Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We are eagerly wating and have to see when it's there I guess and Im just as curious as you too :)
something for PvE finally...
I see the development up to 1.0 of just being core game elements.
Mod vehicles, mod building, pvp combat, pve combat, metabolism, fishing, cooking etc
We still don't have anything that affects intelligence and I see that as necessary to be part of the game prior to 1.0.
I think npc bandits, factions, those creatures Tom posted coming after 1.0
I only hope as well as cooking hunting reworks. i really wish we had to find the plans to build things :(
I expect (hope) that the numerical value has almost no meaning at this point or we're f****d.
We've already seen a .5 patch so I expect we'll see 101 patches between now and release and a couple of meatier things releasing in the .9 and 1.0 patches.... hopefully.