SCUM
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How to install Dedicate server ?
I found steam ID SCUM SERVER ID : 911460 on steamDB,
but can't install it,
I want to install Private server to play with my friends
Originally posted by marktkm:
There's no option for that yet. You can rent from one of the 4 server providers (G-Portal, Ping Perfect, Nitrado, or Survival Servers) or maybe find an empty (or mostly empty) official. Per the devs, server files won't be released until 1.0 at the earliest.
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Showing 1-13 of 13 comments
A developer of this app has indicated that this post answers the original topic.
marktkm Jul 26, 2021 @ 6:34pm 
There's no option for that yet. You can rent from one of the 4 server providers (G-Portal, Ping Perfect, Nitrado, or Survival Servers) or maybe find an empty (or mostly empty) official. Per the devs, server files won't be released until 1.0 at the earliest.
Last edited by marktkm; Jul 26, 2021 @ 6:35pm
xKiCkx  [developer] Jul 26, 2021 @ 11:44pm 
Hey OP, there is no option for dedicated servers as of now, we do plan to release it after the game entered 1.0
King of The Kings Jul 27, 2021 @ 12:30am 
I found the SCUM SERVER installation, but I can't download it because it's not licensed, it's inconvenient to rent a server. because I already have a server and want to optimize ping, because the international internet connection in my country is not good
Originally posted by King of The Kings:
I found the SCUM SERVER installation, but I can't download it because it's not licensed
Mmm... Odd enough.... Is it even legit (license apart)?
Rigsie Jul 27, 2021 @ 8:31am 
Is 1.0 the finished game? If not, what IS the finished game? How long is it till 1.0 do we imagine? Is there an explanation for why the servers are being kept in the hands of a tiny handful of paid providers?

This is the topic that initially got me banned for three days, so I will try to be sweet, but this feels bad in terms of the business relationship between SCUM and the handful of providers being allowed. So if you sense "underlying animosity", that is where it comes from.

If this game fails before 1.0, it will be the third dead game in my inventory.

Now the other two didn't even HAVE a solo option, so..... I mean even with that, this one will at least have a basic little survival game I might could play. Bottom line is, game devs fail, and people who pay for games that they can't play once development is overwith get dead games in their Steam list as a constant reminder to stop buying EA games.

And yet here I am, because basically the TYPE of game I want is more or less experimental. And I mean, I asked a BUNCH of people before I bought this game, and despite what seems to be the prevailing attitude in the chat here on the Steam forum, the prevailing attitude out on the street I got was that it is not worth the buy because it is experimental and buggy and doesn't really do much that is not already being done in other more established survival games.

At the end of the day, I succumbed to the temptation to play with the metabolism. Yeah. That was my selling point. METABOLISM.

P.S. Am I wrong that the cheapest option is 2.80/month with a reset every three days? Every three days? (Nitrado)

Anyhow....

Because I am a dork.

Anyhow, I don't mean to be difficult fellas. This is just kind of a big deal.

P.S. Am I wrong that the cheapest option is an additional $2.50 a month through Nitrado? With a three day reset? Three days?

Anyhow....
Last edited by Rigsie; Jul 27, 2021 @ 8:46am
King of The Kings Jul 27, 2021 @ 8:42am 
Originally posted by Rig Nan Roach:
Is 1.0 the finished game? If not, what IS the finished game? How long is it till 1.0 do we imagine? Is there an explanation for why the servers are being kept in the hands of a tiny handful of paid providers?

This is the topic that initially got me banned for three days, so I will try to be sweet, but this feels bad in terms of the business relationship between SCUM and the handful of providers being allowed. So if you sense "underlying animosity", that is where it comes from.

If this game fails before 1.0, it will be the third dead game in my inventory.

Now the other two didn't even HAVE a solo option, so..... I mean even with that, this one will at least have a basic little survival game I might could play. Bottom line is, game devs fail, and people who pay for games that they can't play once development is overwith get dead games in their Steam list as a constant reminder to stop buying EA games.

And yet here I am, because basically the TYPE of game I want is more or less experimental. And I mean, I asked a BUNCH of people before I bought this game, and despite what seems to be the prevailing attitude in the chat here on the Steam forum, the prevailing attitude out on the street I got was that it is not worth the buy because it is experimental and buggy and doesn't really do much that is not already being done in other more established survival games.

At the end of the day, I succumbed to the temptation to play with the metabolism. Yeah. That was my selling point. METABOLISM.

Because I am a dork.

Anyhow, I don't mean to be difficult fellas. This is just kind of a big deal.

yes, Why do we have to spend money to buy GAMEs and have to rent a server from another provider, while we have a server available?
The server version is ready, but why is it still assigned to the provider, but not public for us to use?
Dracsimus Jul 27, 2021 @ 8:55am 
Here we go again.......
Deathwhisper Jul 27, 2021 @ 11:20am 
I think you think of it all too simply. No game is safe from an early development phase! That is a fact and many games, including other very well-known ones, went through this phase, some even for around 10 years. A game like this is not written overnight, not in a year and not even in two or three years. The work behind it is enormous. codes have to be written for everything, bug reports processed, bugs fixed, and so on. a lot of things can't work out because the main mechanics are built piece by piece. Textures are not simply copied, either. Models have to be created, implemented and made functional. Even models alone need their time, not to mention the mechanics behind them. Sounds, animations ... all of this should and must work in the end, in the finished version. The so-called 1.0, a product with all contents. Many work steps are not even mentioned here, such as license work and the like.

