SCUM
ServerSetting.ini discusion
ServerSettings.ini (C:\Users\***\AppData\Local\SCUM\Saved\Config\WindowsNoEditor) looks like this atm:
(if it does not look like this delete WindowsNoEditor folder and start game again)

[SCUM] MaxAllowedAnimalsInWorld=40 MaxAllowedBirdsInworld=15 MaxAllowedZombiesInWorld=64 MaxAllowedWildPawnsInWorld=64 MaxAllowedExteriorPawnsInWorld=64 MaxAllowedInteriorPawnsInWorld=64 MaxAllowedSentriesInWorld=-1 ExteriorPawnAmountModifier=1.0 InteriorPawnAmountModifier=1.0 WildPawnAmountModifier=1.0 ExteriorPawnSpawningCheckTimeInSeconds=0.0 InteriorPawnSpawningCheckTimeInSeconds=0.0 WildPawnSpawningCheckTimeInSeconds=300.0 ExteriorPawnSpawningProbability=50.0 InteriorPawnSpawningProbability=30.0 ExteriorSpawnerGroupCooldownTime=1800.0 InteriorSpawnerGroupCooldownTime=900.0 AllowSectorRespawn=1 AllowShelterRespawn=1 AllowSquadmateRespawn=1 LockProtectionDamageMultiplier=1.0 [SCUM.Weather] StartTimeOfDay=8.0 TimeOfDaySpeed=3.84 NighttimeDarkness=0.0 SunriseTime=6.0 SunsetTime=21.0 [SCUM.RespawnSettings] RandomLocationPrice=25 SectorLocationPrice=50 ShelterLocationPrice=75 SquadLocationPrice=100 RandomInitialTime=0 SectorInitialTime=0 ShelterInitialTime=0 SquadInitialTime=0 RandomCooldownTime=0 SectorCooldownTime=0 ShelterCooldownTime=0 SquadCooldownTime=0 RandomCooldownResetMultiplier=0 SectorCooldownResetMultiplier=0 ShelterCooldownResetMultiplier=0 SquadCooldownResetMultiplier=0 CommitSuicideInitialTime=0 CommitSuicideCooldownTime=60 CommitSuicideCooldownResetMultiplier=1.25 [SCUM.ItemSpawning] SpawnerProbabilityMultiplier=1 ExamineSpawnerProbabilityMultiplier=1 ExamineSpawnerExpirationTimeMultiplier=1 SpawnerGroupsExpirationTimeInMinutesMultiplier=1 [SCUM.WorldEvents] TimeBetweenEventsMin=30 TimeBetweenEventsMax=240 CargoDropFallDelay=60.0 CargoDropFallDuration=60.0 CargoDropSelfDestructTime=1200.0 [SCUM.Sentries] SentryDamageMultiplier=1 [SCUM.Zombies] ZombieDamageMultiplier=1 [SCUM.BaseBuilding] UseMapBasedBuildingRestriction=1 [SCUM.Vehicles] FuelDrainFromEngineMultiplier=1 BatteryDrainFromEngineMultiplier=1 BatteryDrainFromDevicesMultiplier=1 BatteryDrainFromInactivityMultiplier=1 BatteryChargeWithAlternatorMultiplier=1 BatteryChargeWithDynamoMultiplier=1 VehicleSpawnGroup.PickupTruck.Max=16 VehicleSpawnGroup.Quad.Max=12 VehicleSpawnGroup.SUV.Max=16 VehicleSpawnGroup.Tractor.Max=12 VehicleSpawnGroup.Wheelbarrow.Max=20 MaxNumberOfDaysVehicleInactivity=10.0 [SCUM.KillBox] ElectricalDoorUnlockFailureAssistanceBonus=0.25 GoldLockZapperDamageModifier=1.0 [SCUM.SafeZones]
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Showing 61-64 of 64 comments
marktkm Aug 25, 2021 @ 10:20pm 
Originally posted by SlothnessMonster:
Another quick question how do I reduce water consumption rate do lower the Body simulation speed?

Thee is a setting for MP servers, but I don't know if it's been added to the SP settings yet. I just deleted my ServerSettings.ini, so I'll see the next time I'm on. (It doesn't update automatically all the time, so deleting it causes the game to download a new copy with any settings you're missing. If you do have it in yours, here's the patch notes for it:

"Added a new server setting:

[SCUM.Prisoner]
BodySimulationSpeed=3.84

This setting will separate the actual Metabolism simulation time from the world time. So in cases of servers that run faster day and night cycles the Metabolism simulation can now be set to follow the world time or run slower. Default value is 3.84."

Originally posted by SlothnessMonster:
and is anyone able to explain the water & gasoline settings please? are they to adjust the frequency of which u find them?

[SCUM.GameResourceType.Water]
PeriodicReplenishment.InitialAmountMultiplier=1 <-How much they have immediately.
PeriodicReplenishment.MaxAmountMultiplier=1 <-Max they can have when full.
PeriodicReplenishment.ReplenishIntervalMultiplier=1 <-How often the amount increases.
PeriodicReplenishment.ReplenishAmountMultiplier=1 <-How much it increases.

