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This is the topic that initially got me banned for three days, so I will try to be sweet, but this feels bad in terms of the business relationship between SCUM and the handful of providers being allowed. So if you sense "underlying animosity", that is where it comes from.
If this game fails before 1.0, it will be the third dead game in my inventory.
Now the other two didn't even HAVE a solo option, so..... I mean even with that, this one will at least have a basic little survival game I might could play. Bottom line is, game devs fail, and people who pay for games that they can't play once development is overwith get dead games in their Steam list as a constant reminder to stop buying EA games.
And yet here I am, because basically the TYPE of game I want is more or less experimental. And I mean, I asked a BUNCH of people before I bought this game, and despite what seems to be the prevailing attitude in the chat here on the Steam forum, the prevailing attitude out on the street I got was that it is not worth the buy because it is experimental and buggy and doesn't really do much that is not already being done in other more established survival games.
At the end of the day, I succumbed to the temptation to play with the metabolism. Yeah. That was my selling point. METABOLISM.
P.S. Am I wrong that the cheapest option is 2.80/month with a reset every three days? Every three days? (Nitrado)
Anyhow....
Because I am a dork.
Anyhow, I don't mean to be difficult fellas. This is just kind of a big deal.
P.S. Am I wrong that the cheapest option is an additional $2.50 a month through Nitrado? With a three day reset? Three days?
Anyhow....
yes, Why do we have to spend money to buy GAMEs and have to rent a server from another provider, while we have a server available?
The server version is ready, but why is it still assigned to the provider, but not public for us to use?
Then add the unfinished servers and the worst case scenario is inevitable. There would be far too many construction sites at once that would have to be worked on. The effort increases and the workforce is required for it. Even more error messages and, above all, those that have been manipulated, hardly anyone with the appropriate experience will allow themselves to be taken away from trying to create mods or other changes that then significantly manipulate the overall result. The decision to give the server files only with the completion of the product is not intended to be annoying. Patience is required here, as is necessary for games with early access. We are invited to take part in the development of the game and can support and supplement the development with our own ideas and concepts, some of them even convincing and suitable so that they are "immortalized" in the game. Participating in this and being part of the development is very important in itself. You shouldn't forget that here.
In the end, the bottom line is very simple. The effort involved in the development is too high, but it is much easier once it has been completed.
Make the servers available but unsupported.
Heck the whole game is currently more or less "unsupported" anyhow.
The answer lies in the community owning the software. Some variant on the theme of open source in my opinion. I have yet to put it all together but the bottom line is that computer games sell hardware, and hardware manufacturers have come to believe it is in their best interests to hide software.
People who pay for the games have no stake in them from a legal standpoint. This is not good.
This is a nice idea...in theory. A lot of people posting in the bug report and technical support forums, however, never tell you whether they're on an official or a private server. They're not going to say they're on a 'dedicated' either and the devs will be supporting them anyway. At least if the devs have an idea of the servers people are using (by keeping it to known entities and hardware) it limits this influx and a lot of the variables.
I think another reason (and possibly a more important one) they're holding them for the moment is to keep them out of the hands of the people writing cheats. It's UE, so there are known avenues from the start, yes, but it makes it harder. And given the number of complaints about cheaters I can't blame them.
Far as I'm concerned there should be cheat and no cheat servers. Hey, some people like to hone their botting skillz? What's it to me as long as they are not playing the same server I am?
Private servers more or less ARE the answer to cheaters.
The grotesque overpricing on these services is part of the issue too....
Anyhow, it is weird. Been on two of these threads and there does not appear to be an official answer as to why. It's just players like you and me making stuff up and then they eventually close the thread.
Doesn't fix it. Still is a big deal to a lot of folks.
A lot of games are in development stage, but they still provide dedicated server version for users to deploy themselves
As for the issue of hacking and cheating, that's another category
The question here is why not give end users like us who buy games a dedicated version that they can play with themselves. Which must go through a service provider?