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I think that introducing a certain trading base has many advantages, especially when it comes to the game. Caravans that form, looters who attack them. Maybe even an event where you can plunder or defend them, I could imagine and that would certainly be an exciting enrichment. Especially because the event is based on movement.
I'm really looking forward to it, not just as a fangirl. Also considered from the enrichment for both single player and multiplayer.
But the other upcoming things are also a must have for the future for me. Modifying the car, looking for specific parts for it. I'm really excited about that.
Agree. Would hate to see SCUM turn into a DayZ Trader-style game, where you just create a char, run around and loot a few items, then run to the trader to gear up in no time and off you go to PvP or whatever without much real effort involved. No thanks.
Hi Deathwhisper the thought of being able to buy an Ak even with no attachments is disheartening it instantly take so much away from the game even if they did cost a fortune to buy imo it's just bad meta being able to bu something I feel that folk should work for by seraching in the world on their own merit.
for certain servers and community's like PVE community's or Role Play servers n community's yes traders will be huge and bring so much to these play styles and the quick fix no effort - reward PVP'ers buying arms will benifit them too but outside that i think it will take more away than it gives if thing's were all up for sale verses searching and finding.
i wish i had more reason to be excited than conerned
like you said Modifing the car that for example Id consider that a Service rather than a trade and id elcome that type of thing but im concerned about the Pay in return for items
something like traders can easily get outta hand and contradict the survival elements of a game
Hi DugiHowser yeah im also hoping there will be a just 3 or 4 as before maybe 5 including a sea based Op
That, in a nutshell, is my concern as well. Hopefully Gamepires will tread very lightly, here, and not go off the deepend with moving out of survival and into a trading MMO.
Hi Ssmokey yes me too, I'd hate to see that toxicity and the people who practice it finding a new home and coming over to apply their art of hanging around traders in Scum 24/7 i never played DayZ officals only Esseker n Namalsk. DayZ traders are the single worst thing about DayZ imo.
Scum might well become a game of "Rich man Poor Man" with folk like me able to spend a lot of time in game collecting tons of stuff take it to the htraders n buy my way into all the best stuff traders have on offer shops selling arms for example will probly mainly empower gangs no need for them to do much looting they will just by dominace.
the pvp traders can potentally generate could easily overshaddow the Pve /Survial element Op's can services can bring,
for example
Car upgrades and repairs
Medical treatment
Mission/Job's
Food
School/place of Stfy for learning new skills
Base element Upgrades and furnitures etc
Limited Transport/ Vehicle Options
The prison
The Op Boss
there's not much more need that's all needed cos much more stuf is yet to be implemented
all this below is PVP orintated stuff
Guns ammo attachment's
Explosives
Clothing quivers bags Armor
this is all stuff i feel folk should have to make an efort to get hold off by exploring the world. maybe let folk buy an M9 and a mag full of bullets or bow and a few melee options to help them get to the next town or POI.
i dont know if it would be possiable to add1 or 2 empty shops that folk could take over and own for the more Rp or Pve orinated servvers and community's such an option would be great for those folk.
alothough id like traders and services to be limited there's a few little options like shop ownsership which would benifit some community's in a huge way.
for example make wooden planks, make ropes. etc all the tedious mundane stuff we have to do to survive
tbh it's very double edged sword META and I hope it comes with some options for deviation. the devs can never please everyone by doing something or not but they can say here you go there's the options, go please yourself, which will work in most situations and people have nothing to complain about either which is a win win situation for the devs too.
the other example of a game i forgot to make was Deadside again traders in Deadside dose anyone still play that game?
traders works in games like Tarkov, Fallout, 4, Skyrim, Far Cry, etc they are all Open World Progression games but not for Open World Survial games like DayZ, Scum or Deadsisde imo Survial has two very different gernes and traders is not a very good cross over for reason's were disscussing when they are introduced to OWSG'S then they should be implemented sparingly in away that dosent take away too much from the PVE or Survival elements of the game,
i'm sure some folk will agree PVP has been the dominat META for Scum for 3 years now and many folk have got acustomed and used to that META but that was gonna change eventully and the game was intended to become more PVe Pvp survival blanced.
were on the verge of geting that PVE /Survial element in, in a big way but again PVP couuld over shaddow that.
hi that's my main worry being to go to a traders with a pocket fulla Scum Bucks and going on a high powered gun, attachment's, and ammo spending spree then leaving with the best car in game too that's my concern. yes be able buy best car but not the gun and attachments and ammo etc.
working for thing's in a limited supply is okay as like you said NPC's would be sending folk back into the world in order to search for something alternitive that's well thought out that works it certainly helps keeps thing;s from stagnatting keeps the cycle going.
ahhh you don't know if thing can be traded 1:1 i couldn't see that happening much tbh Scum traders will be out to screw the player over for more money :D
id much rather see the trading being encouraged between players than NPC traders at Op's (Out Posts) and traders more being able to offer services like vehicle repairs n upgrades, Medical treatments etc.
Maybe the devs will make prices such a rip off as to actully encourage trading beteen players and using traders to make purchess off as some items a total last resort again Scum trader cashing in on your desperation sounds abourt right
Hi there, yes lets hope. But whatever route the devs take hopefully they implement some kind of trading amount cap to keep people from farming them. I'm not apposed to traders selling weapons and ammo as more than I am to the availability of it. If they sell weapons or what not thats fine, but have it be on a random refresh time cycle so not more than 1 or however many quantity of said weapon is available at any particular time. This would keep people from camping the traders as they have in many other games.
Another route would be something @DeathWhisper mentioned. 1:1 trade or something of equal value for said item. Or just make away with traders completely and introduce a live auction house where players can sell their gear to anyone who is looking. If this was the case I would just make the auction house span across all servers though. The only down side is that people have a greedy tendency and will scalp prices.
Regardless I am still quite excited for these new outposts and cant wait to explore them. As mentioned above, I just hope they are not over kill and take away from the survival aspect of the game and or the purpose of bunker/kill box raids. Or just playing the game in general..
I haven't found what I wanted out looting since I started playing this game and think that many of us haven't either. Hopefully there will be limits in place to prevent me from trading all of my Hunter rifles for an M82 :P
my opinion of course