SCUM
GnArZx Oct 25, 2020 @ 4:36am
Locks and Flags acting weird
hi, i was just flying around in the admindrone on my server and noticed some weird things.

there are some doors locked and the game say that these doors are mine - but i never locked them. on all other doors i get the correct names.

there are some bases with flags that say "no owner" and everyone can get in.

@devs
can we please get the function that flags and locks disappear over time? like basebuilding elements do when not repaired.
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Showing 1-15 of 19 comments
Dribs Oct 25, 2020 @ 5:21am 
+1

I've asked for this for a long time, but for probably very different reasons. Same result though.

Locks on player made doors do deteriorate with the door they are on, but locks on map doors (claimed buildings) will never deteriorate. I propose that in such scenarios - doors not used will make locks deteriorate after two weeks. Using the door will refresh the timer.

This to resolve the issue with entire towns being locked up, and whoever did it quit the game a long time ago - but their locks stay until picked or the server is wiped - unfortunately. Its also better in terms of B&E, as if there are locks on a door at least you know someone is actually using it, and there might be a point to actually break in.

Same with flags. If player do not touch flag, it will deteriorate at a slightly slower rate than walls. Flags would not need repair, only being maintained. That way, if people build unreachable flags, at least they will deteriorate over time if not used.

I think this is definitely a required function in the game, and should come asap - unless its all subject to change completely in upcoming updates.
Last edited by Dribs; Oct 25, 2020 @ 5:41am
DoctorX Oct 25, 2020 @ 11:23am 
I agree with locks deteriorating conceptually, but I haven't ever seen it be a problem that they don't. I've played on busy servers, quiet servers, official and private, and never have I seen a door stay locked for longer than a few days before someone comes along and picks it.

Flags however, I see everywhere now. Mostly just oddly all alone out in the open since the rest of the base was abandoned and long since deteriorated.
StaticSys Oct 25, 2020 @ 11:30am 
If it's a player crafted door and it says it's yours the owner probably rerolled their character and that door and locks now belong to everyone.
Dribs Oct 25, 2020 @ 11:32am 
Originally posted by DoctorX:
I agree with locks deteriorating conceptually, but I haven't ever seen it be a problem that they don't. I've played on busy servers, quiet servers, official and private, and never have I seen a door stay locked for longer than a few days before someone comes along and picks it.

Flags however, I see everywhere now. Mostly just oddly all alone out in the open since the rest of the base was abandoned and long since deteriorated.

Well, I've played on three official servers lately, all highly populated. I also started playing scum again a bit after the last wipe. What I've seen on all three of those servers is that entire towns are locked down. And I dont mean just a few doors. I mean every single door. In my experience, this happens generally to both B3 town, C3 town, and close by smaller towns, I'm sure the case will be the same for others as well, like B2 town.

And none of those doors are being used by anyone, because the people who placed them have left a long time ago.

I'm also not the only person saying the same thing.

After this wipe, its especially wide spread as before the devs changed it (in a bad way imo) you could make gold locks out of 5 pads - and considering you found two pads in every crate even on officials (you still do), you could lock down a whole town in a few hours. So thats what people did.

As for how they fixed it, they should have nerfed pad locks drops instead of increasing the cost. A million times better.

Flags that are out in the open, not being used and can be reached are not really a problem. Flags you cant reach that are not being used are.
Last edited by Dribs; Oct 25, 2020 @ 11:33am
Siamese Oct 25, 2020 @ 12:17pm 
I don't see an issue with towns being locked up. In RL i would challenge anyone to walk around their home town and see how many doors just open that aren't an open place of business. This also adds value to lock picking skill in terms of giving people a reason to at least practice it instead of simply trading off the tools for other things. All this does is concentrate the resources for raiding in the hands of dedicated raiders.

That said i do agree there probably should be a degradation of some kind over time.
Dribs Oct 25, 2020 @ 12:47pm 
Originally posted by Siamese:
I don't see an issue with towns being locked up. In RL i would challenge anyone to walk around their home town and see how many doors just open that aren't an open place of business. This also adds value to lock picking skill in terms of giving people a reason to at least practice it instead of simply trading off the tools for other things. All this does is concentrate the resources for raiding in the hands of dedicated raiders.

