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But.
If you could just hire TEC1 protection for your base. For that to be working all of your squad members need to be offline, and going offline while an enemy is raiding your base wont be possible to save your base, aka does not trigger offline protection as that would be an exploit.
Only possibility for it to work is while someone starts to offline raid you.
Just another thing to add to the possibilities of admin options, later.
Enable TEC1 offline raiding protection (ON/OFF) with the cost of *example* 150 Cement per day, per flag owner, brought to the nearest TEC1 trader.
I mean, that was kind of my point too. You like that stuff and I'm too lazy to build. Horses for courses.
End of the day, my point was just that building a trap base was not part of any solution :D
Quite possibly.
Should be easy to code it so that once raid is initiated while online, it wont help if you log off.
Maybe you have to set it as soon as flag is placed, and thats final. Cant be changed on a whim. I'm not totally against something like this - but I do not like the idea of it. But if its something that has to happen, or is likely to - to increase the player base, then I guess its tolerable.
I would not go for any of these solutions. Potentially some kind of mix. While I dont have a solid alternative myself I think something like an expansion of options for base defense. Basically expand on the mechanics. Perhaps even something that can only be turned on at night time, or in some way is designed so that its the obviously best way to use it - and it makes raiding much more challenging.
I'd also prefer if its a nice mix of skill and resource collecting to get through, but not too extensive for either party to achieve.
Let's say offline raiding will be removed. So bases can be raided only when we are online.
How a raiding team can know which base can be raided when they are online?
And how can they prepare for that?
About the online concept. All members of the squad?
No, this could make base unraidable. You just need to create a alt....add to squad and leave it offline all the time.
A switch that members can activate or not? Like a "we ready for base fights". So you cannot raid if you don't set your base "raidable".
Ok but when to switch it on as you don't know if you can raid or not?
Or you can leave it off all the time. Problem solved. No way.
Only one member is needed to swtich off raid protection?
Is that one member able to defend base from a raiding team? Does he got the time to call all other squad members to defend it?
And in case he's far away from the base? Does it know it by default or you need to set cell/fireworks trap?
Having a NPC team to defend your base for a cost. It should cost you a lot of, or you'll end up using it all the time. Does it last one day? and if nobody comes?
How do you know when it's the time to activate it?
And what does it mean protection from offline raiding?
The flag area is a safe zone where no damage is delt to structure?
Or nobody can enter flag area? or locks cannot be lockpicked?
My opinion is always the same.
There's no way to avoid offline raiding.
I believe they said they dont want artificial rules in the game. That would count as one.
Where as, my suggestion couple replies back would again be based off something that is set by the story of the game. Ok, not currently in it, but as a possibility. Just something really easy to code in, like couple of flying mechs come guns blazing if you attempt to pick or harm a structure inside a flag zone protected by the rule, and it has to be earned.
That has to be the way when you are not in the offline raiding protection mode, see youre not offline.
It is active all the time as long as the payment is done. If your squad has members online 24/7 then the rule is obsolete, but again, you probably can then defend the base without offline protection.
It could be the flying mech drones, or some other form of story based TEC1 created protection. Im talking in theory, not sure how it would be implemented.
Again, its a thing you have to earn. Like perhaps with some future skill of social/negotiation that enables the possibility to use the protection service, and gives discounts the better the skill is on the character in charge of keeping it up.
I dont even mind offline raiding personally. That might seem because I want to raid people offline myself but its not the case. I instead deal with it so that it doesnt hurt too much if I get raided anyway - night or day, online or offline, it doesnt matter - because getting raided is pretty much inevitable. And part of it is hiding or burying loot of course. I understand people who hate it though, but I'm afraid that if attempted to be dealt with - the solution is something that would suck and put me off the game. Like some of your examples.
If you're in a ten man, active squad though - its a whole different story.
I would in fact personally like a meta where raiding is more of a common, expected, back and forth thing - and everyone had to adjust to that and it would be fun. However, I of course understand that that wouldnt be everyones cup of tea - but thats what having different kind of servers should, could or is for right? There currently is or atleast kind of is, a server out there for everyone to play the game kind of how they want - even now.
