Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you!
That would be excellent.
Would it be possible to let us tweak the aggro distance for puppets - how far away they are when they start to see us and move towards us?
I personally enjoy games where I feel like I am stalked and harassed by the NPCs rather than always having the option to see them first and choose myself to engage them or not.
It would add a lot if we could somehow in Single Player have something like an Awareness state for puppets. That way camouflage would matter in PvE and they would (when the eventually go inside buildings) be real dangers tracking us more significantly that they do now (which is not bad, in fact now).
p.s. The puppet pathfinding I see now works quite well, and I have neve in many hours of play seen any puppets get stuck on/in anything.
Dude. The answer given was in 2018.