That said i do agree there probably should be a degradation of some kind over time.

Come on man? Whole towns being lock up? Every single door? The people who did so left like a month ago, or even more? I mean, not having lock degradation is in this case pretty ridiculous. This also isnt RL. These towns are used for people to loot them, or of course claim them. But if not used, they shouldnt stay locked unti someone picks them or next wipe.

And nobody is ever going to pick these towns. Even if I have a metal box full of screwdrivers why should I bother? I would even say I value my fame even more. There's just nothing in there but maybe a cap, some sunglasses or a piece of rubber. Maybe a piece of cheese if you're lucky. Why would any one bother? It doesnt add value to lock picking what so ever. You can practice lock picking for free on the lock picking board anyway, without wasting anything. And if you're even more clever, you practice golds in single player.

This might not be as big of an issue after next wipe, as they made a mistake with the pad locks drops after last wipe, but still. Degradation of claimed building locks only make sense. Not having it, makes no sense.

I'd also like to add that this is why I usually dont bother lock picking buildings unless I see clear signs of life. I've lock picked enough buildings with nothing inside them to even bother with them these days, so late after a wipe. Just cant be bothered. Another reason to introduce lock degradation on claimed buildings. Shouldve happened yesterday imo.


Last edited by Dribs; Oct 25, 2020 @ 12:50pm
Siamese Oct 25, 2020 @ 12:57pm 
Originally posted by torq:
Originally posted by Siamese:
I don't see an issue with towns being locked up. In RL i would challenge anyone to walk around their home town and see how many doors just open that aren't an open place of business. This also adds value to lock picking skill in terms of giving people a reason to at least practice it instead of simply trading off the tools for other things. All this does is concentrate the resources for raiding in the hands of dedicated raiders.

That said i do agree there probably should be a degradation of some kind over time.

Come on man? Whole towns being lock up? The people who did so left like a month ago, or even more? I mean, not having lock degradation is in this case pretty ridiculous. This also isnt RL. These towns are used for people to loot them, or of course claim them. But if not used, they shouldnt stay locked unti someone picks them or next wipe.

And nobody is ever going to pick these towns. Even if I have a metal box full of screwdrivers why should I bother? I would even say I value my fame even more. There's just nothing in there but maybe a cap, some sunglasses or a piece of rubber. Maybe a piece of cheese if you're lucky. Why would any one bother? It doesnt add value to lock picking what so ever. You can practice lock picking for free on the lock picking board anyway, without wasting anything. And if you're even more clever, you practice golds in single player.

This might not be as big of an issue after next wipe, as they made a mistake with the pad locks drops after last wipe, but still. Degradation of claimed building locks only make sense. Not having it, makes no sense.

I'd also like to add that this is why I usually dont bother lock picking buildings unless I see clear signs of life. I've lock picked enough buildings with nothing inside them to even bother with them these days, so late after a wipe. Just cant be bothered. Another reason to introduce lock degradation on claimed buildings.

Yeah man, you didn't really say anything new here. On the one hand you're saying it's not worth while to pick into them and on the other saying the buildings have things of value the locks are preventing access to...so which is it? Towns being locked isn't a big deal. If people want to spend resources locking them it's their choice just as it's your choice to spend resources on a raid or not. I don't see how whether or not a player has quit the game has any baring on the issue either. The door is just as locked either way. If you don't see value in picking the town clean, then don't. Play the game your way and let others play theirs...That's your thing right? Everyone get's their own play style?

Last edited by Siamese; Oct 25, 2020 @ 1:00pm
Dribs Oct 25, 2020 @ 1:33pm 
Originally posted by Siamese:
On the one hand you're saying it's not worth while to pick into them and on the other saying the buildings have things of value the locks are preventing access to...so which is it?

