SCUM
Ojika_CZ Jun 26, 2021 @ 7:08am
VSS vs AK15 /HELP
Hey guys, i have a problem with choosing which one is better. AK15 has bigger magazine and with silencer they are pretty much the same for puppets but i think VSS has better penetration, right?
Which one would you choose and why? For now I'm carrying VSS with dot and scope in backpack when needed.
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Showing 1-15 of 22 comments
Doc Holliday Jun 26, 2021 @ 7:10am 
AK has far, far better penetration, range and damage. There's no contest really.
xKiCkx  [developer] Jun 26, 2021 @ 7:12am 
Originally posted by Ojika_CZ:
Hey guys, i have a problem with choosing which one is better. AK15 has bigger magazine and with silencer they are pretty much the same for puppets but i think VSS has better penetration, right?
Which one would you choose and why? For now I'm carrying VSS with dot and scope in backpack when needed.

Honestly, I would take AK15 over VSS any time of the year, it fits me much better and 10 extra rounds might not seem like a lot but trust me it will come in handy plenty of times.
Ojika_CZ Jun 26, 2021 @ 7:46am 
Originally posted by Doc Holliday:
AK has far, far better penetration, range and damage. There's no contest really.
Really? That is weird because 3x39 was made to be a better 7.62x39 with better penetration and better stopping power while being subsonic so it is more quiet. The range yes, it is not going very fast.
Thats what wiki says https://en.wikipedia.org/wiki/9%C3%9739mm
I guess it s different in the game then.
Your Neighbour Jun 26, 2021 @ 8:06am 
Originally posted by Ojika_CZ:
Hey guys, i have a problem with choosing which one is better. AK15 has bigger magazine and with silencer they are pretty much the same for puppets but i think VSS has better penetration, right?
Which one would you choose and why? For now I'm carrying VSS with dot and scope in backpack when needed.
Extra round helps, an empty firearm is not very useful with exception of bashing puppets
Red River (Banned) Jun 26, 2021 @ 8:28am 
stopping power isn't implemented and penetration doesn't matter for PvE because any bullet will go straight thru and you can kill 10 zombies with a single headshot if they were aligned perfectly.
Ojika_CZ Jun 26, 2021 @ 8:51am 
Originally posted by Red River:
stopping power isn't implemented and penetration doesn't matter for PvE because any bullet will go straight thru and you can kill 10 zombies with a single headshot if they were aligned perfectly.

Yeah, i thought it would do better damage to people wearing ballistic vests and would be a little more accurate to 300m.
xKiCkx  [developer] Jun 26, 2021 @ 9:18am 
Originally posted by Red River:
stopping power isn't implemented and penetration doesn't matter for PvE because any bullet will go straight thru and you can kill 10 zombies with a single headshot if they were aligned perfectly.

Actually that is not correct, if puppets have armor equipped it will take more to kill them than non armored ones, also you can check for yourself try killing armored puppet first by shooting in it's helmet then face. It will take you less when shooting in it's face.
Deathwhisper Jun 26, 2021 @ 9:36am 
Originally posted by xKiCkx:
Originally posted by Red River:
stopping power isn't implemented and penetration doesn't matter for PvE because any bullet will go straight thru and you can kill 10 zombies with a single headshot if they were aligned perfectly.

Actually that is not correct, if puppets have armor equipped it will take more to kill them than non armored ones, also you can check for yourself try killing armored puppet first by shooting in it's helmet then face. It will take you less when shooting in it's face.

I wonder my self why some complain about it. I even can onehit a Armored Puppet with one shots from M1 if i hit them "Correct" Aiming on the Flanks or sides of the Helmet will not make much damage. A shot through the temples for example is nearly always a one hit tested with AK, M16 and other rifles.

