Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Base building will get expanded a lot, with addition of new levels of fortifications ( most likely stone and metal that will require new resources to build ), you will also see various new buildings for your base that will serve different purposes. One example would be a wind turbine for generating electricity and a crafting station that will enable you to craft advanced items and save on the resources.
Fortified buildings will get some love too. We're thinking of implementing craftable doors so you can put them in any building you wish to fortify along with letting you remove the furniture from the building and decorate it to your own liking ( some craftable things, some can be acquired from TEC-1 safe zones , etc. ). You should also be able to generate electricity inside of your fortified home and repair the water pipes so you can get tap water.
Concerning the loot - some items will be rebalanced ( mostly degrading speed ), and the whole spawn system is getting reworked. We aim to make loot more scarce ( mostly high end items like ranged weapons and explosives ), and force players to spend more time crafting primitive weaponry and surviving in the wilderness. Fridges will be a thing, letting you keep your food edible and not worry about the whole degradation process as much. This will most likely function for certain chests that you can bury, keeping meat in the cold ground will reduce the degradation rate as well.
We're still not sure about safe item storing, but I'm guessing that you will be able to store some things in the safezone and not worry about someone stealing them ( maybe a NPC controlled bank safe of sorts ). You will most definitely get more means to protect your home / base ( various traps that will punish possible lockpickers / thieves, more modern locks , etc. ).
Only for you Devs ;)
https://www.youtube.com/watch?v=e-V2jiPHGxw
Thanks a lot for sharing your visions and possible future plans.
Maybe one more question regarding this ... about the part with the fortified buildings and craftable doors.
Is this sth you can confirm already or is it still in discussion because base building is the reason we left this game months ago :D
And about the save storage system ... just make it store for Fame with limited slots.
Me too man I want to know about all the stuff. You think their going to ditch the base-building culture they worked so hard to foster? Not a ♥♥♥♥ing chance dude. Your safe.
I think they still can dump it but if they go on spending dev resouces, it might be to late soon.
But maybe they push it lower regarding priorities so we dont need to bother about for the next years :D
Having said that, they've spent a LOT of time tweaking it since (also understandable) and it seems OK for now. I'd like to see the focus swing back toward the older priorities for a while. Judging by Bunny's response, though...
...I don't think that's going to be the case.
@Bunny, you mentioned a crafting station when talking about the base building. Will this be available in a fortified building as well?
Like the Door lock summary at end of Bunny's post.
Dunno about concrete... S'pose though it would be pretty abundant if left behind as can't be eaten or used as a weapon though...
In my opinion, the more complexity and options you put into basebuilding the closer the game gets to just being Minecraft.
I remember the first time I tried ARK, and was shocked by the multi-player servers giant Sci-Fi castles. I thought it was a dinosaur survival game :)
Don't get me wrong, I understand that in real life survival situations, after obtaining a source of food and water and weapons to defend yourself, the next thing you need is shelter. I really wished that SCUM had just started small on the basebuilding elements using existing buildings and brought the more advanced basebuilding in later (focusing on the nutrional/missions/etc...first). But for some reason the survival game veterans seemed to demand elaborate basebuilding because that's a staple of the genre.
Please do not safe items like in the Safezone or Global Inventory .Then I'll never play that game again, I hated it at Miscreated .This doesn't belong in a survival game, that's why it's called Survival
Fortified buildings will get some love too. ("Some love" For what was supposed to be the only "bases" in the game to only get some is horrific.)
Concerning the loot - (that all seemed good)
We're still not sure about safe item storing (let me sure you up. Yes you will be able to store items with absolutely 0 risk of loss. This will be a 100% for sure feature of the game. Not sure, please man.)