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I do agree the difficulty in levels from basic to silver is a huge jump. Just thought I'd share the keyboard experience.
I'm aware of the keyboard thing, a game shouldn't require certain hardware to have any chance at success though, it is just awful design if the solution is "Oh get a good keyboard."
I do also have a good mechanical keyboard
Oh right yes, however, it is useful to have a crowbar with you.
It should be like in skyrim and fallout. You press to hard to long and the lockpick breaks.
+1
Here's an excellent vid showing how to learn lockpicking.
https://www.youtube.com/watch?v=mYd-iwudj_c
One thing I'd like to see added is the ability to give ourselves more time on the practice board, just like you can with wirecutting.
So, no red screwdrivers and no hairpins, this would make it harder to get raided and the better tools would be more valuable.... but this is just my opinion.
They could do this, but since they use the lock picking as a gatekeeper for things like raiding they would probably balance the change by making the lock picks so sensitive to breaking that you'd need to be in the perfect spot on basically the first try.
Here is the thing, if the lock I need to pick was a gold lock, then I would honestly be less annoyed about it. But the fact is like I said, going from the basic lock to the next level up at silver gets like 100x more difficult. I don't really bother with PvP so I've never picked a gold lock before and have no idea how hard it is, but going from 10 seconds and your lockpick basically never breaking to 3 seconds and lockpicks break after 2-3 attempts is beyond stupid scaling wise.