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Our human body simulation (or as we call it metabolism sym) will dynamically adjust your character's weight as you play the game, so you will be able to lose or gain your weight (both fat or muscle mass). It will depend on your calorie consumption , basal metabolic rate and activity. It is most likely that majority of players will lose weight because, at least until they make/find enough food to sustain them for a longer time.
As for the character selection process 3,3,3,3 means your character is average in everything. From these attribute points you can build up your character to reach all 5,5,5,5. It will not be easy, but much easier than to build up from 1 to 5. Now if you want to create a "shortcut" by boosting some attribute at the start of the game, then you are choosing specialization, meaning that you will have to take bad with a good. If you add point more to (for example) strength then you will also have to reduce one of other attributes by 1 point.
So now we come to the question why to choose a fat guy instead of a skinny guy. The most obvious reason it because he/she is fat. Yes that character will not be able to do thing as fast as skinny character but it will carry enough fat to make him live much longer without the food. Eventually, he will become skinny too by burning all his fat, while skinny guy will probably die from hunger in the meantime.
Now why not picking up the muscle guy with low body fat percentage. He is strong, not too fast but can carry a lot and can deliver nice amount of damage with punch/kick. Problem with huge muscles is that they burn many calories and if you want to keep the same condition you will have to eat a lot, especially protein and carbs.. that will not be easy, and if you don't do that you will start losing muscle mass.
so there isn't a perfect choice to make, by going to extremes there will be some benefits, but there will be a drawbacks also. maybe the safest way is to go with an avg. person. but it will be up to you to choose whatever you think is the best.
Also to give fat people a little bonus, we plan to give them a bit more fame points for performing the same task, because fat people are fun to watch and audience likes them. Fame points are still WIP and probably will be added later after the release though.
For example: If the average person burned 3000 calories in a day. How long will it take to burn that much in SCUM?
The next video will show how human body simulation works in SCUM. You should expect it out in a few weeks from now.
Most likely you won't be able to see the change with a naked eye. The best way would be to take a pictures each day you play the game. Also there will be stats that shows how your character's attributes are chaining in time. There you will be able to "observe" what is going on to the character in the real-time. All these data are gathered by you BCU (body control unit implant) and rendered as UI when you call that option. Right now all metabolism stats will be shown, but at one time during EA we will reduce that menu to show only basic stuff. Only Programming skill will allow you to hack into you BCU and make everything visible, but programming we be added later during EA, so that's why we left it all to be visible.
Burning calories is something that is monitored on the server so all these stats that you will see in the Metabolism section are being downloaded each few seconds. If we left it on the client it would be much faster but cheaters would be able to change it and nobody wants that.
I'm saying this because you will experience delayed update rate, it's not much but it's noticeable at things that are changing fast (like a pulse).
As for the burning calories, well it depends on your character metabolism, but if you burn 3000 calories in one day than it depends on how day is long and for now we have day/night cycle set up to be around 6 hours with 2/3 of that time is a daytime. At any given moment you will be able to see current calorie consumption (BMR and activity), calorie intake (protein, fat, carbs, alcohol, fiber, etc.. intakes). The game also support things like digestion that can be influenced by diseases, even glycemic index of the food. You will see, it's a bit complicated and majority of players will not have to use it at all, but some of you might do experiments with body transformations.
You can manually adjust the points whilst making the character so that isn't true.