SCUM
Dyerektor (Banned) Oct 12, 2021 @ 7:30am
New Outposts & Traders
Hi one for everyone am a bit concerned about the upcoming Traders and would like to know if there are any plans to let server admin enable and disable Traders in the Outposts.

another concern is the amount of Outposts are the any of the devs able to disclose how many traders outpost they intend to add?

I see traders in two way's....

1. Traders that sell items and 2. Traders that offer services.

personlly Id like to be able to disable all arms traders on my server but have essential services like Medical treatment or Vehicle repairs thing's of that nature and maybe an option to disable some services like the proposed prostitution.

i dare say it's till a bit early so hoping there's still time for the devs to consider options like this. I know this it's a swear word but iv seen how Traders screwed up DayZ and really don't want to see Scum go down that route and feel being able to disable options offers admin and players best of both worlds.

is anyone else concerned about the upcoming traders?

Cheers :)
Originally posted by Bunny:
Could you describe to me in what way traders / outposts ruined other games and what you would do to mitigate those issues ?

I understand the " camping around traders " problem ( we are looking for a solution for that) , but I'm more interested in possible unforeseen consequences that could arise from the upcoming implementations.

Do you think it will water down the survival gameplay ? Will it create inflation ? Just speak everything that's on your mind since now is the time to fix potential issues since outposts are still a work in progress.

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Showing 1-15 of 213 comments
Deathwhisper Oct 12, 2021 @ 7:44am 
Quite frankly, I'm not worried about that. Traders and NPC outposts are something that will make the world busier. The extent to which weapons and the like will cost has not yet been said. I don't think you can just buy an AK with everything that goes with it. There will probably also be differences here so that not everything is always on offer.

I think that introducing a certain trading base has many advantages, especially when it comes to the game. Caravans that form, looters who attack them. Maybe even an event where you can plunder or defend them, I could imagine and that would certainly be an exciting enrichment. Especially because the event is based on movement.

I'm really looking forward to it, not just as a fangirl. Also considered from the enrichment for both single player and multiplayer.

But the other upcoming things are also a must have for the future for me. Modifying the car, looking for specific parts for it. I'm really excited about that.
DugiHowser Oct 12, 2021 @ 7:46am 
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.
smokey57 Oct 12, 2021 @ 10:05am 
Originally posted by DugiHowser:
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.

Agree. Would hate to see SCUM turn into a DayZ Trader-style game, where you just create a char, run around and loot a few items, then run to the trader to gear up in no time and off you go to PvP or whatever without much real effort involved. No thanks.
Dyerektor (Banned) Oct 12, 2021 @ 10:14am 
Originally posted by Deathwhisper:
Quite frankly, I'm not worried about that. Traders and NPC outposts are something that will make the world busier. The extent to which weapons and the like will cost has not yet been said. I don't think you can just buy an AK with everything that goes with it. There will probably also be differences here so that not everything is always on offer.

Hi Deathwhisper the thought of being able to buy an Ak even with no attachments is disheartening it instantly take so much away from the game even if they did cost a fortune to buy imo it's just bad meta being able to bu something I feel that folk should work for by seraching in the world on their own merit.

Originally posted by Deathwhisper:
I think that introducing a certain trading base has many advantages, especially when it comes to the game. Caravans that form, looters who attack them. Maybe even an event where you can plunder or defend them, I could imagine and that would certainly be an exciting enrichment. Especially because the event is based on movement.

for certain servers and community's like PVE community's or Role Play servers n community's yes traders will be huge and bring so much to these play styles and the quick fix no effort - reward PVP'ers buying arms will benifit them too but outside that i think it will take more away than it gives if thing's were all up for sale verses searching and finding.

Originally posted by Deathwhisper:
I'm really looking forward to it, not just as a fangirl. Also considered from the enrichment for both single player and multiplayer.

i wish i had more reason to be excited than conerned

Originally posted by Deathwhisper:
But the other upcoming things are also a must have for the future for me. Modifying the car, looking for specific parts for it. I'm really excited about that.

like you said Modifing the car that for example Id consider that a Service rather than a trade and id elcome that type of thing but im concerned about the Pay in return for items

something like traders can easily get outta hand and contradict the survival elements of a game
Last edited by Dyerektor; Oct 12, 2021 @ 10:17am
Dyerektor (Banned) Oct 12, 2021 @ 10:16am 
Originally posted by DugiHowser:
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.

