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The second is the clouds that cause some bugs. A maldden dlss and fsr white bar on the right, trees flicker with clouds in the background but also power lines. And then there are the pixels on the horizon.
Through various optimizations (clouds, bloom, increase scaling, sharpening, etc.) I was able to improve it so that it wasn't so bad anymore, but I couldn't fix it. The magic word here is volumetric clouds, deactivating them, as well as the cloud shadows, etc., fixes all, really all, graphic errors to 100%. Unfortunately the game doesn't have static clouds as assat, otherwise I would have activated them. The only downside: rain and snowfall with a cloudless sky. But it plays much better with dlss/fsr, the textures also look much better in the second version. I definitely recommend the error-free second version. Performance should be much better for everyone.
And since dlss and fsr are now running without errors... more fps for everyone with this option, it also looks good now.
Or this:
https://www.unrealengine.com/marketplace/en-US/product/clouds-skies/questions
https://www.unrealengine.com/marketplace/en-US/product/cloudscape-volumetric-cloud-library
The volumetric clouds really set the scene though. Removing them would greatly diminish the effect from light passing through them in real time and watching a storm roll in. Granted, I am playing on a fairly serious rig and I realise not everyone has that luxury, I havn't had much issue with performance at all. DLSS on and everything maxed at 3440x1440p getting 130+ fps. For the level of detail this game has, I feel like it runs fairly well given that it's still in EA. Had plenty of other games run like ♥♥♥♥ in comparison.
Hope devs can fix this issue.