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Omega Sirius Jul 28, 2022 @ 2:26am
Puppets Are Annoying OMG
Before you fully release the game, PLEASE change the sound designs of the puppets!
They are soooooo annoying! They sound more annoying than scary!
When I'm inside a bunker, puppets outside still get aggro on me! And they make the same repetitive noises too!
Change their sound design! Make them sound more creepy! They don't have to be loud, but I do think they should give a more creepy vibe! I mean it makes me wish I could mute them! that's how annoying they sound!
They don't need to be loud to be scary! Just look at the Halloween and Friday The 13th movies. Those serial killers like Michael Myers never speak a word, yet they're scary!


Please devs, make some rework for the puppet sound design!
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Showing 1-15 of 28 comments
Shift Jul 28, 2022 @ 4:07am 
I don't mind that much the sound of puppets, even tho I think they can be done better.

But the vertical aggro when I'm out of their sight is something that should be fixed. Not only the outside puppets are annoying, but they make it extra hard to listen to puppets who are actually inside.
Andi Jul 28, 2022 @ 4:16am 
I don't really mind the sounds they make. I just find puppet sound still an issue in general. Especially using a headset. Hard to figure out is it above, below, inside, outside and how far away. And 180 degrees, directly behind you, it's dead silent. I mean literally.
Genpredator Jul 28, 2022 @ 4:39am 
They're just singing the song of their people! Embrace the eardrum tickling (accompanied by a very light case of tinnitus).
xKiCkx  [developer] Jul 28, 2022 @ 5:15am 
Hey there OP, thank you for your feedback.
Enforcer Jul 28, 2022 @ 6:47am 
Originally posted by Andi:
I don't really mind the sounds they make. I just find puppet sound still an issue in general. Especially using a headset. Hard to figure out is it above, below, inside, outside and how far away. And 180 degrees, directly behind you, it's dead silent. I mean literally.

The thing with around is that only weapon sounds seem to work.
It's really annoying that puppets hear you through walls and what seems to me a further away distance when you rustle around in debris looking for useful stuff. Quite a few came from over 50m away more than once just from looking into a cardboard box.
Sound from vehicles don't become quieter over distance. As if the sound guy wasn't working on them.
AzzurF Jul 28, 2022 @ 9:10am 
Yes please!
The puppet sounds are quite ok, but they might need some more variation & creepiness.
They are still a "humans", with not much brain left and some rotting flesh ... so mostly they'll still growl and scream ...but maybe if they had occasionally random efforts to use "words" or "sentences" to add to the uncanny valley -effect.

And maybe some variations of "personality".
Now they all attack when they see you, some characters are fast but easy to kill, some are limping, some are slow but tough, but it's always the same, you know how to deal with every type.
What if some of them were bolder and more aggressive and dangerous, and some could even be scared away with shooting/explosives.
For example, the "heavy military" puppet would always be Very aggressive, but "skinny civilian" could either be aggressive, super aggressive, aggressive only when you get too close, or easily scared/hiding.
Sr. Morajsakom Jul 28, 2022 @ 9:41am 
Some of them could even be completely silent/sneaky. Player could hear that something is approaching fast in the dark, not sure if a player or an animal, make the situation feel uncertain, some excitement right there.
Mind_of_Harris Jul 28, 2022 @ 3:53pm 
I feel they need a makeover or overhauled. They are not scary, they're annoying and very predictable. Seems like in all the PVP /PVE open world zombie games (not the silly horde games) they get very little attention and or... various updates.
xKiCkx  [developer] Jul 28, 2022 @ 11:25pm 
Originally posted by AzzurF:
Yes please!
The puppet sounds are quite ok, but they might need some more variation & creepiness.
They are still a "humans", with not much brain left and some rotting flesh ... so mostly they'll still growl and scream ...but maybe if they had occasionally random efforts to use "words" or "sentences" to add to the uncanny valley -effect.

And maybe some variations of "personality".
Now they all attack when they see you, some characters are fast but easy to kill, some are limping, some are slow but tough, but it's always the same, you know how to deal with every type.
What if some of them were bolder and more aggressive and dangerous, and some could even be scared away with shooting/explosives.
For example, the "heavy military" puppet would always be Very aggressive, but "skinny civilian" could either be aggressive, super aggressive, aggressive only when you get too close, or easily scared/hiding.

Technically speaking, puppets are humans that have died and are now controlled by BCU in their head which is basically keeping them alive.
Dribs Jul 29, 2022 @ 2:18am 
personally, I think bunkers should be sound proof. You should hear pretty much nothing from outside and vice versa.
Enforcer Jul 29, 2022 @ 2:23am 
Originally posted by xKiCkx:
Originally posted by AzzurF:
Yes please!
The puppet sounds are quite ok, but they might need some more variation & creepiness.
They are still a "humans", with not much brain left and some rotting flesh ... so mostly they'll still growl and scream ...but maybe if they had occasionally random efforts to use "words" or "sentences" to add to the uncanny valley -effect.

And maybe some variations of "personality".
Now they all attack when they see you, some characters are fast but easy to kill, some are limping, some are slow but tough, but it's always the same, you know how to deal with every type.
What if some of them were bolder and more aggressive and dangerous, and some could even be scared away with shooting/explosives.
For example, the "heavy military" puppet would always be Very aggressive, but "skinny civilian" could either be aggressive, super aggressive, aggressive only when you get too close, or easily scared/hiding.

Technically speaking, puppets are humans that have died and are now controlled by BCU in their head which is basically keeping them alive.

While the BCU explanation makes sense some things don't make sense.
- The BCU is supposedly connected to the spinal cord controlling body movement, so a headshot being able to kill them doesn't make sense. If the purpose of a BCU is to keep a body alive how does it have the ability to create aggression?
- The only way to die in the game is be either maimed by an animal, shot or cut and die from bloodloss. If your body is damaged enough even a BCU won't help wouldn't it? No heartbeat ( full of holes f.e. ), no life. No blood no life. Is this one of those things where you just better shut off your brain and not think too much about it?
AzzurF Jul 29, 2022 @ 6:44am 
Originally posted by xKiCkx:
Technically speaking, puppets are humans that have died and are now controlled by BCU in their head which is basically keeping them alive.

Yes, that is the reason to the similar "kill, kill, kill" behaviour, but, it would be interesting if they had some "brain matter" left, that makes them more ..."unique".
BCU keeps them alive, even makes them aggressive towards living beings, for the entertainment value of the show ...but if it perhaps would work best with military "ex-humans". who are used to obey orders, and not always with common "ex-people", who could sometimes act more unpredictably, or more "human".

Just a thought. I have no idea how difficult it would be to add some randomness to their behaviour, and make it actually work well. But still, it could be cool.
Sr. Morajsakom Jul 29, 2022 @ 7:19am 
Maybe the upcoming creatures will take the part of providing a challenge that feels more intelligent. PVE side in the game really needs more content.
Max's.Will.It Jul 29, 2022 @ 1:04pm 
Originally posted by xKiCkx:
Hey there OP, thank you for your feedback.

Also FFS give them a footsteps sound because I can't hear them running around for crying out loud.
DariusGOD2007  [developer] Jul 29, 2022 @ 2:54pm 
Hey everyone, thank you all for you feedback. Definitely some very good suggestions here.
The game is ofc still a WIP, so you can expect a lot of changes before the inevitable 1.0
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Date Posted: Jul 28, 2022 @ 2:26am
Posts: 28