Hi DugiHowser yeah im also hoping there will be a just 3 or 4 as before maybe 5 including a sea based Op
smokey57 Oct 12, 2021 @ 10:24am 
Originally posted by Dyerektor:
something like traders can easily get outta hand and contradict the survival elements of a game

That, in a nutshell, is my concern as well. Hopefully Gamepires will tread very lightly, here, and not go off the deepend with moving out of survival and into a trading MMO.
Deathwhisper Oct 12, 2021 @ 10:31am 
I don't think that you can just buy a gun like that out of nowhere. In order to have something to trade, you ultimately have to go out and do something for it. Just going to a dealer and taking something away would not work either way. But as an example. Let's say you can always find ACOG or other accessories, but never really exactly what you are looking for. The dealer now has the chance to have one. So you did a lot beforehand to get that at all. I also dare to doubt whether you can exchange it 1: 1. Nothing comes from nothing, I don't want to deny that either.
Dyerektor (Banned) Oct 12, 2021 @ 10:47am 
Originally posted by smokey57:
Originally posted by DugiHowser:
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.

Agree. Would hate to see SCUM turn into a DayZ Trader-style game, where you just create a char, run around and loot a few items, then run to the trader to gear up in no time and off you go to PvP or whatever without much real effort involved. No thanks.

Hi Ssmokey yes me too, I'd hate to see that toxicity and the people who practice it finding a new home and coming over to apply their art of hanging around traders in Scum 24/7 i never played DayZ officals only Esseker n Namalsk. DayZ traders are the single worst thing about DayZ imo.

Scum might well become a game of "Rich man Poor Man" with folk like me able to spend a lot of time in game collecting tons of stuff take it to the htraders n buy my way into all the best stuff traders have on offer shops selling arms for example will probly mainly empower gangs no need for them to do much looting they will just by dominace.

the pvp traders can potentally generate could easily overshaddow the Pve /Survial element Op's can services can bring,

for example

Car upgrades and repairs

Medical treatment

Mission/Job's

Food

School/place of Stfy for learning new skills

Base element Upgrades and furnitures etc

Limited Transport/ Vehicle Options

The prison

The Op Boss

there's not much more need that's all needed cos much more stuf is yet to be implemented


all this below is PVP orintated stuff

Guns ammo attachment's

Explosives

Clothing quivers bags Armor

this is all stuff i feel folk should have to make an efort to get hold off by exploring the world. maybe let folk buy an M9 and a mag full of bullets or bow and a few melee options to help them get to the next town or POI.

i dont know if it would be possiable to add1 or 2 empty shops that folk could take over and own for the more Rp or Pve orinated servvers and community's such an option would be great for those folk.

alothough id like traders and services to be limited there's a few little options like shop ownsership which would benifit some community's in a huge way.
Dyerektor (Banned) Oct 12, 2021 @ 10:49am 
another thought for Out Posts is making folk craft items for NPC Traders in return for Scum bucks or items.

for example make wooden planks, make ropes. etc all the tedious mundane stuff we have to do to survive
Dyerektor (Banned) Oct 12, 2021 @ 11:14am 
Originally posted by smokey57:
Originally posted by Dyerektor:
something like traders can easily get outta hand and contradict the survival elements of a game

That, in a nutshell, is my concern as well. Hopefully Gamepires will tread very lightly, here, and not go off the deepend with moving out of survival and into a trading MMO.

tbh it's very double edged sword META and I hope it comes with some options for deviation. the devs can never please everyone by doing something or not but they can say here you go there's the options, go please yourself, which will work in most situations and people have nothing to complain about either which is a win win situation for the devs too.

the other example of a game i forgot to make was Deadside again traders in Deadside dose anyone still play that game?

traders works in games like Tarkov, Fallout, 4, Skyrim, Far Cry, etc they are all Open World Progression games but not for Open World Survial games like DayZ, Scum or Deadsisde imo Survial has two very different gernes and traders is not a very good cross over for reason's were disscussing when they are introduced to OWSG'S then they should be implemented sparingly in away that dosent take away too much from the PVE or Survival elements of the game,

i'm sure some folk will agree PVP has been the dominat META for Scum for 3 years now and many folk have got acustomed and used to that META but that was gonna change eventully and the game was intended to become more PVe Pvp survival blanced.

