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Yes, would be nice if leg wounds slowed down your enemies, just like they do you. Also, being struck anywhere should stagger them momentarily, or even knock them down sometimes if it's a large caliber bullet. Shotgun hits, especially. If your enemies are going to be faster than olympic sprinters and jump higher than a kangaroo on steroids, then i want to at least see them react properly to getting hit by flying lead.
"Stopping power" would only be a shotgun, near range, stopping it short time.
OFC bullets which breake a bone in it's leg on impact should slow down a puppet.
A shot in the leg slows down ppl in PVP, done it myself when sniping.
You won't see too many humans continue running at you full speed after taking a couple of .30+ rounds to the chest. Or anywhere else for that matter. Bullets have power, and they can most certainly slow and stop things. At least in RL, maybe not a game devoid of actual impact physics and proper bodily reactions to sudden massive trauma.
I meant a puppet (as I wrote) eg an animate corpse, a puppet don't have the nervous system as a real person would have. So "stopping power" would be kinetic power.
Or, am I wrong?
tbh it's almost impossible to stop anything with a shotgun too if at a weight of a human.
Think many ppl seen too many action-movies.
But you can always aim for the head ;)
Have someone shoot you in the chest from 20' away with a load of 00 buckshot, and let me know if it made you feel like stopping or not. Being struck by high powered bullets may not make you go flying backwards head over heels like in the movies, but another thing the movies sure get wrong is how someone can get shot 20 times and keep on charging up the hill like John Wayne. You get a direct hit in someplace vital, you go DOWN. And stay down. Till either the medics or the corpse recovery unit comes for you. If that kind of RL reality doesn't apply to puppets, then f**k the stupid gamey-arsed puppets in this game. Buncha sad, unrealistic crap, to be honest. Making a headshot the only reliable way to bring one down, just leaves me SMH.
Don't make this into a competition.
I wrote "puppets", as you surely read.
Are you saying that a 00 buckshot would stop 80-90 kg moving your way at, say 10 km/h?
You are usually serious when you write, dear smokey57.
Don't know if I hit a nerve here?
Sorry, nothing personal. Yeah, i was referring to puppets too. See: unrealistic, gamey-arsed crap (in reference to how much it takes to stop one. Can't even slow them down until they're dead)
opps edited, sorry :( (my last post)
No worries, I don't take offense :)
The thingy about Puppets, what I think, is that they've got no nervers functioning in theirs body to suggest pain or anything for own survival, only reserves to work commands from those who stear them. So, to stop something (not realistic, I know) moving towards you is hard.
Maybe, but i don't remember seeing any dev info claiming that puppets felt no pain and were invulnerable to all damage affects until either their head is destroyed or they're so full of lead that the weight of it finally makes them fall over (pretty much the case now, with torso hits).
Thehnicly speaking they are already dead and controlled by their BCU so they should not feel any pain.
they do grant when being hit so they definitely feel something.
but bullets should also have impact affect on them just like my bare fists do...