1. Its not worthwhile because the reward is a cap, a piece of cheese and a boxer short. Maybe if I loot it 20 times I might get a screwdriver or a lockpick. But I have better places to loot for that. If I lock pick something, its because I can get something out of it. Otherwise, I do not bother. I dont like doing it that much.

2. Obviously, I'm trying to make the game more pleasurable for the newbs who want to loot for underwear in these towns, or maybe make a house of their own. But then its all locked anyway, by someone who left the game several months ago. And they go to the next town and thats locked up too, and then they think "♥♥♥♥ this" and play Apex legends instead. Or COD.

Originally posted by Siamese:
If people want to spend resources locking them it's their choice just as it's your choice to spend resources on a raid or not.

I have literally no problem whatsoever if people want to use their resources to lock up entire towns. If you dont mind, I would appreciate it if you stop putting opinions on me that I just dont have.

What I do have a problem with, is these locks staying there for months after the people who place them left the game. THAT is what I'm getting at. Again, I have NO problem if people want to lock up entire towns. Go nuts for what I care. But if you dont use them in two weeks, they should fall off.

I just cant find any reason NOT to have lock degradation on claimed buildings and MANY reasons as to why.

Originally posted by Siamese:
I don't see how whether or not a player has quit the game has any baring on the issue either. The door is just as locked either way.

Then why have base degradation, or any degradation at all right? Why not have tons of bases scattered around with no loot inside. Thats essentially whats happening.

Originally posted by Siamese:
Play the game your way and let others play theirs...That's your thing right? Everyone get's their own play style?

As explained above, I dont see how that's relevant whatsoever. I'm all for people playing the game however they want, within the boundaries of the game. Me suggesting this, has ZERO impact on ANYONES playstyle.

At this point I think you're just arguing for arguings sake, because you said you agree with me - and I cant really find any other reason why we should have lock degradation, other than the ones you argue me on. So please, tell me why YOU think we should have it - just to prove that you're not just bloody well trolling me. Which is rather tedious at this point to be honest.
Last edited by Dribs; Oct 25, 2020 @ 2:02pm
Siamese Oct 25, 2020 @ 4:19pm 
Originally posted by torq:
Originally posted by Siamese:
On the one hand you're saying it's not worth while to pick into them and on the other saying the buildings have things of value the locks are preventing access to...so which is it?

1. Its not worthwhile because the reward is a cap, a piece of cheese and a boxer short. Maybe if I loot it 20 times I might get a screwdriver or a lockpick. But I have better places to loot for that. If I lock pick something, its because I can get something out of it. Otherwise, I do not bother. I dont like doing it that much.

2. Obviously, I'm trying to make the game more pleasurable for the newbs who want to loot for underwear in these towns, or maybe make a house of their own. But then its all locked anyway, by someone who left the game several months ago. And they go to the next town and thats locked up too, and then they think "♥♥♥♥ this" and play Apex legends instead. Or COD.

Originally posted by Siamese:
If people want to spend resources locking them it's their choice just as it's your choice to spend resources on a raid or not.

I have literally no problem whatsoever if people want to use their resources to lock up entire towns. If you dont mind, I would appreciate it if you stop putting opinions on me that I just dont have.

What I do have a problem with, is these locks staying there for months after the people who place them left the game. THAT is what I'm getting at. Again, I have NO problem if people want to lock up entire towns. Go nuts for what I care. But if you dont use them in two weeks, they should fall off.

I just cant find any reason NOT to have lock degradation on claimed buildings and MANY reasons as to why.

Originally posted by Siamese:
I don't see how whether or not a player has quit the game has any baring on the issue either. The door is just as locked either way.

Then why have base degradation, or any degradation at all right? Why not have tons of bases scattered around with no loot inside. Thats essentially whats happening.

Originally posted by Siamese:
Play the game your way and let others play theirs...That's your thing right? Everyone get's their own play style?

As explained above, I dont see how that's relevant whatsoever. I'm all for people playing the game however they want, within the boundaries of the game. Me suggesting this, has ZERO impact on ANYONES playstyle.

