SCUM

SCUM

Ver estatísticas:
Red River (Banido(a)) 3/jun./2021 às 8:24
bullet physics
Escrito originalmente por Deda Stojko:
Hi... as Necto has stated ballistics in SCUM are as real as is gets in simulations. We had this discussion already when Rifle and Sniping skills video has been released. Two things were not included in bullet physics ( and we plan to add them eventually). The first one is rotation of Earth and the second one is influence of wind barriers. Both are pretty plain to add, we simply forgot about them. :) During EA we will add terminal velocity physics also, right now that is not so important but later it will be a cool thing to have it.
I'm curious when bullets will have any kind of stopping power and interrupt melee attacks and other movements.
< >
Exibindo comentários 1622 de 22
smokey57 4/jun./2021 às 12:04 
Escrito originalmente por Red River:
Escrito originalmente por xKiCkx:

Thehnicly speaking they are already dead and controlled by their BCU so they should not feel any pain.
my bare fists seem to have more impact than bullets and can even KD [knock down]
they do grunt when being hit so they definitely feel something.
but bullets should also have impact affect on them just like my bare fists do...

Mhmm. It's inconsistent. Trust me, if hitting one with a fist or a melee weapon can knock it down, a shotgun blast to the sternum at close range is definitely going to do the same thing, pain or no pain. Since those reaction animations are already there for boxing/melee, i see no reason why they couldn't be implemented for reaction to gunfire, as well. Not on every bullet strike, but at least on a random percentage of hits. My guess is that the only two 'hitzones' on puppets now, are the head, and 'rest of the body'. Be nice if they eventually had hitzones for all body parts, so legs could be affected when damaged enough (limping, unable to run, etc), and hits to the torso would be more serious to their lifebar than limb hits, and more likely to stagger them when running.

Yeah, i know, probably all wishful thinking.
Última edição por smokey57; 4/jun./2021 às 12:12
Attack Chicken 4/jun./2021 às 12:23 
Even if they don't feel pain, muscle damage or a major bone break in an arm or leg should still reduce it's mobility with that appendage.
Última edição por Attack Chicken; 4/jun./2021 às 12:23
smokey57 4/jun./2021 às 13:09 
Escrito originalmente por Attack Chicken:
Even if they don't feel pain, muscle damage or a major bone break in an arm or leg should still reduce it's mobility with that appendage.

/nods in agreement with this obvious bit of wisdom
Red River (Banido(a)) 5/jun./2021 às 10:51 
there's never been a dev discussion about this but I think it's a core part of any gun combat dynamic that needs to be finished to give it a more authentic feel.
right now it feels like I'm shooting paintballs at my targets but once they are down physics kick in somehow...
Siamese 5/jun./2021 às 11:45 
Escrito originalmente por Red River:
Escrito originalmente por xKiCkx:

Thehnicly speaking they are already dead and controlled by their BCU so they should not feel any pain.
my bare fists seem to have more impact than bullets and can even KD
they do grant when being hit so they definitely feel something.
but bullets should also have impact affect on them just like my bare fists do...
The physics at play here are the same in RL though. Your capacity to knock someone down with your fist in RL is far greater than a bullet for various reasons. The main reason someone goes down with bullet impacts has more to do with their nervous system and the body dealing with the rapid physiological changes that happen with trauma (i.e. shock). This is why people who are on drugs that disassociate the nervous system from the brain (think pcp or ketamine) tend to keep coming when shot. It has less to do with the actual physical contact. It does play a role but it's not the same as a fist for many reasons.

A fist moves much slower but it is much larger than a bullet and is roughly the same density as the body it's impacting. So the target of the impact absorbs nearly all the energy applied without giving in (fist doesn't penetrate the body). The result of this is that energy has a greater potential to knock someone down. A bullet on the other hand is very dense relative to the body and very small and pointed. This makes penetration without loss of energy very easy. Once inside the body the energy can be dispersed through the more fluid parts of the body which dramatically slows the bullet. The result is most of the energy is distributed rather than concentrated which is the opposite of a fist strike.

So a bullet is more likely to tear a limb off or rip a piece of flesh out on exit than to actually knock down the body. There are exceptions of course (shotguns namely) but generally this knock down power is sort of a misnomer. The result of someone being knocked down may still be the same but the reason for it is different than the mere physics of the bullet.
xKiCkx  [desenvolvedor(a)] 6/jun./2021 às 2:03 
Siamese don't forget that when you have bigger caliber like .50BMG it will do more damage when it hits the target no matter what part of body it is.
Red River (Banido(a)) 13/jun./2021 às 10:21 
unloading at close range should at least stagger.
I just half emptied mp5 at point blank and it just kept hitting me like it was a water gun until I dropped it.
< >
Exibindo comentários 1622 de 22
Por página: 1530 50

Publicado em: 3/jun./2021 às 8:24
Mensagens: 22