Yes, and I agree with that, which is why what you quoted was just me trying to fix the other guys suggestion for him, while clearly stating underneath that I wouldnt really go for any of those solutions to the problem - simply for that reason: its an arbitrary rule. Thats why I'm against those kind of things in the first place, I just didnt have those words for it. So thank you. I wasnt aware that that was the devs specific standpoint on the matter, but I'm glad to hear it.
I read your suggestion, and personally - wasnt really my cup of tea. But maybe a variation of it perhaps? Why rent a tec-1 guard when you can make a high powered, unmanned, defense turret that shreds people, for example? And you can only possibly power it for half a day at a time? And it can be hacked with the right tools and skills and of course the risk of being shredded. Of course - in addition to traditional mines (that can be expanded upon) etc. etc. IDK, just brainstorming.
I want raiding to be cool and fun but also carry the risk of losing it all - and all of that without arbitrary rules to protect anyone. Its a tough nut to crack so that its acceptable for everyone - UNLESS you direct people to servers where the rules of the game is more to their liking - whatever that might be. All while official servers stay the way they are.
No no no. The intention would be to just make offline raiding HARDER, not impossible. I've added more to the last post so read that back if interested.
I was just quick brainstorming - but in essence it wouldnt be to make you being raided while offline impossible or even to protect the entirety of your base - but at least make it much more costly and/or more challenging for the raiders. To make them perhaps think twice of doing it - instead come back once its turned off. Because of course, you can only keep it powered for half a day, real time.
And then when they come back, maybe you're on, maybe you¨re not. But you dont have the extra protection anymore.
Anyway, as I said - I just brainstormed for 5 minutes on the idea.
I like the game how it is personally, I think people walling their doors is enough offline raid protection for me. At least if I know people wall their doors while they are offline, if their doors are available to pick - they are online, and we can potentially have an exiting online raid.
Well, that is until they get inside, get spooked and wall their door. Then the raid is over. Thats my main problem with online raiding atm, as eluded to a million times already. And thats why, as I have also eluded to a million times - people choose to offline raid.
I understand that a lot of people want offline raiding gone, and I guess my goal then would be to avoid it being terrible if it had to happen. But fixing THAT would be a simple start, dont you think? Make it impossible to build while under attack, and impossible to repair by flag while under attack - something as simple as that might go a long way to mitigate it you know.
Its as a good a suggestion as any other in here if you ask me.
We are not meeting here then. Im thinking of how to get rid of the "problem". Not just to include a step or two more to get to the base. You can already include these "steps" by making more walls, even on official servers. And almost indefinitely. Which is a bit silly way, but the only way currently. Some dont like the amount of work it takes to build and keep up all those walls...
But this step would be different, as it would be impossible to breach with just doing simple, repetative tasks for a few hours. You'd have to have the right resources for it, have the right both in game and real life skill for it - and risk being shot to pieces or step on a mine or both - to get access to the main loot. If they were able to make it challenging enough - then people might want to come back once they dont have to factor that in anymore - which will be your prime time gaming hours.
Anyway, again - just brainstormed on it for 5 minutes.
My currently best suggestion is making it impossible to build walls or fix by the flag while being raided. Because that is currently the main reason people actively choose to raid offline - apart from playing at different hours, or different amount of hours in general. To me, that is right now probably the most effective and easiest method to attempt to do something about this "issue".
If you ask me, I dont want to see coded AI NPC's protect a players base. Not only do I not like the idea - I think the whole thing would end up as a complete, buggy mess. My idea might be as well, but then again - for me, nothing really have to change anyway. I'm fine with how the game works, so I dont really think we have to drum up any other idea than my favorite suggestion that I have now mentioned 10 times, which I hope and think will actually go a long way to improve the situation. I'm not sure you've read it yet, but its not the turret.
I'd also like to mention that if you want COMPLETE offline raid protection, I doubt there's ANY plausible solution that doesnt stink of "arbitrary rule".