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There could be a few reasons for this. First of all, if you are close enough to a beeper, and you start hearing the beeping noise that means you've triggered it, even if it doesnt nescessarily trigger on you and attack you, and you move away from it - it will eventually and inevitably explode anyway. The beeping noise will start that process.
Second reason could be that its idling in the path of a mech, which means that a mech will walk over it and cause it to explode.
Third and last reason is that there are other players around.
I guess you can call it that. The mechanics are intentional, but I'm not sure the results are intentional.
I do agree that because of this most military POI's are just too easy to deal with. It needs more puppets, more various mechanics, challenges - and last but not least - mechs needs to be made deadly again. Right now, they're a joke. Too easy to avoid, and too easy to not get killed by once triggered.
Like I'ved said before, I've limped like 30 odd meters without cover, while under fire from a mech and still survived. Its just too easy to get away from, most of the time. And that makes high grade military loot too easily accessible for anyone who bothers.
They can change the number of puppets and mechs and how much damage they cause.
Doubling puppets also doubles the exploding ones too.
Same thing in single player too.
You can make the game a LOT more challenging, or a lot less, if you want.
I understand how it happens now but I still think it's not very good design as most of them simply eliminte themselves before they can even pose any threat. Shouldn't they get triggered only if they have a line of sight for example? Or even better, are sounds going through several meters of reinforced concrete going to be fixed at some point?
but it'd be nice if they fixed it
Behind a wall, over you or under you yes. Add that to the fact that if you are heavy and have no stealth skill you'll trigger the whole bunker as soon as you step inside, pretty much.
Most of them will "eliminate themselves" before they pose a threat yes. If you loot a bunker, its easy if you just keep doors closed, and whenever you hear beeping, just stop and wait for explotions. In open air POI's its a little bit more challenging - but still not a lot. Then again, there are lots of people complaining that they're too hard. So I guess its all relative.
Then to answer your questions a) maybe so and b) I'm pretty sure that kind of stuff is incredibly hard to code, but I hope they do it too - I wouldnt wait up for it though