SCUM
Klauki (Banned) Jan 21, 2020 @ 10:43am
The Future of SCUM ... Dear Devs, what is the plan?
Hello everybody.

I would like to ask a question about the future of SCUM and in particular about the situtation with Base building vs Claiming/Fortifying houses and about Loot.

Not talking about the vision and the final product that might come one day but I would like the know what to expect in the next 6-9 month.

So first ... what is the plan about Base-Building vs Claiming/Fortifying houses.
What is the plan fpr this year?
Will you evolve base-building (and if so can you share some insights about what might come) or will you focus on claiming and fortifying buildings which is no option in the game atm since doors are removed and there are no ways to add additional/improved fortification structures and stuff.

Second.
What about Loot - Not talking about the spawn but about how you can store/secure Loot or not because at the moment i feel like "hoarding" stuff is also not an option anymore since all items decay now... no matter if used or not and raiding bases is way to easy at the moment.
So whats the idea here. Do you want us to live from a backpack only carrying the essential stuff or from some boxes burried in the woods?
Or will there be updates to support "mass hoarding" like fridges, improved doors/locks/defensive structures and stuff?


Thanks in advance.
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Showing 1-15 of 19 comments
Bunny Jan 22, 2020 @ 12:36am 
Hello OP ! I will do my best to answer your questions. Please be aware that these are not final decisions and they can change any time during development, also ideas can be scrapped in the meantime.

Base building will get expanded a lot, with addition of new levels of fortifications ( most likely stone and metal that will require new resources to build ), you will also see various new buildings for your base that will serve different purposes. One example would be a wind turbine for generating electricity and a crafting station that will enable you to craft advanced items and save on the resources.

Fortified buildings will get some love too. We're thinking of implementing craftable doors so you can put them in any building you wish to fortify along with letting you remove the furniture from the building and decorate it to your own liking ( some craftable things, some can be acquired from TEC-1 safe zones , etc. ). You should also be able to generate electricity inside of your fortified home and repair the water pipes so you can get tap water.


Concerning the loot - some items will be rebalanced ( mostly degrading speed ), and the whole spawn system is getting reworked. We aim to make loot more scarce ( mostly high end items like ranged weapons and explosives ), and force players to spend more time crafting primitive weaponry and surviving in the wilderness. Fridges will be a thing, letting you keep your food edible and not worry about the whole degradation process as much. This will most likely function for certain chests that you can bury, keeping meat in the cold ground will reduce the degradation rate as well.

We're still not sure about safe item storing, but I'm guessing that you will be able to store some things in the safezone and not worry about someone stealing them ( maybe a NPC controlled bank safe of sorts ). You will most definitely get more means to protect your home / base ( various traps that will punish possible lockpickers / thieves, more modern locks , etc. ).
Funky (Banned) Jan 22, 2020 @ 12:40am 
Safe storage and concreate super bases , fantastic . :steammocking:
Samurai Jan 22, 2020 @ 2:38am 
This sound like rly awesome violent prisoners tv show. Why would anybody want to leave island with enough resources, where u can feel comfy and safe? I feel like we bought a bus tickets for New york but we will end up somewhere in Iowa. :SkullofDoom: \m/
Only for you Devs ;)
https://www.youtube.com/watch?v=e-V2jiPHGxw
Last edited by Samurai; Jan 22, 2020 @ 2:47am
Klauki (Banned) Jan 22, 2020 @ 11:36am 
Originally posted by Bunny:
Hello OP ! I will do my best to answer your questions. Please be aware that these are not final decisions and they can change any time during development, also ideas can be scrapped in the meantime.

Base building will get expanded a lot, with addition of new levels of fortifications ( most likely stone and metal that will require new resources to build ), you will also see various new buildings for your base that will serve different purposes. One example would be a wind turbine for generating electricity and a crafting station that will enable you to craft advanced items and save on the resources.

Fortified buildings will get some love too. We're thinking of implementing craftable doors so you can put them in any building you wish to fortify along with letting you remove the furniture from the building and decorate it to your own liking ( some craftable things, some can be acquired from TEC-1 safe zones , etc. ). You should also be able to generate electricity inside of your fortified home and repair the water pipes so you can get tap water.


