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Yeah? Actually no. Some of the exaggerated examples are just that Examples. When I first heard about having to pay for gas at an abandoned gas station I didn't think it was actually coming to the game. It makes sense to pay for something at the trader. It doesn't make sense to pay at an abandoned gas station when you can just screw the lid off the tank to access it. You're looting everything else there why pay for the gas? Like I suggested in another comment just add a NPC there like in the trader.
All those examples felt wrong to me at a certain point...
But yeah, if people don't like the new system lore wise... they simply don't like it, nothing wrong in general.
I like the point about the underground pipes somebody mentioned.
And now Tec1 just automated fuel process and thought it's time to ask for some cash.
Let's say we have NPC who refill our cars... that would take ages with an animation etc. to make it look somewhat credible... people wouldn't like it i guess. ^^
To me the stations just felt very unfinished before... we made a step forward imho.
The NPC wouldn't have to do anything besides what the other NPC's do. Just stand behind the counter and take care of transactions. Also put a little food or drinks in it for sale. IMO that would actually be a step forward. It'd be better than paying for something you could easily loot since no one is around to stop you.
"this is a new feature meant to combat 2 issues we got from your feedback. Gas being readily available and money inflation"
OK. Just because you have 2 issues doesn't mean you HAVE to combine the solutions. Water wells are usually empty, why couldn't the same be done for gas stations? If gas was too "readily available" then make them replenish at a much slower rate.
Why are you so keen on making us use credit cards in a survival game?
Money inflation?? What value is money to someone trying to survive? NOT ALL OF US WANT TO USE MONEY IN THIS GAME. Let the trader goers buy their gas at the trader. For the rest of us, what is SO WRONG with first come first served at the gas stations?
For that matter, you can have one pump require a credit card, and the other pump is first come first served with a much slower replenish rate. What's wrong with that? NOTHING!!
I'll tell you one thing, you have done the opposite for me. Because now that I am WALKING MOSTLY I am typically MUCH farther from the outposts then I was before.
Next we'll have to pay for parking our vehicles, it happens in real life too so it's realistic.
1. Add charged gas pump to Traders with unlimited fuel but you need to pay
2. Reduce free fuel from gas stations and put padlocks on the pumps
3. Increase drop of fuel in gas cans in garages for more viable scavenging of fuel
I think this would fit the feel of the game and the choices players have to make much better:
Traders = safety and guaranteed supply but require cash/card
Relevant PoI = high risk location with better chance of supply, but need to lockpick
Scavenging = risky with chance-based supply and a requirement to spend time scavenging
If NPCs come to the Gas Stations at some point in the future, then they could simply replace padlocks with card readers and set up shop (which might be a good admin setting for private servers).
@xKiCkx - ok, so the concept of pay for fuel isn't getting removed, but are you guys open to reconsidering details of how its implemented?
The game has so many places that adjustments could be made to slow people down or give them incentive to get away from the same 3 spots on the map. Supply/demand at traders, variable prices on supply/demand, GAS STATIONS AT TRADERS THAT HAVE UNLIMITED GAS FOR A PRICE, wild gas stations that spawn with low amounts but a higher chance for gas cans with random amounts of fuel. Armed NPC patrols/POIs, puppet hordes/swarms with mechanics rather than a random spot of 5-20 of them, add mini-traders that spawn in different locations (like a secure building in the city). Stop making the game tedious just to slow people down when there are ways to add mechanics that actually add to the game without being ridiculous.
On topic, we are criminals that were airdropped on an island of zombie-puppets, do you REALLY think a card reader is gonna stop us from getting gas from a gas station that has old fashioned Russian style pumps and is unsupervised? Give the character a bobby pin, 2 pieces of gum and a crowbar... gonna get free gas.
I guess think of it as card system, like automated store checkouts, you choose amount of gas, swipe card and enter pin, when payment is successful, the pump distributes the chosen amount of gas
One example but found a few of how its already a real world thing.
https://psenergy.com/fuel-management/unattended-fuel-outlets/
And what's the car used for? To get to another base, raid it and carry away the loot.
I'd guess they sell what they don't need, so that's more cash, more than they'll ever need.
And if they don't want to pay they can loot towns and villages for gas cans.
Oh, I forgot, it's all "no items found" on vanilla.
Again and again... not a problem of paying for gas... the problem is how we are forced to pay for gas. Immersion breaking, absurd way of paying... (probably) wanting people to camp the stations and forcing PVP down our throats.
and people aren't camping the traders? Or bunkers? lol
And yet you still don't get it. Reading comprehension is so hard these days.
Right? I would say the same for you. But oh I do. Seems a lot of players are only afraid of losing their credit cards or another very common issue is that people just don't like change and have a very hard time adapting to change.
Either way, I think it was a very good decision. Like I said before, most things devs implement in the game are with the official servers in mind, not private PVE servers (which they have said themselves) which again I don't understand why it's a problem for those of you playing on a PVE server - you have nothing to fear on a PVE server.
This also helps with the fact that a lot of players destroy their cards as soon as they can to not have them on their person - to avoid getting robbed. Only time they'll ever need them are when they go to the traders and they can safely just get a replacement card for the one they destroyed - do their business and destroy it again - all while being totally safe.
Although i'm personally no longer much into PvP or raiding for that matter, I do understand that driving around, scouting bases or players with endless access to fuel, and having their bank accounts and cards safe while doing so was probably not intended.