At this point I think you're just arguing for arguings sake, because you said you agree with me - and I cant really find any other reason why we should have lock degradation, other than the ones you argue me on. So please, tell me why YOU think we should have it - just to prove that you're not just bloody well trolling me. Which is rather tedious at this point to be honest.
I argued because you argued. You could have just as easily left my post to stand in its own but you didn’t. So you got a response and then responded with twice the amount of text. If you find responding to me tedious then don’t do it.
MeanStreak Oct 25, 2020 @ 6:24pm 
Originally posted by GnArZx:
hi, i was just flying around in the admindrone on my server and noticed some weird things.

there are some doors locked and the game say that these doors are mine - but i never locked them. on all other doors i get the correct names.

there are some bases with flags that say "no owner" and everyone can get in.

@devs
can we please get the function that flags and locks disappear over time? like basebuilding elements do when not repaired.

Seeing your own name while droning has been mentioned to the dev's already. It's a known bug.

When a player re-rolls the flag loses ownership (or if the owner destroyed it of course) and will display "No owner" and anyone on the server can get in, no matter how many locks there are.

There is imo no need for locks to disappear over time, as any player can lock pick them, and/or as a server admin you can simply remove them. You would have to do this in human form though you cannot remove locks as a drone.

If you are not admin on the particular server - you would as a player have no way of knowing if the locks belong to the same player or not (as in "left the server") and again - a server admin can remove them.
Last edited by MeanStreak; Oct 25, 2020 @ 6:26pm
Urbanmojo Oct 25, 2020 @ 11:35pm 
Most of the event towns are locked up too, makes events a tad different.

A lot of those locks are not deserted either, it's the local big squad that have locked the nearest town up.
Way too much resources at hand way too quickly amongst other bad choices for item spawn.

Perhaps when the map is extended they can use a segment only for events, with own towns and not explorable out of events
Last edited by Urbanmojo; Oct 25, 2020 @ 11:44pm
Dribs Oct 26, 2020 @ 1:14am 
Originally posted by MeanStreak:
There is imo no need for locks to disappear over time, as any player can lock pick them, and/or as a server admin you can simply remove them. You would have to do this in human form though you cannot remove locks as a drone.

First, you probably have no idea why this is an issue or why it has become an issue and second, im talking about officials. There are no admins on those servers, and its a very different game.

Of course there is a need for lock degradation. 200% there should be. There are MANY reasons why there should be, and no reason why it shouldnt.

And private servers are irrelevant in this context, for many reasons.
MeanStreak Oct 26, 2020 @ 4:58am 
Originally posted by torq:
Originally posted by MeanStreak:
There is imo no need for locks to disappear over time, as any player can lock pick them, and/or as a server admin you can simply remove them. You would have to do this in human form though you cannot remove locks as a drone.

First, you probably have no idea why this is an issue or why it has become an issue and second, im talking about officials. There are no admins on those servers, and its a very different game.

Of course there is a need for lock degradation. 200% there should be. There are MANY reasons why there should be, and no reason why it shouldnt.

And private servers are irrelevant in this context, for many reasons.
I know there are no admins on official. But the fact is,people can still lock pick them. Seems to me the issue is something else either loot rate or duping if people have that many padlocks to craft locks to put on every door. However, if it's bronze locks those should be easy to lock pick.
Also, if it's on officials, as a player you have no way of knowing who owns each lock. However, they could make it an option for official servers. On private servers it's not really needed as admins can simply remove them.

Anyway, the question was about the flag and why it shows no owner, which is how it's always been when someone re-rolls. Locks all over town is not a bug. Should probably put that in their suggestions section instead.
Last edited by MeanStreak; Oct 26, 2020 @ 5:02am
Dribs Oct 26, 2020 @ 5:16am 
Originally posted by MeanStreak:
I know there are no admins on official. But the fact is,people can still lock pick them. Seems to me the issue is something else either loot rate or duping if people have that many padlocks to craft locks to put on every door. However, if it's bronze locks those should be easy to lock pick.
Also, if it's on officials, as a player you have no way of knowing who owns each lock. However, they could make it an option for official servers. On private servers it's not really needed as admins can simply remove them.

