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Welcome to the club. A while back I spent a months+ building and grinding 10hrs/day one day went to bed came back and everything was gone.
Building any type of base in a PvP game is now useless unless you have no lifers living there and killing anything orange that moves on the island. But hey that's scum now.
There's an easy fix where they can put protection timers on flags. The Scum game theory is seriously flawed unless you play on 20X loot servers ect... and just play an Escape from Tarkov type of gameplay and bury your loot at the end of the day. Scumbags have adapted but the game just hasn't evolved for conducive enjoyable gameplay the way that it should have. But that's just my humble opinion.
On populated PvP servers now just going or leaving an outpost means near certain death.
I love the game, just don't like the game theory it's become.
I love SCUM too, I didn't abandon the game, I just got tired and I want to take some time to see what happens, wait for the next updates.
This problem with the bases, regardless of the PVP or PVE server, whatever, break-ins will happen easily, just a small group or just one with a trail backpack loaded with Lockpit and very good at locks, but I'm not here to talk only about locks but to know how they managed to invade an "Isolated/Sealed" base by a wall?
How did I isolate my base with a wall, pass a wall in front of the base entrance gate, preventing any access and they managed to enter, how? I don't believe it was parachuting using a plane, I find it hard to believe, let alone someone respawn and parachuted inside, the chances of that happening and you being able to land inside a base are minimal, almost impossible, remembering that this happened three times this week. A sealed base, isolated with a wall, without access to the entrance door and so they entered, there is some flaw that they exploited or there is a hacker teleporting, there is no other justification.
The game would have been a lot better if the devs stayed with the original game plan. That had no base building. Only fortifying and defending existing buildings and houses in the game.
The bases used by players etc were meant to be the static buildings/towns throughout the map. It was meant to be about fortifying those with advanced fortification methods etc, like various traps and other upgradable methods.
Just imagine how many different defence tools there could be in game if the devs time wasn't wasted on the current crappy base building that's in the game now?
I bet server performance would be a lot better also.
I'm a solo player and I build in remote areas or islands. Check out RayKit's video on preventing parachuting raiders. Also lock protection. Three gold locks only do so much if you don't have any protection for it. Layered walls, upgraded walls, move to a different location after getting raided because you're getting set back in terms of supplies and raiders are increasing their resources for raiding.
Improvise. Adapt. Overcome. IAO.
Now, my suggestion would be, at least for the lock picking, to have 2 different types of locking, internal and external... if you locked your base from the outside, meaning you're probably out then people would be able to pick the locks from outside but if locked from the inside only possible to pick the lock from there. It's not a polished idea yet since it would tricky to recognize where the door has been locked from and that could possibly be exploited in pro of the defender also, if a friend locks from the inside while your outside, would that mean you can't get in? Anyway, it is an idea and could be looked at.
I just feel like Lockpicking is a very cheap way to get into bases... As Rocha said you work your ass into crafting locks and protection for someone to just pick them in seconds... and many times people do that by using some macros or hacks... I know there will always be those hackers but the lockpicking system the way it is, is just making their lives easier. Plus it's very difficult to prove/detect a person is using those macros/hacks. (Just to add to this I saw a guy lockpicking my base and going throug 3 adv locks with 2 adv protection in less than 10 sec... he was getting shocked twice every sec... like uhh... uhhh... uhhh... and then my base was wide open...)
On the other hand, I am happy with the changes regarding structure damage... not easy to go through base walls/structures without a lot of effort...
yeah the devs have clearly lost their way again and have done for a at lest the last 2 updates.
it was looking promising when they finally added a new character ability but it stopped shortly after. the problem with games development is many developers think by adding new content equals progress but it's delusional adding content dose not nesscerarly mean progress much like riding an exercise bike yeah technically you might cycle 20 miles but you didn't physically move or make any forward progress.
I forsee a lot of long term EA issues were having now still being present come 1.0 and beyoned I hope I'm wrong but in most caes that's rare
hi what you and other base builder players have finally got to realize and accept is Base Building is no where near complete is (has always been wide open to exploitation and abuse) and is Not fit for purpose yet in this still early stage. they just recently added concreate/re-enforced walls bearing in mind explosives were in month's before concreate walls they still have yet to develop base defences too so have to mess around with base damage in order to try give folk like you some form of base building.
base building from its 1st literation to present is a complete waste of time other than a bit of fun there has never been and wont be any secruity untill more base elements and defences are put in.
basicly Don't bother with base building at the moment it's a complete waste of time in a Multiplayer enviroment and Yopu will get raided n lose everything not just once but many times over. if peopel cannot handle this then don't bother with base building and wait till the devs have implemented more base elemetns and defences which will most likely come with the electricty update possiable 0.8 or shortly after.
once elctricty comes in appropiate and better base defences will follow shortly afterwards and the secuirty folk have been seeking all this time will start to filter in by then "mark my words" im not a developer not getting inside info from the developers but just able to forsee the obvious path of progress
Yes ! But the problem is that my base was invaded without any walls having been destroyed, my base is isolated and in an area that I never find anyone, not even in the safe zone, I rarely see anyone, and it is on the edge of the beach that hardly, almost impossible for someone to respawn and fall into it with a parachute, and plane? It would also be very difficult.
As I said above, I rarely see anyone, close to my base there is an airport and I always go there to get parachutes and aircraft repair boxes to sell at the trader and never I see someone. But the next day, my base is invaded again, I'm worried about which way they are entering, before leaving the game I isolate the base with walls and block access to the gate.
I'll wait for what happens, some update, I don't know, I really want to play again, but nothing base, base only after some change.
Lockpickable locks are just inadequate way of protecting the base, and it will never be balanced. Please devs, don't try to reinvent the wheel and just give us code locks like other games. It even has a perforamnce advantage. People won't have to spam dozens of doors one after another with dozens of locks = less redundant objects in bases = less strain on the server.
There is no base location too remote to find and someone with the patience needed will keep trying to drop in until they do. I'm not making a judgement about whether this is good or bad I'm just saying that you should keep in mind this game runs 24/7 and some players (myself included) have thousands of hours in the game and there simply is no place SO remote we wouldn't find it.