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When it comes to cheating though, I think people either just use cheats to take your locks right off, or just dont care about the locks and teleport right into your base. They can probably take stuff out of locked chests as well, I'm pretty sure they can do whatever they want actually.
That being said, after 7 thousand hours of game time, almost 100% on official servers, I would say something like that has only happened to me once or twice. I might be super lucky, sure - but before anyone says the usual "official servers are riddled with cheaters" - no they're not. There's just a lot of good players there. So whenever you here someone say that and advice you to go to private servers, 95% of the time its just salty players who've gotten ♥♥♥♥♥♥ by better players. Thats it. I've been called a cheat over 100 times on SCUM, but I've never cheated in my whole life, not even in monopoly when I was 5.
That's also something I'd like to add. People who cheat are some of the saddest, small penis, small brain, loser individuals on this planet. So if you read this and feel targeted, go get a life bro.
So to start I’m going to explain how I think the lock picking mini game works, that said I’m probably wrong, maybe there is a official explanation out there.
So a gold lock is like a pizza with a hundred slices. When you land your lock pick on the correct slice, the lock fully turns and opens. If you land your lock pick on the slices next to the correct slice, the lock will turn, but will eventually stop short of unlocking the lock. The closer you are to the correct slice, the more the lock will turn before stopping when you press F.
Whenever you press F and you are not on the correct slice, the lock pick takes damage when it hits resistance. So crafted picks have the least amount of health points, and red picks have the most health points. This is why you must lightly tap F when trying to find the correct slice while moving the pick or the pick will quickly break.
I’m guessing a macro user programs their F key to the shortest possible engagement time. Because of this they can hit F more than a player not using a macro before the lock pick breaks. This gives them more attempts to find that correct pizza slice.
The devs need to fix this, and if they can’t they should just remove the health points picks have and increase the number of slices of pizza a good lock is made up of.
Lock picking isn’t easy, bases don’t last because we have players quickly finding them from the air, too much fuel on the map, alts farming picking supplies, and players using macros.
The base building/raiding dynamic can’t be balanced unless these things are addressed first, and that’s all there is to it
official servers are absolutely riddled with cheaters, because there is a lot of cheating in pc gaming, so for you to discount that is strange. I was just watching someone in local say they are getting shot while in a locked cave base an hour ago...
That said, there are a lot of good players.
I do not need a picking tutorial I know how to pick.
I am just searching better methods to identify macro users.
Because they are still out there.
If you constantly take of advanced locks on the first try, you are a macro user.
No need to discuss that I would say.
And words are cheap, no offense. But it is always good to back up things with a video.
Not sure if that would even prove anything, but better than nothing.
Interesting would be a actual video of a macro user to have some comparions and to make it a tiny bit easier to identify somebody using them.
All the macro does is allow you to tap f more before the pick breaks, I don’t think it’s possible to identify who is using a macro
With enough data and some analysis you can identify almost everything.
Hey Famous... not having a dig here but you could just, you know... not raid that base while the player is offline? Maybe a thought? Just because you can doesnt mean you HAVE to. I think this is part of the bigger problem for me with this game: offline raiding. When you offline raid, its just a matter of time wether or not you'll get in. There's no way to really fail other than not having enough screwdrivers, and most people who raid knows how many they'll need to do whatever they're doing. There could of course be blockades that you have to force yourself through, but you'd know about that too most of the time, and plan for it. Either by using left click repeated actions or C4.
Another thing thing that makes offline raiding so predominat, is how the mechanics work while online raiding. Not only do you run the risk of stepping on a mine while under fire, being killed, losing a lot of hard to get raiding gear, not to mention the possibility of getting killed in general, players can both build, remove base elements, repair AND replace locks while they are being raided. Of course the majority of people are going to decrease the risk of online raiding and do offline raiding instead, the majority of the time.
This is the reason why I currently am playing Deadside of SCUM. Deadside has all these problems sorted. The only way to raid someone in Deadside is to kill a player on the map, who then has a 20% chance of dropping a raid token, which then will give you an hour to raid that person from the moment he dropped the token. Then, the only way to perform the raid is to use C4 which is then looted on the map, in various places. Which means that anyone can actually raid, its not gated behind lockpicking. This also means that offline raiding is not a thing. You only risk being raided while actually playing the game. Thats also a good thing for casual players as that means that as long as there's no active raid on their base, they can log off not having to worry that all their stuff is gone when they log in.