Concerning the loot - some items will be rebalanced ( mostly degrading speed ), and the whole spawn system is getting reworked. We aim to make loot more scarce ( mostly high end items like ranged weapons and explosives ), and force players to spend more time crafting primitive weaponry and surviving in the wilderness. Fridges will be a thing, letting you keep your food edible and not worry about the whole degradation process as much. This will most likely function for certain chests that you can bury, keeping meat in the cold ground will reduce the degradation rate as well.

We're still not sure about safe item storing, but I'm guessing that you will be able to store some things in the safezone and not worry about someone stealing them ( maybe a NPC controlled bank safe of sorts ). You will most definitely get more means to protect your home / base ( various traps that will punish possible lockpickers / thieves, more modern locks , etc. ).


Thanks a lot for sharing your visions and possible future plans.

Maybe one more question regarding this ... about the part with the fortified buildings and craftable doors.
Is this sth you can confirm already or is it still in discussion because base building is the reason we left this game months ago :D

And about the save storage system ... just make it store for Fame with limited slots.
Last edited by Klauki; Jan 22, 2020 @ 12:57pm
Scooty (Banned) Jan 22, 2020 @ 11:52am 
Originally posted by Klauki(More or Less:
Hello everybody.

I would like to ask a question about the future of SCUM and in particular about the situtation with Base building vs Claiming/Fortifying houses and about Loot.

talking about the vision, what to expect in the next 6-9 month.

So first ... what is the plan about Base-Building vs Claiming/Fortifying houses this year?
Will you share some insights about* fortifying buildings, since doors are removed and there are no ways to add additional/improved fortification structures and stuff.

Second.
What about Loot - Do you want us to live from a backpack & some boxes burried in the woods?
Or will there be updates to support "mass hoarding" like fridges, improved doors/locks/defensive structures and stuff?

Thanks in advance.
Because sometimes less it more. I do this for me.



Me too man I want to know about all the stuff. You think their going to ditch the base-building culture they worked so hard to foster? Not a ♥♥♥♥ing chance dude. Your safe.
Klauki (Banned) Jan 22, 2020 @ 12:56pm 
Originally posted by Scooty:
Originally posted by Klauki(More or Less:
Hello everybody.

I would like to ask a question about the future of SCUM and in particular about the situtation with Base building vs Claiming/Fortifying houses and about Loot.

talking about the vision, what to expect in the next 6-9 month.

So first ... what is the plan about Base-Building vs Claiming/Fortifying houses this year?
Will you share some insights about* fortifying buildings, since doors are removed and there are no ways to add additional/improved fortification structures and stuff.

Second.
What about Loot - Do you want us to live from a backpack & some boxes burried in the woods?
Or will there be updates to support "mass hoarding" like fridges, improved doors/locks/defensive structures and stuff?

Thanks in advance.
Because sometimes less it more. I do this for me.



Me too man I want to know about all the stuff. You think their going to ditch the base-building culture they worked so hard to foster? Not a ♥♥♥♥ing chance dude. Your safe.


I think they still can dump it but if they go on spending dev resouces, it might be to late soon.
But maybe they push it lower regarding priorities so we dont need to bother about for the next years :D
Last edited by Klauki; Jan 22, 2020 @ 12:57pm
Rücklicht Jan 22, 2020 @ 3:07pm 
The game would be so much more dynamic without basebuilding. Claim a house with lots of doors or mechs and zombies as guard dogs fortify that ♥♥♥♥ and be done with it. Use grenades and mines to actually kill players and roam the ♥♥♥♥♥♥♥ island. Not wasting ressources on base building and we could have our first iteration of metabolism months ago. Yet we are stuck in a bug fixing loop like forever. It's not fun for the devs nor for us. Just get rid of it. Let people burry their loot like they're supposed to do.
Last edited by Rücklicht; Jan 22, 2020 @ 3:08pm
marktkm Jan 22, 2020 @ 3:32pm 
The original intent of no base building was one of the main things that attracted me to the game, so I'm no fan of it, but they changed course and put it in because there was serious demand for it. While it's not my cup of whiskey, I don't blame the devs.

Having said that, they've spent a LOT of time tweaking it since (also understandable) and it seems OK for now. I'd like to see the focus swing back toward the older priorities for a while. Judging by Bunny's response, though...

