SCUM
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LecheEspessa Nov 5, 2022 @ 12:33am
Viewmodel(?) FOV
Is there any way to change the viewmodel FOV for the 1st-person view? I feel that weapons sit to close to the camera and my char looks like he's dangling his legs in the air when walking lol. Using a ladder while in 1st-person temporarily fixes the issue I have, but equipping a weapon/item or changing camera perspective resets the viewmodel.

If there is no way to change the viewmodel FOV, would it be possible to implement a slider of sorts for it?
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xKiCkx  [developer] Nov 5, 2022 @ 2:28am 
There already are FOV sliders for the first-person.
LecheEspessa Nov 6, 2022 @ 11:03am 
Originally posted by xKiCkx:
There already are FOV sliders for the first-person.
I'm sorry if I wasn't clear about what I'm specifically talking about, but I meant the FOV of the viewmodel itself i.e. weapons, hands, body etc., not the camera in 1st-person. No matter the FOV I set my 1st-person camera to, my character's arms, body, and weapons seem to display at a much lower FOV (which seems to be set permanently at or around 60).

The character legs (and by extension their body) looks normal at 60 FOV, but oversized at 90 FOV.
Below are some screenshots of my character compared to some items for reference.

At 60 FOV: https://steamcommunity.com/sharedfiles/filedetails/?id=2885368466

At 90 FOV: https://steamcommunity.com/sharedfiles/filedetails/?id=2885368489

Sorry again if I wasn't clear in my initial post.
Shift Nov 6, 2022 @ 12:13pm 
That was a change made to it's mechanics a while back, following people complaints about not being able to see hand items when using 1pp. So now it's just like every other first person game in the market, you can't see the character's upper torse anymore, nothing to do with FOV.
The Collector Nov 6, 2022 @ 3:54pm 
Being back here in SCUM after 5 months break from it, I remember back in the days before v0.5 it used to look great in first person view and I really enjoyed playing like that. Now with the new animations and all the updates later, it still has not been changed back or "fixed" to how it was.

Everything looks too big and up close as if you have t-rex arms and I do not enjoy playing first person in this game anymore, especially the fact that you only see the tip of your toes, as if you have a hunchback.

If I am to play this game in 3rd person then at least allow us to zoom the camera view or the angle of the character, that way we can keep playing the SCUM that we love.
LecheEspessa Nov 6, 2022 @ 4:28pm 
Originally posted by Shift:
That was a change made to it's mechanics a while back, following people complaints about not being able to see hand items when using 1pp. So now it's just like every other first person game in the market, you can't see the character's upper torse anymore, nothing to do with FOV.
I understand that this issue is not because of the camera FOV, which is why I specifically mention "viewmodel FOV" (also known as weapon FOV), as this is an issue with the arms/body/weapon models that are displayed in the players view. With the new 1st-person camera in SCUM, changing this should be alot easier, since the arms are just rendered in our camera view.

All I want to know is if there is a way to adjust/change the value(s) so it doesn't look strange when I'm walking about in first person.

Below is an example of viewmodel/weapon FOV manipulation in FNV. Both screenshots are at 120 FOV, with different viewmodel FOVs.

at 60 viewmodel FOV: https://steamcommunity.com/sharedfiles/filedetails/?id=2885498492

at 95 viewmodel FOV: https://steamcommunity.com/sharedfiles/filedetails/?id=2885498477

See how I can see much more of my character's arms? This is what I'm referring to.

Here's a URE4 forum post with more info on viewmodel rendering. https://forums.unrealengine.com/t/how-to-implement-panini-projection-for-first-person-weapon-separate-fov-for-weapon/106976
xKiCkx  [developer] Nov 7, 2022 @ 1:24am 
Ah okay, got what you are asking about now, the change for that was deliberate because the view model of the guns and items in hands including hands when changing FOV from 60 to 90 for example would be extremely stretched and out of proportion, that's why now body parts and items you have in hands will stay on default FOV to eliminate that stretch.
smokey57 Nov 7, 2022 @ 9:27am 
Wow. People even use the 60-degree FOV? 90 seems extremely limiting to me, usually go at least 100+ in my games. A 60 FOV would be what i would expect if you'd had one eye put out, lol!
E=d.u² Nov 7, 2022 @ 12:43pm 
Would be nice to have an "horizontal offset" option for 3rd person too.
Red River (Banned) Nov 8, 2022 @ 2:00pm 
it was fine before the change. I had it set to 90 and it wasn't over stretched at all.
you can still see old FPV with some animations and it's not stretched and everything looks fine so the real reason for change to this ugly new FPV is something else....
The Collector Nov 8, 2022 @ 11:28pm 
Originally posted by Red River:
it was fine before the change. I had it set to 90 and it wasn't over stretched at all.
you can still see old FPV with some animations and it's not stretched and everything looks fine so the real reason for change to this ugly new FPV is something else....

+1

Totally agree.
A higher viewmodel FOV would be nice.
Andi Nov 9, 2022 @ 3:24am 
Oh my, yes please! I watched some content of earlier versions of the game and it looked so much more natural and better. One thing that bothered me since I'm playing Scum is holding weapons literally directly under my nose. Some type of adjustment as 'Ground Branch' has would make it so much better.
Yes please! :)
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Date Posted: Nov 5, 2022 @ 12:33am
Posts: 12