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Part and parcel of buying into an Early Access title.
agreed
There are a lot of populated official servers mate.
However, casual private servers will always be the most popular and populate the top list, because they are easier to get loot and cars on.
He's just talking nonsense.
lol
Official servers is full of trollers and hackers. Ppl speak all fking langue and spam chat with all ♥♥♥♥
More than 1500 hours on all kinds of official servers and Ive encountered a handfull of cheaters, and pretty much all of them on the same server, russia 1.
Why not?
Sound normal to me, Kar 98's are quite rare. Its a survival game after all, where good loot is supposed to be sparse. If you dont want the struggle, you can always drop into military base on Erangel. Or play on high loot servers where loot means nothing.
I would assume significant proportion of those who prefer harsh survival experience are ok with this. But thing is, you can spend 5 days finding gun and then in next 5 minutes you can have purely bad luck and it's gonna take less than 5 seconds and that gun + all your gear is permanently lost just like that.
Why would you spend significant effort crafting gear when you know that you can walk to nearby town and lose all of it instantly because someone with AK guns you down? Why would you spend significant time looting gear when you know that you can get sniped from 300m and lose it all instantly? Why would you try to build up time consuming progression since bad luck can take it all away instantly and you are left with nothing but bad taste and waste of time?
This game is, at least currently, fundamentally broken at deeper level of gameplay meta and progression. Skill means nothing. Your underlying cornerstone of meta is luck, simple as that.
-You can have best gear possible.
-You can spend hours crafting this and that.
-You can have hundreds of hours experience with this game.
-You can pour in significant amount of time gathering resources.
-You can spend days perfecting your metabolism and character stats.
...Yet no matter what you do you will never ever remove the fact and possibility that you can completely lose your "progression" in split second because of bad luck and being in wrong place at wrong time.
And it's not like that is wrong or bad in itself. Sometimes you win, sometimes you lose, right? Well, because this game lacks any kind of safebubble mechanism or real progression element separated from rest of the gameworld that means permadeath leads to stupid, unrewarding and annoying permadeath. Now compare this to some other games like EVE and Tarkov where permadeath by bad luck means losing your current items, yet still retaining your deeper progression (you can lose your missions's resources, but your bank balance & stored resources still remain).
SCUM is basically survival themed battle royale without those gameplay elements that make br-games work, like time and space limit. It's very deeply unrewarding gameplay experience to create permadeath game with no limits and massive open world without any progression and then allow luck to be significant variable in defining your lifetime expectancy.
I'm ok with bugs, lags and all other similar EA elements. I have wide variety of things I would prefer not to see in SCUM and I have my taste yet I still 100% accept various design choices. But when your game is fundamentally broken at level of gameplay and progressions that's... Well, interesting situation to say at least.
So far I haven't really seen a lot of conversation around this issue and devs have dodged these questions since pre-alpha videos.
I find it rather hilarious when playerbase is legit demanding something like fishing "because that would bring me back and keep me interested" and other similar things. I really don't care about systems all that much but dunno, seems like Early Access Survival -crowd is ready to happily play game just because it would have most perfect inventory system or most realistic metabolism system or what ever.
For some reason I have this tingly sensation that good, let alone truly playable, game should be something more than just open world, survival themed system simulator.