SCUM
Antibiotics - Q&A
Some question to community and devs.

Taking more than 1 pills seems to raise the immune system up to a max but does not make the "healing" process faster, right?
So taking more than 1 is just to raise the immune system above infection/germs value, so the infection will start to decrease. As soon as the Immune+Disinfectant is > Germs / Infections there is no need to take more antibiotics right?

There is no way to stop a infected wound (germs) apart using antibiotics, right?
Cause using absinthe or alchool just raise the disinfectant up to 25% while infection is usually is above 30%. And this for C1. A C2 is above 40%

Is there any food that raise immune system?
Like plants or roots that do the same effects of pills?
Like a sort of "improvised antibiotics" crafted from the environment by powdering it or making a infusion/decocticons. Is this planned?

In the past we had aloe for treating wounds. Will you bring it back or similar things? Something that disinfect and cicatrize a wound.

It seems that we depend on antibiotics for infections. As those pills usually degrade quite fast and are not so common, we need to stop to outpot quite usually to get some.
Is this planned or you will change the degradation of those pills so we can put few aside?
Or maybe make them more common, even with lower charges.

Thanks!
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Showing 1-8 of 8 comments
smokey57 Aug 24, 2022 @ 3:19pm 
As always, best defense against infections is a healthy immune system to start with, meaning a decent amount of stat points in Constitution.
insettoinfetto Aug 24, 2022 @ 4:17pm 
Originally posted by smokey57:
As always, best defense against infections is a healthy immune system to start with, meaning a decent amount of stat points in Constitution.

Started with 3 in Con and raised to 3.5.
No sickness or other condition when I started to test infections.
Around 70% food and 100% water.
smokey57 Aug 24, 2022 @ 5:01pm 
Yup. Live a good life, suffer less.
Makeithappen Aug 24, 2022 @ 5:25pm 
Originally posted by insettoinfetto:
Originally posted by smokey57:
As always, best defense against infections is a healthy immune system to start with, meaning a decent amount of stat points in Constitution.

Started with 3 in Con and raised to 3.5.
No sickness or other condition when I started to test infections.
Around 70% food and 100% water.

Oh does having high food and water help with lowering the risk of infections?
smokey57 Aug 24, 2022 @ 7:03pm 
Originally posted by Booker:
Originally posted by insettoinfetto:

Started with 3 in Con and raised to 3.5.
No sickness or other condition when I started to test infections.
Around 70% food and 100% water.

Oh does having high food and water help with lowering the risk of infections?

It's more like being in a starving and dehydrated thirsty state will make you less resistant and heal slower.
insettoinfetto Aug 25, 2022 @ 12:53am 
Any information or answer about my questions?
Anyone have made some testings?
Squash Aug 25, 2022 @ 4:05am 
Originally posted by Insettoinfetto:
Taking more than 1 pills seems to raise the immune system up to a max but does not make the "healing" process faster, right?

From my testing yes.

Originally posted by Insettoinfetto:
So taking more than 1 is just to raise the immune system above infection/germs value, so the infection will start to decrease. As soon as the Immune+Disinfectant is > Germs / Infections there is no need to take more antibiotics right?

Correct from what I see.

Originally posted by Insettoinfetto:
There is no way to stop a infected wound (germs) apart using antibiotics, right?
Cause using absinthe or alchool just raise the disinfectant up to 25% while infection is usually is above 30%. And this for C1. A C2 is above 40%

As you stated the absinthe/alcohol when applied directly or with cloth to make disinfected bandages prevents further infection but once in the state of Germs, anti-biotics seem only way to combat that stage of the infection.

Originally posted by Insettoinfetto:
Is there any food that raise immune system?
Like plants or roots that do the same effects of pills?
Like a sort of "improvised antibiotics" crafted from the environment by powdering it or making a infusion/decocticons. Is this planned?

This would be great. I wonder if this will come later after farming is implemented.

Originally posted by Insettoinfetto:
In the past we had aloe for treating wounds. Will you bring it back or similar things? Something that disinfect and cicatrize a wound.

It seems that we depend on antibiotics for infections. As those pills usually degrade quite fast and are not so common, we need to stop to outpot quite usually to get some.
Is this planned or you will change the degradation of those pills so we can put few aside?
Or maybe make them more common, even with lower charges.

I too miss the aloe vera, hopefully that will come back. I wonder if it was remove for work on the farming update?
+1 hope they adjust the antibiotic degrade timer. For my own server I don't mind going to the trader to stock up, i usually combat the wounds before they get to the germ stage but handy to have. But I get it for those who don't visit trader much. I'm sure these will be adjusted as time goes on. (although i have metabolism on 7.84 speed because i'm a nut case I love the challenge:-))
insettoinfetto Aug 25, 2022 @ 9:17am 
Originally posted by Squash:
+1 hope they adjust the antibiotic degrade timer. For my own server I don't mind going to the trader to stock up, i usually combat the wounds before they get to the germ stage but handy to have. But I get it for those who don't visit trader much. I'm sure these will be adjusted as time goes on. (although i have metabolism on 7.84 speed because i'm a nut case I love the challenge:-))

Many thanks for the above reply!

Yes you're right and that is what I don't like. When traders were added, devs reduced chance of finding stuff around, even medicine. So you probably don't have some with you or on your saved loot.

Btw in a survival game my first thought is about doing it on my own!
And not keep going to traders to ask help for every problem I got. :D

A new players may look for antibiotics in towns, like the pharmacy, bathroms, and then in all buildings. And usually he won't find anything there as the loot is reduced.
He may feels the game is broken, as he will open so many empty containers.
This is something to keep in mind devs, as when the clock ticks, new players get confused and frustrated.

A new player, that don't know too much about infections, we probably don't care too much about it. But when the infection has raised above a certain level, he must use antibiotics to survive. And he need to take antibiotics until the infection is gone, so around 4-5 pills.
And to help antibiotics you need to disinfect wounds too, usually 2-3 charges of absinthe or alchool for C1 wound.
Doing my tests, with dirty clothing, using disinfected bandages and using alchool to disinfected wounds, I reached 11 C1 infections when I started to take antibiotics. Around 22-33 charges or 3 bottle of disinfectant. Too much to me.

So if you got infected and don't treat it soon, you will depend on your belongigns or traders for antibiotics and disinfectant. There is NO OTHER WAY!
You can't rely on luck to find them cause you need at least 1 blister of antibiotics and 2-3 bottle of disinfectant. So if you don't your saved loot near, you must go to a outpost.

And new player probably don't know that, so he die.
Best way to learn SCUM btw :D
Last edited by insettoinfetto; Aug 25, 2022 @ 9:22am
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Date Posted: Aug 24, 2022 @ 3:01pm
Posts: 8