I also suspect a hit on the BCU . I aim most of the time between mouth and nose and this ends almost always in a onehit, armored or not. (Yes i know its not because of that but it sound better XD)
Siamese Jun 26, 2021 @ 12:25pm 
Originally posted by Ojika_CZ:
Originally posted by Doc Holliday:
AK has far, far better penetration, range and damage. There's no contest really.
Really? That is weird because 3x39 was made to be a better 7.62x39 with better penetration and better stopping power while being subsonic so it is more quiet. The range yes, it is not going very fast.
Thats what wiki says https://en.wikipedia.org/wiki/9%C3%9739mm
I guess it s different in the game then.
Projectile velocity plays a major role in penetration and damage. This is amplified over increasing range. The 9mmx39 was specifically designed to serve as a short range rifle mid range smg round that enhances the integrated suppression on the two weapons it was designed for. It performs fantastically at both. That said, 7.62x39 is a powerful cartridge at almost any range. So in a situation where suppression isn't imperative the ak15 will be more lethal for sure.

Think of it this way...AK is a battlefield rifle and the Asval and vss are spec ops weapons. Both have their respective place.
Ojika_CZ Jun 26, 2021 @ 1:53pm 
Yes, speed is the key to penetrate armor. From what i read the big difference is in ammunition. While 9x39 SP5 might have problems with some high-end armors at 100+ metres the SP6 was made to penetrate everything that a person could carry at it's time. SP6 9x39 has better penetration than 7.62x39 (standard) almost up to 500m. It also does more damage to human targets due to it's wider neck (easier to transfer all its energy).
So if you use 9x39 SP5 on a target without armor protection it would do more damage up to 300m while having the same penetration as 7.62x39 up to 100m and if you use SP6 it would overpenetrate if shot on close range but would penetrate better than 7.62x39 up to 500m while doing more damage than 7.62x39 from 200m to 500m.
All this without sonic crack that 7.62x39 has.
Yeah, after this i think there should be SP5 and SP6 ammunition in the game because they are both really different.
Another problem is if you use silencer and 7.62x39 AP... in the game you would have both, penetration + damage but in the real life 9x39 would be much more quieter due to sonic crack which is not in the game (right?) making the 7.62x39 better ammo in SCUM.
Thank you all for responding
smokey57 Jun 26, 2021 @ 4:17pm 
Given a choice, and enough ammo to make it viable, i'd always go with the AK15. You can silence it with a popcan, it holds more ammo, you can mount a high-end scope on it (with RIS mount) if you have one, and it's actually a better sniper rifle at longer ranges than the VSS. Can't honestly think of a single reason to prefer the VSS.
xKiCkx  [developer] Jun 26, 2021 @ 5:23pm 
That is correct but there is also different kind of ammo in same caliber, take for example 6.72x39 you have normal rounds, tracer rounds and ap rounds that will increase armor penetration, not don't mix armor penetration and damage, yes you will deal more damage if you shot in armor with ap round rather than normal or tracer round but in the end damage of round stays the same. Same goes for every other caliber.
NERFZBrave5 Jun 27, 2021 @ 2:06am 
AK 47 + drum mag is the only competitor in the game, but it's also depends on your aim skill and situation, you can one-shot the guy who holds AK with a stone knife or wooden arrow or a spear ;)
TacShooter Jun 27, 2021 @ 11:24am 
There are large-size magazines available in the real world for the VSS and AS Val. AK15 is the more modern weapon. I'm sure it was designed with an eye to also filling the role the VSS does.

Looking at the muzzle energy, it appears that the VSS has about 2-3 times the takedown power of the MP5SD6, while the AK15 has about 2 times the takedown power of the VSS.

The VSS seems to me to be a medium range or urban sniper rifle with a fun switch for CQB. I don't know for certain, but I would suspect it was meant to be a rival to the MP5SD.
Red River (Banned) Jul 4, 2021 @ 7:10am 
Originally posted by xKiCkx:
Originally posted by Red River:
stopping power isn't implemented and penetration doesn't matter for PvE because any bullet will go straight thru and you can kill 10 zombies with a single headshot if they were aligned perfectly.

Actually that is not correct, if puppets have armor equipped it will take more to kill them than non armored ones, also you can check for yourself try killing armored puppet first by shooting in it's helmet then face. It will take you less when shooting in it's face.
we are talking about different things here.
you are referring to hit boxes and HP vs random bullet damage.
if penetration was properly implemented the bullets wouldn't go clean thru multiple zeds and have some stopping power to slow down/interrupt them.
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Date Posted: Jun 26, 2021 @ 7:08am
Posts: 22