In addition to that, while someone has used a raid token against you, you cannot build, remove elements or do anything to your base. The only thing you can do is to defend it with your life. Which in most cases in SCUM you will not be allowed to, you'll just log in and your stuff is gone over night.
Deadside did all these things right from the beginning, and I've been trying to tell the SCUM devs about these things for years now, and nothing has happened. So Deadside it is for me, for the unforeseeable future.
Back to your post though.
I of course also do not like the suicide airdropping mechanic, however its been slightly mitigated by tied hands. But most people probably know how to mitigate that too. As for scouting with airplanes, thats something I personally really like.
And as for macroing, maybe you are right. I dont know. I just feel that if you're going to use a macro to do this, which you probably have to buy - why not just get a cheat and make it much easier for yourself, if you're that much of a bloody ♥♥♥♥♥♥♥♥?
No, its not strange that I say that, because I personally rarely encounter them. Of course, I have encountered my fair share of them, but as you say with PC gaming, its only natural, but also factor in that I have over 7000 hours only playing on officials. And I'd rather take that hit occationally, than play on private servers with bad admins and rules that I dont like, that make the game not being SCUM. Personally, I just wish the devs would focus more on admining their own servers to make them more secure for people to want to play there. Thats my dream with SCUM. In addition to what I said earlier.
And who's to say that guy who got killed in his base, the killer didnt have a line of sight? I dont know the details but like I said, I've been called a cheater over 100 times and I never cheat. There's just a lot of people out there who dont really know the game properly, or are just way too salty to even play such a game.
No offense taken man. I have been complaining on these forums for ever about how offline raiding needs to be fixed, so i just do what i think is holding this game back and talk about it on the forums. Also, most players who raid farm picking supplies with alts if they run low, so there is that, another thing that needs to be fixed.
Yeah i think scouting with planes is great, what i dont think is great is how trees dont conceal bases from the air like they should. Planes are so limited, they really benefit a few, and the majority feels the pain of not being able to conceal their base, great way to grow a player base.
His base was in a cave. No line of sight, there is constant cheating in this game. like most pc games.
He could also not be telling the truth, or twist the facts - which is also something that happens very, very, very often.
Something like this is probably the answer. I would be curious to see what the devs have in mind if not this.
The type of macro he's talking about is easily made by just about anyone who knows how to work their keyboard. It costs nothing to do and is nearly impossible to detect. This is why someone might choose this over purchasing a third party "teleport" hack or the like. I would say this though. This hardware macro approach isn't a instant win button. If the picker is garbage its not going to make them a super star. It simply enhances they're performance by making the errors more forgiving. So in the hands of someone who knows how to pick it makes them god like.
I loath to presume statistics without data so i won't here but based on just how easy it is to create one of these "tools" and how difficult it is to counter them i feel safe in assuming they are probably quite commonly used. So its not to suggest that most lock pickers use them but surely some number do and that number may be quite large.
As famous mentioned the picks have "health". This number is a fixed amount in each type of pick. So you can count the number of "tests" a picker gets before the break and infer from that the accuracy of their F key press timing. So for the kind of macro famous is talking about you would see 100% charge use in each respective pick type i.e. the pick never breaks until all attempts are made. No human can achieve this full stop, A machine is involved for sure.
Now the problem with this kind of data is you simply don't have it while in game. Basically the picker would have to have the ego to post something like that and even then it would require some member of the dev team to actually sit there and count all the fails the way i did. That is unlikely to happen.
Possibly they could create a kind of monitor in the game that detects "perfect" pick use but who knows. In any case that was the closest i got to any kind of ID on cheating.
On a side note, I've got somewhere in the market of 10k hours now and i know a lot of pickers. I can tell you that a handful of them 100% use this style of keyboard macro and do not consider it cheating. They argue that they would still be good at it without the macro but that it simply increases efficiency. I don't condone using them as i do see it as cheating but i would agree with them that its an enhancement to their already ample skill.
Its also important to keep in mind that there are full script software macros out there as well that can just auto pick. That is something that would be detectable by an anticheat program is it was tailored to look for it as that kind of macro would be accessing game files. That is a different kind of cheat altogether though and at that level you may as well get a cheat program that gives you god mode.