were on the verge of geting that PVE /Survial element in, in a big way but again PVP couuld over shaddow that.
Dyerektor (Banned) Oct 12, 2021 @ 11:32am 
Originally posted by Deathwhisper:
I don't think that you can just buy a gun like that out of nowhere. In order to have something to trade, you ultimately have to go out and do something for it. Just going to a dealer and taking something away would not work either way.

hi that's my main worry being to go to a traders with a pocket fulla Scum Bucks and going on a high powered gun, attachment's, and ammo spending spree then leaving with the best car in game too that's my concern. yes be able buy best car but not the gun and attachments and ammo etc.

working for thing's in a limited supply is okay as like you said NPC's would be sending folk back into the world in order to search for something alternitive that's well thought out that works it certainly helps keeps thing;s from stagnatting keeps the cycle going.

Originally posted by Deathwhisper:
IBut as an example. Let's say you can always find ACOG or other accessories, but never really exactly what you are looking for. The dealer now has the chance to have one. So you did a lot beforehand to get that at all. I also dare to doubt whether you can exchange it 1: 1. Nothing comes from nothing, I don't want to deny that either.

ahhh you don't know if thing can be traded 1:1 i couldn't see that happening much tbh Scum traders will be out to screw the player over for more money :D

id much rather see the trading being encouraged between players than NPC traders at Op's (Out Posts) and traders more being able to offer services like vehicle repairs n upgrades, Medical treatments etc.

Maybe the devs will make prices such a rip off as to actully encourage trading beteen players and using traders to make purchess off as some items a total last resort again Scum trader cashing in on your desperation sounds abourt right
DugiHowser Oct 12, 2021 @ 12:05pm 
Originally posted by Dyerektor:
Originally posted by DugiHowser:
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.

Hi DugiHowser yeah im also hoping there will be a just 3 or 4 as before maybe 5 including a sea based Op

Hi there, yes lets hope. But whatever route the devs take hopefully they implement some kind of trading amount cap to keep people from farming them. I'm not apposed to traders selling weapons and ammo as more than I am to the availability of it. If they sell weapons or what not thats fine, but have it be on a random refresh time cycle so not more than 1 or however many quantity of said weapon is available at any particular time. This would keep people from camping the traders as they have in many other games.

Another route would be something @DeathWhisper mentioned. 1:1 trade or something of equal value for said item. Or just make away with traders completely and introduce a live auction house where players can sell their gear to anyone who is looking. If this was the case I would just make the auction house span across all servers though. The only down side is that people have a greedy tendency and will scalp prices.

Regardless I am still quite excited for these new outposts and cant wait to explore them. As mentioned above, I just hope they are not over kill and take away from the survival aspect of the game and or the purpose of bunker/kill box raids. Or just playing the game in general..
DugiHowser Oct 12, 2021 @ 1:06pm 
Originally posted by Deathwhisper:
Let's say you can always find ACOG or other accessories, but never really exactly what you are looking for. The dealer now has the chance to have one. So you did a lot beforehand to get that at all. I also dare to doubt whether you can exchange it 1: 1. Nothing comes from nothing, I don't want to deny that either.

I haven't found what I wanted out looting since I started playing this game and think that many of us haven't either. Hopefully there will be limits in place to prevent me from trading all of my Hunter rifles for an M82 :P
Deathwhisper Oct 12, 2021 @ 1:25pm 
Yes, there should still be Limitations inside it. I mean, i would like to see basic things, not high end tech. For that, there is always the bunker run and i doubt the People (NPC) inside the Outposts are commonly inside of them. Scrappy AK's , uncommon some 50%+ things, at least good enough to be repaired or the like. But i still believe, the outposts will come in handy and not balance changing.
Ghost1 Oct 12, 2021 @ 2:00pm 
Originally posted by DugiHowser:
I hope there will be a limited amount of outposts at least to make going too one an "adventure" and not like going down the street to Walmart.
lol good point not likely thow lol
my opinion of course
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Date Posted: Oct 12, 2021 @ 7:30am
Posts: 213