Originally posted by Bunny:
Base building will get expanded a lot, with addition of new levels of fortifications ( most likely stone and metal that will require new resources to build ), you will also see various new buildings for your base that will serve different purposes. One example would be a wind turbine for generating electricity and a crafting station that will enable you to craft advanced items and save on the resources.
...I don't think that's going to be the case.

@Bunny, you mentioned a crafting station when talking about the base building. Will this be available in a fortified building as well?
Siamese Jan 22, 2020 @ 3:44pm 
LOL, base building is going nowhere folks...hahaha.
8-The-General-8 (Banned) Jan 22, 2020 @ 9:08pm 
So the recent 'copper strip' is really a coil then ? ...

Like the Door lock summary at end of Bunny's post.

Dunno about concrete... S'pose though it would be pretty abundant if left behind as can't be eaten or used as a weapon though...
Chef_uk Jan 23, 2020 @ 12:03pm 
I think the base building is excellent. You really have to think hard on how to plan a strong base, with the threat that nothing is invincible.
ottosteve Jan 23, 2020 @ 12:37pm 
So, historically speaking, how and why did "basebuilding" become a go-to element of a survival game?

In my opinion, the more complexity and options you put into basebuilding the closer the game gets to just being Minecraft.

I remember the first time I tried ARK, and was shocked by the multi-player servers giant Sci-Fi castles. I thought it was a dinosaur survival game :)

Don't get me wrong, I understand that in real life survival situations, after obtaining a source of food and water and weapons to defend yourself, the next thing you need is shelter. I really wished that SCUM had just started small on the basebuilding elements using existing buildings and brought the more advanced basebuilding in later (focusing on the nutrional/missions/etc...first). But for some reason the survival game veterans seemed to demand elaborate basebuilding because that's a staple of the genre.

CloneSnow Jan 23, 2020 @ 1:07pm 
Originally posted by Bunny:
Hello OP ! I will do my best to answer your questions. Please be aware that these are not final decisions and they can change any time during development, also ideas can be scrapped in the meantime.

Base building will get expanded a lot, with addition of new levels of fortifications ( most likely stone and metal that will require new resources to build ), you will also see various new buildings for your base that will serve different purposes. One example would be a wind turbine for generating electricity and a crafting station that will enable you to craft advanced items and save on the resources.

Fortified buildings will get some love too. We're thinking of implementing craftable doors so you can put them in any building you wish to fortify along with letting you remove the furniture from the building and decorate it to your own liking ( some craftable things, some can be acquired from TEC-1 safe zones , etc. ). You should also be able to generate electricity inside of your fortified home and repair the water pipes so you can get tap water.


Concerning the loot - some items will be rebalanced ( mostly degrading speed ), and the whole spawn system is getting reworked. We aim to make loot more scarce ( mostly high end items like ranged weapons and explosives ), and force players to spend more time crafting primitive weaponry and surviving in the wilderness. Fridges will be a thing, letting you keep your food edible and not worry about the whole degradation process as much. This will most likely function for certain chests that you can bury, keeping meat in the cold ground will reduce the degradation rate as well.

We're still not sure about safe item storing, but I'm guessing that you will be able to store some things in the safezone and not worry about someone stealing them ( maybe a NPC controlled bank safe of sorts ). You will most definitely get more means to protect your home / base ( various traps that will punish possible lockpickers / thieves, more modern locks , etc. ).


Please do not safe items like in the Safezone or Global Inventory .Then I'll never play that game again, I hated it at Miscreated .This doesn't belong in a survival game, that's why it's called Survival
CloneSnow Jan 23, 2020 @ 1:19pm 
You guys know how to kill a game, I gotta say. Base building then makes no sense
Scooty (Banned) Jan 23, 2020 @ 1:41pm 
Base building will get expanded a lot ( When many of us bought in this was a solid "No Bases" game. Things change, but this was the opposite of truth. I forget what that is called when something is the opposite of the truth.)

Fortified buildings will get some love too. ("Some love" For what was supposed to be the only "bases" in the game to only get some is horrific.)

Concerning the loot - (that all seemed good)

We're still not sure about safe item storing (let me sure you up. Yes you will be able to store items with absolutely 0 risk of loss. This will be a 100% for sure feature of the game. Not sure, please man.)
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Date Posted: Jan 21, 2020 @ 10:43am
Posts: 19