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Mod Support will be looked into when the game is finished and leave early access.
Mod support pretty much always helps games expand their player base. Would be such a massive welcome to the base game after release. What would skyrim and fallout be with out mods?
I'd personally would like to one day make an enemy creature mod, the sort you find in creepy survival horror. They would be empowered at night or something to give urgency in creating base defenses while there is still day time
Problem with modding for a game that is ongoing development where massive changes occur will repeatedly break mods. Its far better to let mods flourish when the final base game is implemented, so mod makers will have a good starting point of what is in the game and staying.
Mod makers will usually make something and take breaks for months, if not years, leaving mods behind where they might work or might not. They stand a better chance post launch to continue working (depending on the nature of the mods of course)
Rust completely blows this argument out of the water. Every month Facepunch updates the game and breaks mods. But if it wasn't for mods Rust wouldn't have the player count it does. Modded servers far outnumber official & community servers combined.
Rust plugin developers, skin makers, and map designers are making a good amount of money off their work too. And don't get me started on the money Facepunch has made off Rust.
Current player counts:
Rust - 99k
Scum - 12k
But ask anyone and Scum is a much better survival game.
There's a right way and a wrong way to do everything. It's time Scum started taking a serious look at mod & skin support.
Let me get this out of the way and make it clear that my favorite games all flourished in part or fully because of mod support (fallout/skyrim, zomboid, rimworld, and a few others) so I would be interested in seeing mod support. I have a different opinion on how that should be handled.
Rust has had 9 years to get to this point and it was spawned from a studio who's founder made Gary's mod. Not every UE4/5 game will exihibit mod support in part or fully. Conan exiles is one but the entire thing requires real commitment from everyone.
I'm not disagreeing with you here but in order to actually have decent mod support, the devs need to commit the time and energy for it and their current dev progression is lacking direction (my 2 cents) so mods can make up the gap of what people want and what the devs are willing to provide - that is assuming again that they build out the necessary changes to allow mods.
Then its time to wait for the community to sit down with whatever kit is released and take it from there and hope the community maintains development along side with SCUM and pray the next patch doesn't completely crush whatever system you're building,
eg. imagine someone making an elaborate mod on the previous building mechanics and vehicles - that mod would be essentially nuked and the talent behind the mod might not be too keen on developing again on something that will be reworked.
My point was that there will continue to be a lot of changes coming down the road and with a smaller population its better to give the community confidence that wahtever they're working on won't be completely made incompatible
Dayz is not in EA.
I don't think there is a question mods will be available. The devs keep saying it over and over that it will be.....when the game is finished and not before.
No one needs to keep selling the idea.
The devs have repeatedly said the same thing NOT UNTIL 1.0
They have their reasons and they already have stated them numerous times here in these forums.
Also Tom in an interview said 1.0 will probably be 1.5 to 2 years away!
Just because a game says they're out of EA doesn't mean it's finished.
Scum will be below 5k average players 2 years from now.
But again...Dayz is a finished and well matured game.