Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the case of private servers, this should be discussed with the administrators/server owners.
In the case of Official Servers, there is a guide here .
Cheaters are rife in the game now and sweet ♥♥♥♥ all is being done
It has totally ruined the game
Agree
Yes they do. Ive had alot of help from Beda but thats 1 person they need a team, a very large team that are 24 hr official server admins
I dont know if they help out on private servers but I think they need to focus on Officials and get it perfect. No reason why a customers server is better than the developers server. The customer is paying while the devs are getting paid.
They do however accept proof, mainly video proof from private servers to ban cheaters from Scum!
Cheaters can create a lot of anger, but there is no perfect...ever. There isn't a single online game without cheaters. Even private servers with mods have them. They get removed faster, yes, but it still affects the player base on those servers.
It's extremely difficult to get a grip on when they're still working on the mechanics of the game. Each addition or change creates new avenues the cheaters (and the cheat programmers) might use.
That doesn't mean they aren't working on it actively. You can see it listed under the QA team in the developers update in the news section. The devs ban actively and work with EAC to figure out how the cheats work and update the detections.
One report isn't going to change much. It can get the cheaters account banned assuming there's evidence, as they won't ban without proof. Where the reports do help is in the aggregate, when they can analyse the server log data they collect and figure out the 'how' and update the automatic detections.
If it's an active event (you're watching it happen, invisible players roaming your base, etc.) messaging the devs on their discord is the best route. If someone is available they can log in and actively watch the suspected cheater and witness it themselves. They'll ban them on the spot in that case.
If it's suspected (died in a suspect fashion but you're not sure) you can still message them or just fill out the cheater report. They'll check the logs. If they find evidence they'll deal with it.
As Siamese pointed out, though, a lot of the reports aren't actually cheating. Some are even people who know it isn't, but they're mad someone killed them so they file a fake report hoping to get the player that killed them banned or a bad reputation. This just slows the entire effort down, and it's why they created the report form in the first place. People are less likely to do this if they know it's going to be investigated first.
My honest opinion - every single cheater (in multiplayer games) have some kind of mental illness or deep traumas from childhood.
Its quite simple. They see a contest and they want to win. They don't have the guidance of a coach like a sports club would and there's no ref on the field. So they cheat. It's actually quite normal human behavior.
If you are cheating others in competition... you are actually cheating yourself. This is mentally not normal. This is self-deception.