These are for wells that fill over time (base building wells and I think springs). They have an initial amount that will be in them immediately, a maximum amount they can hold, and an amount that they fill by at a certain time frequency. The game has base numbers for these, and these multipliers will increase or decrease the amounts/times.

For example, the maximum amount a base building well can hold is currently 5 liters. If you change the PeriodicReplenishment.MaxAmountMultiplier to 2 they will be able to hold 10 liters. Change it to .5 and it will only hold a maximum of 2.5 liters.

ProximityReplenishment.ReplenishChanceMultiplier=1 <-% odds there is any water (25%)
ProximityReplenishment.ReplenishAmountMultiplier=1 <-How much it has (random)
ProximityReplenishment.ReplenishTimeoutMultiplier=1 <-How long before it will reset

These are for world wells (the blue pump type, the covered concrete type, etc.). They have a 25% chance of having water in them when you get within a certain radius of them, the amount will be random and is also limited to 5 liters. If you move far enough away from them for 1 hour the well will be reset and you can approach it again to see if it has water and it will do it's RNG check again. The multipliers work the same as the ones for the base built wells.

The gas ones are the same as the water ones.

Originally posted by SlothnessMonster:
Thank you again for any replies loving the game atm

You're welcome!
Last edited by marktkm; Aug 25, 2021 @ 10:23pm
Dyerektor (Banned) Aug 25, 2021 @ 11:05pm 
Hi Id like to see Daylight setting and Night setting have separate settings which would work together in a 24 time setting.

for example if you set your day light hours to be 16 hours you can only have max 8 hours darkness

Hours of daylight 16

Hours of Darkness 8

or

Hours of daylight 23.5

Hours of Darkness 0.5

again

Hours of daylight 24

Hours of Darkness 0

this would be no night time setting.

speed time of day would work out a lot better too.
Last edited by Dyerektor; Aug 25, 2021 @ 11:07pm
xKiCkx  [developer] Aug 25, 2021 @ 11:23pm 
Originally posted by Dyerektor:
Hi Id like to see Daylight setting and Night setting have separate settings which would work together in a 24 time setting.

for example if you set your day light hours to be 16 hours you can only have max 8 hours darkness

Hours of daylight 16

Hours of Darkness 8

or

Hours of daylight 23.5

Hours of Darkness 0.5

again

Hours of daylight 24

Hours of Darkness 0

this would be no night time setting.

speed time of day would work out a lot better too.

You can already set when the sun rises and when it goes down, you can essentially set it so you have only 30 minutes of in-game time of night.
SlothnessMonster Aug 26, 2021 @ 4:43pm 
Originally posted by marktkm:
Originally posted by SlothnessMonster:
Another quick question how do I reduce water consumption rate do lower the Body simulation speed?

Thee is a setting for MP servers, but I don't know if it's been added to the SP settings yet. I just deleted my ServerSettings.ini, so I'll see the next time I'm on. (It doesn't update automatically all the time, so deleting it causes the game to download a new copy with any settings you're missing. If you do have it in yours, here's the patch notes for it:

"Added a new server setting:

[SCUM.Prisoner]
BodySimulationSpeed=3.84

This setting will separate the actual Metabolism simulation time from the world time. So in cases of servers that run faster day and night cycles the Metabolism simulation can now be set to follow the world time or run slower. Default value is 3.84."

Originally posted by SlothnessMonster:
and is anyone able to explain the water & gasoline settings please? are they to adjust the frequency of which u find them?

[SCUM.GameResourceType.Water]
PeriodicReplenishment.InitialAmountMultiplier=1 <-How much they have immediately.
PeriodicReplenishment.MaxAmountMultiplier=1 <-Max they can have when full.
PeriodicReplenishment.ReplenishIntervalMultiplier=1 <-How often the amount increases.
PeriodicReplenishment.ReplenishAmountMultiplier=1 <-How much it increases.

These are for wells that fill over time (base building wells and I think springs). They have an initial amount that will be in them immediately, a maximum amount they can hold, and an amount that they fill by at a certain time frequency. The game has base numbers for these, and these multipliers will increase or decrease the amounts/times.

For example, the maximum amount a base building well can hold is currently 5 liters. If you change the PeriodicReplenishment.MaxAmountMultiplier to 2 they will be able to hold 10 liters. Change it to .5 and it will only hold a maximum of 2.5 liters.

ProximityReplenishment.ReplenishChanceMultiplier=1 <-% odds there is any water (25%)
ProximityReplenishment.ReplenishAmountMultiplier=1 <-How much it has (random)
ProximityReplenishment.ReplenishTimeoutMultiplier=1 <-How long before it will reset

These are for world wells (the blue pump type, the covered concrete type, etc.). They have a 25% chance of having water in them when you get within a certain radius of them, the amount will be random and is also limited to 5 liters. If you move far enough away from them for 1 hour the well will be reset and you can approach it again to see if it has water and it will do it's RNG check again. The multipliers work the same as the ones for the base built wells.

The gas ones are the same as the water ones.

Originally posted by SlothnessMonster:
Thank you again for any replies loving the game atm

You're welcome!


Awesome and very well explained thank you
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Date Posted: Apr 23, 2021 @ 10:39pm
Posts: 64