SCUM
Money for... FP
We will see some changes in future for the respawn system....

https://twitter.com/dedaPong/status/1587061903435628545

Nice to know that a reputation mechanism will be used for traders!
This will kill ALTs abuse ;)
Originally posted by xKiCkx:
Originally posted by insettoinfetto:
We will see some changes in future for the respawn system....

https://twitter.com/dedaPong/status/1587061903435628545

Nice to know that a reputation mechanism will be used for traders!
This will kill ALTs abuse ;)

There are still some things that are not leaked so wait till it's released for full info. :)
Or the leak to reveal that as well :D
< >
Showing 1-15 of 29 comments
HanTony Oct 31, 2022 @ 9:20am 
Will it kill alt abuse though? looking at current comments on twitter all the custom servers just going to turn it off.
Or to keep new players from quitting on first death we'll have starting funds or a grace period. Plenty of new players already die once and quit, or get raided once and quit.
We really need to wait and see, give it a solid field test. People always find a way round these things.
marktkm Oct 31, 2022 @ 9:35am 
Just saw this, and my initial reaction is that it doesn't really change anything. I like that they're moving away from using fame as an exchange item, but they're just replacing it with money.

Everyone's going to want a cash reserve in case they die. Cue more trader camping.

And honestly, given the choice between being stuck on a prison island dying on repeat only to respawn over and over...and just not paying them? Ha! I'm out of here, suckers!

Having said that, it's just a tease and a lot of the details aren't there. What happens if you don't have any money? Purely random spawn with the delay that you get now without fame? Have to wait and see.
Cezar Oct 31, 2022 @ 9:59am 
1000 is too low to respawn in the sector. You need to make it much more expensive or completely remove it!!!
Linea Oct 31, 2022 @ 10:52am 
One bunker run should give you about 40 respawns. So i am not quiet sure what the purpose of the permadeath is in the new respawn mechanic. It will never happen to players that play in a certain way. Why is it so important to have then? It does limit other playstyles like living in the wild and experience the survival side without going to the outpost and its shops. Its nothing drastic but you are forced to make one run every now and then to store some money. Cant see the benefit to take player freedom a bit away.

Will have to see the final implementation to better understand it. Maybe later there could be a trade network. Where traders roam the island and you can sell your farming products or hunting spoils to some trapper to fill your bank account or thou mission and tasks that please the audience which can also include things outside of outposts and selling loot. For example you could get a random task to hunt a certain animal and are rewarded with some money on the bank account.

Just so we can have more options how to play the game since the endless bunker runs get quiet boring.
Nix Oct 31, 2022 @ 3:50pm 
The biggest problem i see with this, is that most server have a few big clans that will descend on towns and villages, loot EVERYTHING and then run to the trader to sell it all, before moving on to the next area to clean out.
This leaves very little for the solo or small squad, in my opinion, the traders ruined this game, before you would just take what you needed and leave the rest, now places are picked clean to make money, game is not what it once was :(
WorldUK Oct 31, 2022 @ 4:04pm 
Traders werent a bad addition to the game, they actually give more reason to go out and loot, or just sell the excess stuff you have aquired in your base. Also no one says you have to use one or any. Since launch of traders they have tweaked them in the correct direction in terms of items available to buy and prices. I expect they carry on, as they removed screwdrivers and lockpicks, they also should remove padlocks and locks themselves from the traders.

Regarding cash for respawn, it will need testing out ect, as current system of famepoints wont work in the long run of keeping char skills as its getting very difficult to gain any fame once you have most skills medium, advanced. Prices need more adjusting, especially sell prices, as some things are pretty common (2h axe and sledgehammers), NVG-s as they sell for fairly high amounts of cash.

But it still wont resolve the problem, of having cash to respawn okay, but what about lockpicking, that will still be connected to FP use, and once you clear of FP then what? Cant lockpick at all... in way will work against very good lockpickers but they will just reroll and have 500fp in a few hrs...
insettoinfetto Oct 31, 2022 @ 5:38pm 
Originally posted by HanTony:
Will it kill alt abuse though? looking at current comments on twitter all the custom servers just going to turn it off.

This big change is related to ATM too, so don't think it can be disabled. Wait for devs reply.

Reputation will kill alt abuse, it's one of the common mechanics and I personally love it.
You can't place an alts near outpost and buy stuff or do some basic mission, etc.

Originally posted by HanTony:
Or to keep new players from quitting on first death we'll have starting funds or a grace period. Plenty of new players already die once and quit, or get raided once and quit.
We really need to wait and see, give it a solid field test. People always find a way round these things.

Prolly those players are not for SCUM. If we need to water down a beatiful game and make it so simple that reminds me a mobile game...well I'll quit SCUM for sure.
insettoinfetto Oct 31, 2022 @ 5:47pm 
Originally posted by marktkm:
Just saw this, and my initial reaction is that it doesn't really change anything. I like that they're moving away from using fame as an exchange item, but they're just replacing it with money.
Everyone's going to want a cash reserve in case they die. Cue more trader camping.

Yes for this reason I used that title, citing Money for Nothing....it seems the respawn will become free....more easy than now.

Originally posted by marktkm:
And honestly, given the choice between being stuck on a prison island dying on repeat only to respawn over and over...and just not paying them? Ha! I'm out of here, suckers!

Having said that, it's just a tease and a lot of the details aren't there. What happens if you don't have any money? Purely random spawn with the delay that you get now without fame? Have to wait and see.

