SCUM
SVSQUVSH Oct 14, 2020 @ 5:52am
Fortified House Bases?
I saw many bases built around lonely staying houses, in many sectors. I play on Official Europe #1. Those houses should be no basebuilding areas as well, like the villages and city etc.
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Showing 1-15 of 54 comments
Ron Oct 14, 2020 @ 5:54am 
Originally posted by Rambo13:
I saw many bases built around lonely staying houses, in many sectors. I play on Official Europe #1. Those houses should be no basebuilding areas as well, like the villages and city etc.
Any specific reason why?
(I'm curious)
SVSQUVSH Oct 14, 2020 @ 6:17am 
Originally posted by OG:
Originally posted by Rambo13:
I saw many bases built around lonely staying houses, in many sectors. I play on Official Europe #1. Those houses should be no basebuilding areas as well, like the villages and city etc.
Any specific reason why?
(I'm curious)
Because they give players a advantage. You can build a wall around the houses, then put doors in the walls, and then you have the fortified houses with extra doors and undestroyable walls, where you can just put walls infront of the fortified house doors. Thats why.
PepsiMontana Oct 14, 2020 @ 6:25am 
Originally posted by Rambo13:
Originally posted by OG:
Any specific reason why?
(I'm curious)
Because they give players a advantage. You can build a wall around the houses, then put doors in the walls, and then you have the fortified houses with extra doors and undestroyable walls, where you can just put walls infront of the fortified house doors. Thats why.

seems realistic to me. You are free to build walls and doors aswell. A good pick locker pick 20 goldlocks in 30 min anyway
SVSQUVSH Oct 14, 2020 @ 6:38am 
Originally posted by PepsiMontana:
Originally posted by Rambo13:
Because they give players a advantage. You can build a wall around the houses, then put doors in the walls, and then you have the fortified houses with extra doors and undestroyable walls, where you can just put walls infront of the fortified house doors. Thats why.

seems realistic to me. You are free to build walls and doors aswell. A good pick locker pick 20 goldlocks in 30 min anyway
Yeah, so thats why they use this "exploit" and put walls infront of those doors of fortified houses, and in general. But its a fact its a advantage, because you can do this at those lonely houses and not at villages etc.! So that should get removed imo and many others. You can build walls by youreself, but those are not undestroyable, and thats the thing!
Last edited by SVSQUVSH; Oct 14, 2020 @ 6:39am
Gwei Oct 14, 2020 @ 7:19am 
When your enemy has only one was in you have no way out. Doesnt seem like much of an exploit to me.
SVSQUVSH Oct 14, 2020 @ 7:21am 
Originally posted by Asopa:
When your enemy has only one was in you have no way out. Doesnt seem like much of an exploit to me.
I dont understand, what you`re talking about.

HunterKiller (Banned) Oct 14, 2020 @ 7:29am 
I agree & disagree. Build anywhere is fine, even in game structured areas, however, high loot locations should automatically be no build. Areas like, guns hops, gym, airfield bunkers, etc...etc... Either that or, once the player claim has been established, it then becomes a no loot location, my meaning is, no way to block others from looting those areas/buildings including, the owner of the location. Taking over a gun shop would stop loot from spawning there, in other words.
Last edited by HunterKiller; Oct 14, 2020 @ 7:30am
SVSQUVSH Oct 14, 2020 @ 7:33am 
Originally posted by HunterKiller:
I agree & disagree. Build anywhere is fine, even in game structured areas, however, high loot locations should automatically be no build. Areas like, guns hops, gym, airfield bunkers, etc...etc... Either that or, once the player claim has been established, it then becomes a no loot location, my meaning is, no way to block others from looting those areas/buildings including, the owner of the location. Taking over a gun shop would stop loot from spawning there, in other words.
I totally agree with the looting theme...
HunterKiller (Banned) Oct 14, 2020 @ 7:56am 
O_OPs, I misspelled gun 'shops.' lol My bad.
Dribs Oct 14, 2020 @ 10:38am 
Originally posted by HunterKiller:
Build anywhere is fine, even in game structured areas

You can say that, but you're not aware of how many different exploits would arise from that.
SVSQUVSH Oct 14, 2020 @ 10:45am 
Originally posted by torq:
Originally posted by HunterKiller:
Build anywhere is fine, even in game structured areas

You can say that, but you're not aware of how many different exploits would arise from that.
Thats what I mean, its literally an exploit, and people have a big advantage when using those houses... same goes for caves. There are some caves you can use as a base, and then you dont need to build a big base, and on top of that, you have a more safe base! To me it looks like the devs made that accidental, but it shouldnt be like that right?
Last edited by SVSQUVSH; Oct 14, 2020 @ 10:46am
HunterKiller (Banned) Oct 14, 2020 @ 10:55am 
Originally posted by torq:
Originally posted by HunterKiller:
Build anywhere is fine, even in game structured areas

You can say that, but you're not aware of how many different exploits would arise from that.
Oh, I know, believe me. Have the same issue in another game.
HunterKiller (Banned) Oct 14, 2020 @ 10:58am 
Originally posted by Rambo13:
same goes for caves. There are some caves you can use as a base, and then you dont need to build a big base, and on top of that, you have a more safe base! To me it looks like the devs made that accidental, but it shouldnt be like that right?
If there's no rear entrance/exit, the player/s only have one way in and one way out so, there's not much to destroy in order to raid it. It can be done. Less resources needed to get in and less locks to pick but, it also depends on the size of the cave/s and how many rooms they're able to build inside, if any. Not to add, the area in front of the cave entrance can be fortified with walls. it brings more of a challenge depending on the knowledge of the builder.
Last edited by HunterKiller; Oct 14, 2020 @ 11:00am
SVSQUVSH Oct 14, 2020 @ 11:00am 
Originally posted by HunterKiller:
Originally posted by Rambo13:
same goes for caves. There are some caves you can use as a base, and then you dont need to build a big base, and on top of that, you have a more safe base! To me it looks like the devs made that accidental, but it shouldnt be like that right?
If there's no rear entrance/exit, the player/s only have one way in and one way out so, there's not much to destroy in order to raid it. It can be done. Less resources needed to get in and less locks to pick but, it also depends on the size of the cave/s and how many rooms they're able to build inside, if any.
But you can put like 10 or more walls infront of it, then there is much to destroy. If it would be a self made base, they would need a long time to build a base with 10 layers of walls. also then you would need to repair much more stuff etc.
Last edited by SVSQUVSH; Oct 14, 2020 @ 11:01am
serilium Oct 14, 2020 @ 11:04am 
Originally posted by Rambo13:
Originally posted by OG:
Any specific reason why?
(I'm curious)
Because they give players a advantage. You can build a wall around the houses, then put doors in the walls, and then you have the fortified houses with extra doors and undestroyable walls, where you can just put walls infront of the fortified house doors. Thats why.

how is this an advantage, i can build a base without any doors, are you saying you can`t break in if i do that.
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Date Posted: Oct 14, 2020 @ 5:52am
Posts: 54