Then add the unfinished servers and the worst case scenario is inevitable. There would be far too many construction sites at once that would have to be worked on. The effort increases and the workforce is required for it. Even more error messages and, above all, those that have been manipulated, hardly anyone with the appropriate experience will allow themselves to be taken away from trying to create mods or other changes that then significantly manipulate the overall result. The decision to give the server files only with the completion of the product is not intended to be annoying. Patience is required here, as is necessary for games with early access. We are invited to take part in the development of the game and can support and supplement the development with our own ideas and concepts, some of them even convincing and suitable so that they are "immortalized" in the game. Participating in this and being part of the development is very important in itself. You shouldn't forget that here.

In the end, the bottom line is very simple. The effort involved in the development is too high, but it is much easier once it has been completed.



Rigsie Jul 27, 2021 @ 11:35am 
You raise a valid point that is in my opinion nevertheless easily addressed.

Make the servers available but unsupported.

Heck the whole game is currently more or less "unsupported" anyhow.

The answer lies in the community owning the software. Some variant on the theme of open source in my opinion. I have yet to put it all together but the bottom line is that computer games sell hardware, and hardware manufacturers have come to believe it is in their best interests to hide software.

People who pay for the games have no stake in them from a legal standpoint. This is not good.
marktkm Jul 27, 2021 @ 6:38pm 
Originally posted by Rig Nan Roach:
Make the servers available but unsupported.

This is a nice idea...in theory. A lot of people posting in the bug report and technical support forums, however, never tell you whether they're on an official or a private server. They're not going to say they're on a 'dedicated' either and the devs will be supporting them anyway. At least if the devs have an idea of the servers people are using (by keeping it to known entities and hardware) it limits this influx and a lot of the variables.

I think another reason (and possibly a more important one) they're holding them for the moment is to keep them out of the hands of the people writing cheats. It's UE, so there are known avenues from the start, yes, but it makes it harder. And given the number of complaints about cheaters I can't blame them.
Rigsie Jul 27, 2021 @ 9:13pm 
There's nothing ever going to slow down the cheating. The whole benefit of private servers is playing with people you know, hence less chance of a rampant cheat. It's also a handy way of keeping cheaters from being more or less universally banned. A freaking VAX ban or whatever they used to call it and you'd see devoted cheats make a new ACCOUNT and buy the freaking GAME again. But it's just kind of.. WEIRD to pay for something and then be forbidden its use. And have to buiy it AGAIN.

Far as I'm concerned there should be cheat and no cheat servers. Hey, some people like to hone their botting skillz? What's it to me as long as they are not playing the same server I am?

Private servers more or less ARE the answer to cheaters.

The grotesque overpricing on these services is part of the issue too....

Anyhow, it is weird. Been on two of these threads and there does not appear to be an official answer as to why. It's just players like you and me making stuff up and then they eventually close the thread.

Doesn't fix it. Still is a big deal to a lot of folks.
King of The Kings Jul 28, 2021 @ 11:17am 
Originally posted by Deathwhisper:
I think you think of it all too simply. No game is safe from an early development phase! That is a fact and many games, including other very well-known ones, went through this phase, some even for around 10 years. A game like this is not written overnight, not in a year and not even in two or three years. The work behind it is enormous. codes have to be written for everything, bug reports processed, bugs fixed, and so on. a lot of things can't work out because the main mechanics are built piece by piece. Textures are not simply copied, either. Models have to be created, implemented and made functional. Even models alone need their time, not to mention the mechanics behind them. Sounds, animations ... all of this should and must work in the end, in the finished version. The so-called 1.0, a product with all contents. Many work steps are not even mentioned here, such as license work and the like.

Then add the unfinished servers and the worst case scenario is inevitable. There would be far too many construction sites at once that would have to be worked on. The effort increases and the workforce is required for it. Even more error messages and, above all, those that have been manipulated, hardly anyone with the appropriate experience will allow themselves to be taken away from trying to create mods or other changes that then significantly manipulate the overall result. The decision to give the server files only with the completion of the product is not intended to be annoying. Patience is required here, as is necessary for games with early access. We are invited to take part in the development of the game and can support and supplement the development with our own ideas and concepts, some of them even convincing and suitable so that they are "immortalized" in the game. Participating in this and being part of the development is very important in itself. You shouldn't forget that here.

In the end, the bottom line is very simple. The effort involved in the development is too high, but it is much easier once it has been completed.

A lot of games are in development stage, but they still provide dedicated server version for users to deploy themselves
As for the issue of hacking and cheating, that's another category


The question here is why not give end users like us who buy games a dedicated version that they can play with themselves. Which must go through a service provider?
Deathwhisper Jul 28, 2021 @ 11:38am 
This can have many reasons. one of the most important is that SCUM is new territory. That means there are many things here that were not done before. Accordingly, one tries to keep the security measures high here. As Marktm wrote, guarding the source code is essential to ward off profound hacks, cheats or other manipulations. The source code is susceptible to this during development. But when this has been completed, the whole thing looks different. If it is fully implemented, it cannot be changed or can only be manipulated with enormous effort. A maximum of variables can then be tapped. The decision to put such essential data under lock and key and legal protection is more than understandable in a case like this. Other games that contain such new territory usually don't even offer early access.
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Date Posted: Jul 26, 2021 @ 5:39pm
Posts: 13