Sure, this might be OT AND you are right, maybe it should be in their "suggestions" section. But let me just explain why this happened, and why it is an issue - even though I have explained it atleast once before in this thread.

First, let me also just clarify that we are talking about gold locks. Not bronze locks.

The reason why this happened, and why this is perpetuating currently on most popular officials is because after the last wipe, padlocks dropped like crazy (which they still do). In addition to that, for a long period after last wipe, gold locks cost 5 padlocks to make. That ment that you could literally make tons of gold locks. And some people used it to lock up entire towns, simply because they could.

Of course, the devs nerfed this, but in the wrong way if you ask me (but thats another story), by increasing the cost to 15 padlocks - however at that point it was already too late.

And why is this a problem? Well, first of all, because the people who placed these gold locks no longer play. How do I know that? Because I have checked on all the servers I have played. There are no one occupying these buildings, there are no one looting these towns, and there is no loot, chests or cars inside any of the buildings. That means that the stuff they built has long since deteriorated into nothingness. Meanwhile, the locks remain.

This is an issue for anyone who want to make that town their spot to loot or live there. And its just basically a nuisance.

Another reason to implement lock degradation is the fact that if you find a locked up building and you want to raid it - theres not really any point. Because for what you know, if you do not see any signs of life, that building could have been locked up months ago and the loot inside is long since gone.

And at the end of the day, no one is going to bother using screwdrivers to unlock these buildings, because there's no point. So its going to stay that way until the next wipe, which we might be looking at 6 months for example, if ever - and the newbs that come to those towns and want to stay there, has to just move to another time - or find it so annoying that they just leave the server or even quit the game.

On private servers this is of course no problem as admins can just do whatever they want.

Which is why I NEVER play on private servers.

Now, I guess we get back on topic, which has probably already been answered by all of us.
MeanStreak Oct 26, 2020 @ 9:37am 
"...And why is this a problem? Well, first of all, because the people who placed these gold locks no longer play. How do I know that? Because I have checked on all the servers I have played. There are no one occupying these buildings, there are no one looting these towns, and there is no loot, chests or cars inside any of the buildings. That means that the stuff they built has long since deteriorated into nothingness. Meanwhile, the locks remain."

Me: I'm sorry but you can't possibly see every corner inside buildings, unless the windows aren't fortified and this is the way you have checked "every" building - if somebody wants a house in that area that bad they can lockpick it. Also, if there aren't fortifications on the windows - this means any raider can also jump inside and check if there's loot or not.
I find it hard seeing anyone spending time and effort to put locks and window fortifications and then leave....and as said if there aren't any fortifications then anyone -like someone wanting to raid would quickly find out by jumping through the window....

And there are most likely players in different time zones so they might play when you aren't. People working and can't play 24/7 or every day of a week.
Not saying there's not a problem with all these locked doors, i'm just saying that you, as a player have no way of knowing.



"Another reason to implement lock degradation is the fact that if you find a locked up building and you want to raid it - there's not really any point. Because for what you know, if you do not see any signs of life, that building could have been locked up months ago and the loot inside is long since gone."

Me: How is this different from players building bait bases or satellite bases? = Empty bases. There's nothing that says there has to be loot inside a base? It can be a hideout or a satellite base.
That's a raider's 50/50 when they try and raid a base. Why should a base owner cater to raiders? To me it sounds like you're saying people must make sure there's loot inside their base, in case a raider stops by...lol

I just think they need to be careful with restricting too much or having everything degrade in the game.

PS. One thing you could do is hit CTRL+C to grab the coordinates to each building -since you're there checking - and send it to the dev's along with which server. As admins can see the owner of locks that's maybe one thing they could do, if they want to, and see if it's the same names are popping up on doors across the "entire town"
Last edited by MeanStreak; Oct 26, 2020 @ 10:25am
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Date Posted: Oct 25, 2020 @ 4:36am
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