SCUM
Slyguy Dec 26, 2019 @ 3:41pm
The different toolbox thing is stupid
Electric tool box is only used for 2 items. Not to mention electricians tools have existed in game files for months...so, what the ♥♥♥♥?
Vehicle toolbox is just retarded as well, its not "realistic" I use the same toolbox to work on my car that I use to work on wood. Except when say needing ratchet set. But to split it up in game is just asinine, and feels like a way to arbitrarily make it difficult.

Toolbox for building/repairing, electricians tools for electrical. We don't need 5+ repair/tool boxes.

Side note, the original specialty tools (electricians tools) aren't even used for anything right now...just the new toolbox.
< >
Showing 1-15 of 52 comments
Famous (Banned) Dec 26, 2019 @ 4:17pm 
Its a survival game bud, its supposed to be a challenge to find what you need to accomplish a given task.

I disagree
Slyguy Dec 26, 2019 @ 4:56pm 
I mean Its having a thing that did 1 thing, and splitting it into 3 things. Its arbitrary
Especially when it doesn't make much practical sense.

Like i said, the electric toolbox makes no sense when we have electric tools, which have been in the game for months at least spawnable.

Feels like a flippant thing to make things just more annoying, like how they added bolts and nails for pallisades and instantly took them out, or the awkward inventory they ALSO reverted. A lot of things were just made pointlessly more grindy and stupid this patch man, there is a reason they backpeddled fast.
Trainee-Ninja Dec 26, 2019 @ 5:06pm 
this is an early access game. there will be lots of things that get changed after testing out. the pallisades and inventory are a few of them. Just keep it in mind when playing because the game will never improve unless they bring in new things to try. I for 1 am just glad theres a team dedicated enough to be able to apply hotfixes to problems in the speedy time that they do. That makes all the difference instead of waiting weeks or even months with broken game mechanics.
marktkm Dec 26, 2019 @ 5:07pm 
I don't see any QOL improvement with the new toolbox system. Before, if you needed to work on something, you just needed the one tool box. This meant the general toolbox was a contested item. With them split up, and dependent on your build (which is unfortunately becoming a thing) you can just ignore 1 or 2 of them.
Faustus Dec 26, 2019 @ 7:07pm 
Early access, work in progress, under construction, soon™.
Future build will also include electricity updates for base building and i assume hacking will also come at some point.

Having different tool-boxes for different task's is completely normal. You are using the same tool's for your car as for wood work? Do you clean your exhaust with a chisel and hammer nails with a wrench? I mean, it is possible and creative but normally every field has it's own set of tool's. It is realistic.
Last edited by Faustus; Dec 26, 2019 @ 7:09pm
Slyguy Dec 26, 2019 @ 9:10pm 
Originally posted by Faustus:
Early access, work in progress, under construction, soon™.
Future build will also include electricity updates for base building and i assume hacking will also come at some point.

Having different tool-boxes for different task's is completely normal. You are using the same tool's for your car as for wood work? Do you clean your exhaust with a chisel and hammer nails with a wrench? I mean, it is possible and creative but normally every field has it's own set of tool's. It is realistic.

Guess we need a wood workers tool box, a metric ratchet set, standard metric set, compression hammer, electricity.

It can go on forever, which is why I call it stupid. Its a ♥♥♥♥♥♥♥ game. Make arbitrary nonsense to add more grind isn't "more realistic" its just tedious and obnoxious at certain points.
Slyguy Dec 26, 2019 @ 9:13pm 
Lets not forget we chop down sequoia looking trees with a stone axe, in a matter of seconds. Its unrealistic, but its what exists because realistic would be way more complicated. Same with toolboxes, if you can't see that, then IDK what to tell you.
Dacryon Dec 27, 2019 @ 12:00am 
In my opinion it's good. Repairing cars is harder now and this is benefit. More cars will be destroyed and respawned. Making explosives with common tool box it's not good idea too. Explosives should be rare. So, I am ok with different types of tools.
Dyerektor (Banned) Dec 27, 2019 @ 12:57am 
Originally posted by Slyguy65:
Electric tool box is only used for 2 items. Not to mention electricians tools have existed in game files for months...so, what the ♥♥♥♥?
Vehicle toolbox is just ♥♥♥♥♥♥♥♥ as well, its not "realistic" I use the same toolbox to work on my car that I use to work on wood. Except when say needing ratchet set. But to split it up in game is just asinine, and feels like a way to arbitrarily make it difficult.

Toolbox for building/repairing, electricians tools for electrical. We don't need 5+ repair/tool boxes.

Side note, the original specialty tools (electricians tools) aren't even used for anything right now...just the new toolbox.

electricians tools they will hold more relevance further into development

Chef_uk Dec 27, 2019 @ 2:33am 
It is more difficult but I don't mind it. The more variance in loot and what it can and can't do can only be a good thing.
Klauki (Banned) Dec 27, 2019 @ 5:35am 
...splitting Toolboxes for no reason or for the promise that there will be more electrical stuff in future e.g. its like having 5 different improvised bows .... it is creating (more) content without content^^
BodyCount Dec 27, 2019 @ 5:42am 
I like it !
Slyguy Dec 27, 2019 @ 11:49am 
Originally posted by Klauki:
...splitting Toolboxes for no reason or for the promise that there will be more electrical stuff in future e.g. its like having 5 different improvised bows .... it is creating (more) content without content^^

Pretty much this, hence the use of the word arbitrary.
Too bad this crowd (survival gamers) are so used to this drip feed system of pseudo content they praise it for adding a "new layer" or "extra difficulty" when in reality its pointless and vapid.
seven Dec 27, 2019 @ 12:09pm 
Originally posted by Slyguy65:
Too bad this crowd (survival gamers) are so used to this drip feed system of pseudo content they praise it for adding a "new layer" or "extra difficulty" when in reality its pointless and vapid.

Well, it is a SURVIVAL game, so maybe "this crowd" are the ones who are right.
vikijel Dec 27, 2019 @ 12:22pm 
I like the new tools, especially that they provide the ability to repair clothes, guns, knives etc.

It makes sense that you need different tools to do different things.

Only thing it is missing is the ability to craft said new tools in similar way u can craft the old toolbox.

For example you could craft it somewhat like this:

- car repair kit: classic toolbox + screwdriver + bolts + ...
- sewing kit: few needles + threads
- gun cleaning kit: toolbox + oil + rags
- electrician box: screwdriver + wires + duct tape
- grindstone: rocks + hammer

Crafting stuff u need feels more survivalie than looting shiny things.
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Dec 26, 2019 @ 3:41pm
Posts: 52