Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it is a pain losing it yes.
Also, if it was the other way around I am sure you wouldn't complain.
Yeah, but doesn't that turn the focus of this game into PVP-first, not Survival-first
Yes... no argument there, but fame points the way they are puts the focus largely on gold and PVP, and hurts your base, PVE, and survival game. One bad encounter and not only do you lose your gear, but you can no longer pick up new stuff from the trader to get back in the action.
Fame should just be a number, not tied to trader interactions, and the going rate for a kill should be around 10%, not 50%
Actually, there's a massive base up in the D4 corner. He couldn't pick the gold lock on the vehicle, so decided to grief me instead by putting the car on a jack and removing the tires, driver door, drivers seat, battery, alternator, and other external parts... all while still locked. It took him like 5min. It took me like 3 hours to get new vehicle parts and put the car back together... He got his griefer lulz and logged off early for the night.
Do these cars not have wheel locks, and not sure how your remove a locked driver door and remove other components inside without first picking the lock... really devs
The whole point of the bank and money is so that players don't hoard so much stuff and is a way to hold on to some progress in the game. Now, if you can't even spend your money, what's the point really. Game literally makes you go hunt someone down or camp the trader and get a kill (grief someone else) to quickly get your fame back if you want to PVP more.
The player who killed him is forced to camp his body/vehicle and keep killing him until he gives up/cant respawn before he can loot his body and pick the vehicle.
This is a problem that forces people to camp because in this survival game death is so meaningless that someone you just killed can Danny T with a machete in 3 minutes.
Also these players who can get back to where they were killed lose fame to corpse campers. Extra frustration.
This is one of the reasons why SCUM will never overtake trash DayZ, death is not balanced in SCUM
Nobody is forced to do anything at all. The guy chose to camp the body, obviously expecting the op to return. He did this knowing full well he’d have an obvious edge with little chance of being killed. In the end he not only got his loot and his car parts but also his fame. So it’s 100% upside for the camper and zero upside for the respawned.
Conversely, the player choosing to respawn is making a choice with the full knowledge he’s at a considerable disadvantage and has little to no shot at getting anything back. Yet does it anyway.
So while I do see the point you seem not to be able to stop making, in this case it’s pretty clear the balance of power was still very clearly in the hands of the killer and not the killed. So I don’t see how a balance argument can hold much water here besides being off the topic.
That said I somewhat agree the fame gain and loss system is too volatile now and should be leveled out some.