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If that's the case, give people ability to either adjust this fame points usage or disable/enable this feature. Honestly, still no reason to have fame points as a thing, it's like GTA Online's Job Points. Appreciate the Banking system though.
Problem is that fame generation simply does not work and/or is random between players. Some get hundreds of fame, some don't get anything, from doing same things. That alone puts people at a disadvantageous position compared to others.
No one tells you to go and make use off the traders. Its a choice, your choise to make use of it or not. For a lot of people, especially pve players the traders extent their playtime. They go looting just to then sell the stuff to the trader. Its their way to have fun. Its my way to have fun. And if you don´t have fun with the traders stay away, where is the problem?
The argument that there is no more reason to loot because of the traders is off. Because I can also argue, that there is also no reason more to loot if I play more then 3 days on a server with high loot, because I have everything I need by then. But you see, that is not the games fault. Its the players choice to pick such a high loot server. And the same goes for the traders.
If you want to make use of the Famepoints make the traders sell additional "special" items that you can only buy with famepoints, not with coins. The longer you play, the more fampoints you get and if you have a certain amount of famepoints the trader offers you some items you can´t buy otherwhise. Some sexy cloths, a new haircut or face, clan logo on your car, or a special dye, maybe an item like a statue that you can place in your base that tells other players that you are a long term player or a person that never sleps in real life because you are to bussy ruling scum island. A simple but effective reward system. Something that encourages players to actually login and play.
There is so much you can do with the Famepoints. Instead you are laying stones into peoples way to play a certain way. I neither understand this decission of yours nor do I like it.
Then why bothering? Go looting, play the game.
Like you did before traders were added.
Can't really see the point of your post. Play the game, earn FP, sell stuff, earn FP, buy stuff. Stop.
The game is very good as it is, and the developers are working to improve it, the update feels more hardcore and it's like a challenge, the traders made survival much easier, it's time to show how good you are at surviving and gaining fame points to dominate the server, if you are not able to do that, why buy a survival game that is in early access if you are only going to be complaining that you are not able surviving
No the game is not good as it is. It does a lot right as a survival game but recently also a lot wrong. What the game needs is more diversity. Plain and simple. Survial means beeing able to adapt in difficult situations to stay alive. Different players, different survival situations, different approaches. Some have water sources near by or a shelter or a trader or a car and others have not. More choices lead to higher playablity since people get motivated to try out different approaches to see which works best for them.
What the game certainly does not need is getting unreasonable harder with every update. The game is not better justs becaus its made ultra hard to play. Should it be challenging? Yes. But it should you give enough options. And the trader is an option. Like it or not. It is not peoples responsibility to judge how other players have to play the game. There are enough Singleplayers out there that do not care about pvp wars or playing with others in general. They simply just wanna farm, loot, sell their stuff at the trader and be happy. And there is no reason to force a certain play style at this people with a FP system that prevents them from doing exactly what they love to do. This decission is not yours to make and in my opinion not even the devs. Their responsibility is not to force people into a certain playstyle just because a group of loud people hates the traders and wants them to be gone or nerfed into oblivion.
We are working on this UI, you will be able to see stock and famepoints soon.
You can always adjust your singleplayer to look like you want it to in serversettings.ini, or if you are tied to multiplayer you can find a server with settings up to your likings.
Like I said before, in my opionion its not a dev´s choice to make. to force players in a certain direction. Its bad game design if a person gets punished just because he likes to build more then to loot and therefore will not be able to make purchases at the trader just because he is not able to make the same FP amount as his buddy who is all day long looting and shooting.
There is not just one playstyle in this game but your FP system distributes FP not equally. It doesn´t take into account that people sometimes just stay in the base and do stuff like sorting, cooking etc. You get punished for not beeing active in a certain way. A way that you define.
Its all good and fine that you can alter serversettings to your liking but no matter if altering or not the imbalance between players will stay one way or the other. Because if I lower FP use on my server, the active people end up having too much unused FP, while others still won´t have enough. The problem with FP will still be present. And the active group will always have the better cards. So you are litterally pushing people into a more active gameplay, despite the fact that they might not want to be more active, they just want to do what they like and love and you take this away by forcing them to be active otherwhise they are not able to use trader.