He got his griefer lulz and logged off early for the night.

Do these cars not have wheel locks, and not sure how your remove a locked driver door and remove other components inside without first picking the lock... really devs
The locks seem to have spotty effectiveness at the moment.
MeanStreak Jan 22, 2023 @ 9:58am 
Originally posted by Rakwal:
Originally posted by Urbanmojo:
Most players kill on sight in this game, official pvp ones anyway

Yes... no argument there, but fame points the way they are puts the focus largely on gold and PVP, and hurts your base, PVE, and survival game. One bad encounter and not only do you lose your gear, but you can no longer pick up new stuff from the trader to get back in the action.

Fame should just be a number, not tied to trader interactions, and the going rate for a kill should be around 10%, not 50%
Traders should be seen as a complement not the place to go to for buying lost gear rather than loot for it.
Rakwal Jan 22, 2023 @ 11:22am 
Originally posted by MeanStreak:
Originally posted by Rakwal:

Yes... no argument there, but fame points the way they are puts the focus largely on gold and PVP, and hurts your base, PVE, and survival game. One bad encounter and not only do you lose your gear, but you can no longer pick up new stuff from the trader to get back in the action.

Fame should just be a number, not tied to trader interactions, and the going rate for a kill should be around 10%, not 50%
Traders should be seen as a complement not the place to go to for buying lost gear rather than loot for it.

The whole point of the bank and money is so that players don't hoard so much stuff and is a way to hold on to some progress in the game. Now, if you can't even spend your money, what's the point really. Game literally makes you go hunt someone down or camp the trader and get a kill (grief someone else) to quickly get your fame back if you want to PVP more.
Famous (Banned) Jan 22, 2023 @ 1:00pm 
Originally posted by Siamese:
Originally posted by Famous:
you shouldnt be able to get back to your body so quickly, that would fix a lot wrong with scum
Doesn't seem like he did get back to it though does it.

The player who killed him is forced to camp his body/vehicle and keep killing him until he gives up/cant respawn before he can loot his body and pick the vehicle.

This is a problem that forces people to camp because in this survival game death is so meaningless that someone you just killed can Danny T with a machete in 3 minutes.

Also these players who can get back to where they were killed lose fame to corpse campers. Extra frustration.

This is one of the reasons why SCUM will never overtake trash DayZ, death is not balanced in SCUM
Last edited by Famous; Jan 22, 2023 @ 1:01pm
Siamese Jan 22, 2023 @ 1:24pm 
Originally posted by Famous:
Originally posted by Siamese:
Doesn't seem like he did get back to it though does it.

The player who killed him is forced to camp his body/vehicle and keep killing him until he gives up/cant respawn before he can loot his body and pick the vehicle.

This is a problem that forces people to camp because in this survival game death is so meaningless that someone you just killed can Danny T with a machete in 3 minutes.

Also these players who can get back to where they were killed lose fame to corpse campers. Extra frustration.

This is one of the reasons why SCUM will never overtake trash DayZ, death is not balanced in SCUM
You really should save your self the time it takes to explain this over and over again. Your view in respawns is pretty well known across all forum posts regardless of what they op is actually about. This one is no exception.

Nobody is forced to do anything at all. The guy chose to camp the body, obviously expecting the op to return. He did this knowing full well he’d have an obvious edge with little chance of being killed. In the end he not only got his loot and his car parts but also his fame. So it’s 100% upside for the camper and zero upside for the respawned.

Conversely, the player choosing to respawn is making a choice with the full knowledge he’s at a considerable disadvantage and has little to no shot at getting anything back. Yet does it anyway.

So while I do see the point you seem not to be able to stop making, in this case it’s pretty clear the balance of power was still very clearly in the hands of the killer and not the killed. So I don’t see how a balance argument can hold much water here besides being off the topic.
Last edited by Siamese; Jan 22, 2023 @ 1:27pm
Siamese Jan 22, 2023 @ 1:31pm 
Originally posted by Rakwal:
Originally posted by MeanStreak:
Traders should be seen as a complement not the place to go to for buying lost gear rather than loot for it.

The whole point of the bank and money is so that players don't hoard so much stuff and is a way to hold on to some progress in the game. Now, if you can't even spend your money, what's the point really. Game literally makes you go hunt someone down or camp the trader and get a kill (grief someone else) to quickly get your fame back if you want to PVP more.
The trader system is game breaking and needs regulation. Tying fame to it was a simple solution. The issue here was you decided to respawn and run back into a disadvantaged situation rather than just calling it and looting and/or buying your way back to your former status. This is just a poor tactical decision on your part and not really related to the fame loss. You could have easily preserved your fame if you chose to.

That said I somewhat agree the fame gain and loss system is too volatile now and should be leveled out some.
Last edited by Siamese; Jan 22, 2023 @ 1:33pm
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Date Posted: Jan 21, 2023 @ 11:24pm
Posts: 38