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Would that be a one use card maybe, then a player needs to find another.
Definetly -1
The alarm procedure is not easy to implement and raise many problems. As POI are not istanced if I enter when anothe player trigger the alarm? Will be dead too?
If the card is not bounded to a player (and i'm sure this is not in the mind of the devs), alt abuse will not change.
If the card is easy to find it will be as normal, farm & alt abuse will not change. Just more alt running around to harvest cards.
If the card is hard to find, game it selft will be dead, as you'll spend most of gameplay time running around trying to find something that will be hoarded by squad.
I think it's much more simple to put a cap to the number of times you can enter an area. But this will bring more alts into the game.
I'm sure that when the game will get more stuff, this farming will change.
For now I think the only way is to tie loot to FP score, so fresh spawn alt cannot get loot from POI and player will need to raise FP score to make POI runs valuable.
it simply wont.
an outright No to putting any time limits on POI's like that and it this would encourage camping not deter it. the only time, time limits should even be considered an option is if its a mission of some sort.
the player base would flat out reject any sort of time limits. most folk can barely cope waiting on a loading screen or waiting in a que for a few mins.
Why would people even bother looking for key cards when they can let you do all the donkey work loot a base and just KOS you on the way out and take everything.
a key card option might work on one or two bunkers but not all of them, it would be good if folk had to find two parts of a key card in order to gain access to a one or two bunkers that would work as an alternative bunker option for one or two bunkers and would encourage/promote player interaction something the game lacks.
when you start trying to "Force" people to do anything 9/10 will reject it and do the exact opposite.
give them options, an incentive, a goal and a reward for their efforts that's how to go about thing's trying to forces folk like that will not get the desired results.
I say let the full squad in once the door is opened, but all must move as one. like, Door slowly opens to max width then begins to close again at same speed, so if you don't make the run with the guy with the card, you wont make it in. Card should give one entry and one exit use only.
But if you die in there, you cant get back in without another card. best that can hope for is squad to carry your loot out. This will make it more high risk, so loot should be on par with risk. atm a bunker is not that great of loot often, compared to cargo drops now.
So better loot in bunkers with doors only, places like Factory or Airfield that are open can remain the same with the random loot.
I like this idea but still for me the mechs seem pretty challenging. I think what I need to do is just practice bunker entries in Single Player, cos after dying 3 times in a row, you kinda don't wanna lose many more fame points in multiplayer.
On exit, since you cant see the mechs outside, maybe it could open and stay open like a minute or so if activated from inside, so you can time your run out. tbh, even a minute both ways in and out might be ok. I don't see the harm in a squad going in. Of course Squads should have advantage. I play with only one other and we are not the type to visit bunkers. But its a prison game so strength in numbers makes perfect sense.
Player bleeds FP while in POI?
Make it so a normal bunker run of about 20 mins will cost about 50 FP. If hitting zero in FP in POI, BCU is terminated by TEC9.
Only thing is devs will have to make it clear exactly what a POI is. I assume any place with mechs.
That's the point, and I'd say any POI.
Devs should give us what is their idea of these locations, for each ones, from trenches to airbase.
Are these locations open to all, free loot, free camping, free "alting"?
Or it's something, in their vision, that should be accessible only after some time?
Is the fast way to gear for a fresh spawn or is a sort of "istances" where a half geared player goes with the right equimpment?