+1 yep

Started this topic cause I love to compare opinions from here and twitter. Sometimes there is a big gap btween them.
insettoinfetto Oct 31, 2022 @ 5:48pm 
Originally posted by Cezar:
1000 is too low to respawn in the sector. You need to make it much more expensive or completely remove it!!!

+1 10k are still easy to make....2 hours, not more
insettoinfetto Oct 31, 2022 @ 5:57pm 
Originally posted by Linea:
One bunker run should give you about 40 respawns. So i am not quiet sure what the purpose of the permadeath is in the new respawn mechanic. It will never happen to players that play in a certain way. Why is it so important to have then? It does limit other playstyles like living in the wild and experience the survival side without going to the outpost and its shops. Its nothing drastic but you are forced to make one run every now and then to store some money. Cant see the benefit to take player freedom a bit away.

Yes many question, hope Tomislav will shed some light on it.
For sure 250/1000 are very cheap costs for respawning.

Originally posted by Linea:
Just so we can have more options how to play the game since the endless bunker runs get quiet boring.

This will change with NPC to me, if they will be a challenge. If they are cleaver but easy to kill like puppets, game won't change that much. NPC and the rest of the PvE (diseases, chemistry, electricty) will impact more even than missions IMHO.
insettoinfetto Oct 31, 2022 @ 6:03pm 
Originally posted by Nix:
The biggest problem i see with this, is that most server have a few big clans that will descend on towns and villages, loot EVERYTHING and then run to the trader to sell it all, before moving on to the next area to clean out.

Yes for this reason I wrote here many times, traders are nice, actual economy is not.
When you can farm the junk of a town and get a AK47 or rare resources to craft times, etc. it will never be balanced.

Traders should become what the name says, traders. So trading one item for another, adding some cash to balance the trading. So you can't farm toolkits or backpacks and get weapons.

So no more selling basic stuff to traders, money should come only from risky tasks.
No town looting to get the same stuff you got from a bunker run or a killbox.

Originally posted by Nix:
This leaves very little for the solo or small squad, in my opinion, the traders ruined this game, before you would just take what you needed and leave the rest, now places are picked clean to make money, game is not what it once was :(

Yes actual economy needs to be changed. It water down any mechanics, from metabolism to raiding.

Btw this game is still above any other and devs are cleaver and very responsive to community feedbacks. So I'm confident they will make it balanced and clean at the end.
insettoinfetto Oct 31, 2022 @ 6:13pm 
Originally posted by WorldUK:
Traders werent a bad addition to the game, they actually give more reason to go out and loot, or just sell the excess stuff you have aquired in your base. Also no one says you have to use one or any. Since launch of traders they have tweaked them in the correct direction in terms of items available to buy and prices. I expect they carry on, as they removed screwdrivers and lockpicks, they also should remove padlocks and locks themselves from the traders.

Yes, locks should go away. Traders should not sell high tier weapons too, granades, mines, or rare crafting items for making mines, etc.
The should not sell anything, they should trade! One weapon for another plus some cash.

I hope that most of these tradings will become missions to a specific place, so players are pushed to take some risk (pvp area, dangerous area, etc.) to get some rewards.

Originally posted by WorldUK:
Regarding cash for respawn, it will need testing out ect, as current system of famepoints wont work in the long run of keeping char skills as its getting very difficult to gain any fame once you have most skills medium, advanced. Prices need more adjusting, especially sell prices, as some things are pretty common (2h axe and sledgehammers), NVG-s as they sell for fairly high amounts of cash.

Yes that was the main reason as Tomislav said that on twitter.

Originally posted by WorldUK:
But it still wont resolve the problem, of having cash to respawn okay, but what about lockpicking, that will still be connected to FP use, and once you clear of FP then what? Cant lockpick at all... in way will work against very good lockpickers but they will just reroll and have 500fp in a few hrs...

Yes FP still be related to LP but cost for unsucceful attempt will change.
And FP gain/loss will change with 0.8.
A moderator of this forum has indicated that this post answers the original topic.
xKiCkx  [developer] Nov 2, 2022 @ 1:24am 
Originally posted by insettoinfetto:
We will see some changes in future for the respawn system....

https://twitter.com/dedaPong/status/1587061903435628545

Nice to know that a reputation mechanism will be used for traders!
This will kill ALTs abuse ;)

There are still some things that are not leaked so wait till it's released for full info. :)
Or the leak to reveal that as well :D
insettoinfetto Nov 2, 2022 @ 3:17am 
Originally posted by xKiCkx:
Originally posted by insettoinfetto:
We will see some changes in future for the respawn system....

https://twitter.com/dedaPong/status/1587061903435628545

Nice to know that a reputation mechanism will be used for traders!
This will kill ALTs abuse ;)

There are still some things that are not leaked so wait till it's released for full info. :)
Or the leak to reveal that as well :D

Relieve yourself from this unburden, share it here now! :D
xKiCkx  [developer] Nov 2, 2022 @ 3:23am 
Originally posted by insettoinfetto:
Originally posted by xKiCkx:

There are still some things that are not leaked so wait till it's released for full info. :)
Or the leak to reveal that as well :D

Relieve yourself from this unburden, share it here now! :D

I shall never tell you that there will be more than cash here!
< >
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Date Posted: Oct 31, 2022 @ 8:57am
Posts: 29