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from 0.3.80
[SCUM.WorldEvents]
TimeBetweenEventsMin=30
TimeBetweenEventsMax=240
CargoDropFallDelay=60.0
CargoDropFallDuration=60.0
CargoDropSelfDestructTime=1200.0
I changed the 30 to 2 and the 240 to 16 and started up a single player game and the drops started coming in. The first almost immediately and the next about 16 minutes later. These two...
TimeBetweenEventsMin=30
TimeBetweenEventsMax=240
...seem to be in minutes. The others, just doing the math from knowing it's 20 minutes from touch down to explosion, are in seconds.
(If a dev sees this and I'm wrong please correct me.)
The "TimeBetweenEventsMax=240" line (if I'm right) would mean a possible wait of 4 hours for a drop. If a gaming session doesn't last that long a drop might not even show up? Maybe there's a plan to lengthen the space between drops and the updated file got slipped in last patch?
Either way, for now, I set mine to 60. I'll see how that works out.
does it have anything to do with achivements. as it saying disable? the drops where working before the crash.
mine is this
[SCUM.WorldEvents]
TimeBetweenEventsMin=30
TimeBetweenEventsMax=240
CargoDropFallDelay=60.0
CargoDropFallDuration=60.0
CargoDropSelfDestructTime=1200.0