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But the vertical aggro when I'm out of their sight is something that should be fixed. Not only the outside puppets are annoying, but they make it extra hard to listen to puppets who are actually inside.
The thing with around is that only weapon sounds seem to work.
It's really annoying that puppets hear you through walls and what seems to me a further away distance when you rustle around in debris looking for useful stuff. Quite a few came from over 50m away more than once just from looking into a cardboard box.
Sound from vehicles don't become quieter over distance. As if the sound guy wasn't working on them.
The puppet sounds are quite ok, but they might need some more variation & creepiness.
They are still a "humans", with not much brain left and some rotting flesh ... so mostly they'll still growl and scream ...but maybe if they had occasionally random efforts to use "words" or "sentences" to add to the uncanny valley -effect.
And maybe some variations of "personality".
Now they all attack when they see you, some characters are fast but easy to kill, some are limping, some are slow but tough, but it's always the same, you know how to deal with every type.
What if some of them were bolder and more aggressive and dangerous, and some could even be scared away with shooting/explosives.
For example, the "heavy military" puppet would always be Very aggressive, but "skinny civilian" could either be aggressive, super aggressive, aggressive only when you get too close, or easily scared/hiding.
Technically speaking, puppets are humans that have died and are now controlled by BCU in their head which is basically keeping them alive.
While the BCU explanation makes sense some things don't make sense.
- The BCU is supposedly connected to the spinal cord controlling body movement, so a headshot being able to kill them doesn't make sense. If the purpose of a BCU is to keep a body alive how does it have the ability to create aggression?
- The only way to die in the game is be either maimed by an animal, shot or cut and die from bloodloss. If your body is damaged enough even a BCU won't help wouldn't it? No heartbeat ( full of holes f.e. ), no life. No blood no life. Is this one of those things where you just better shut off your brain and not think too much about it?
Yes, that is the reason to the similar "kill, kill, kill" behaviour, but, it would be interesting if they had some "brain matter" left, that makes them more ..."unique".
BCU keeps them alive, even makes them aggressive towards living beings, for the entertainment value of the show ...but if it perhaps would work best with military "ex-humans". who are used to obey orders, and not always with common "ex-people", who could sometimes act more unpredictably, or more "human".
Just a thought. I have no idea how difficult it would be to add some randomness to their behaviour, and make it actually work well. But still, it could be cool.
Also FFS give them a footsteps sound because I can't hear them running around for crying out loud.
The game is ofc still a WIP, so you can expect a lot of changes before the inevitable 1.0