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Mosk1to Apr 3, 2019 @ 1:23am
SpawnerGroupsExpirationTimeInMin
can someone explain to me how exactly the SpawnerGroupsExpirationTimeInMin works right?
Originally posted by Grof:
We have two types of spawners. Let's call them regular spawners and examine spawners. Examine spawners spawn items when you perform examine action on cabinets, lockers and other containers. Regular spawners spawn every other item. The main difference is that item spawned by regular spawner is visible while the item spawned by examine spawner is not; you must take it from container after examine action.

Both of these spawners will be reset and spawn new items after some time. If that is not the case, server would be left without items after some time. SpawnerGroupsExpirationTimeInMin controls how much time must pass before regular spawner will be reset and spawn new items. Note that all players must be away from spawner at least 50m. SpawnerGroupsExpirationTimeInMin is actually a multiplier which multiplies 60 minutes. Default value is 1, which means that if no players are inside the radius of 50m for 1 hour, spawner will be reset and spawn new items. For example, you can set this value to 0.5 to reset spawner every half an hour. Or you can set it to 0 to reset spawner every time all players leave the 50m area.

Hope this helps.
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Showing 1-8 of 8 comments
[ξ λ γ α] LeBarbare (Banned) Apr 3, 2019 @ 3:57am 
It is explained right at the bottom of the SpawnerGroupsExpiration timer

"Respawn time of items on the ground in minutes. IMPORTANT: You have to be at leat 50 m away from the spawn, otherwise not item will spawn"

So if you goes more than 50m away from a spawn of loot, then it will check serverside and make a new spawn of said loot..
A moderator of this forum has indicated that this post answers the original topic.
Grof  [developer] Apr 3, 2019 @ 4:34am 
We have two types of spawners. Let's call them regular spawners and examine spawners. Examine spawners spawn items when you perform examine action on cabinets, lockers and other containers. Regular spawners spawn every other item. The main difference is that item spawned by regular spawner is visible while the item spawned by examine spawner is not; you must take it from container after examine action.

Both of these spawners will be reset and spawn new items after some time. If that is not the case, server would be left without items after some time. SpawnerGroupsExpirationTimeInMin controls how much time must pass before regular spawner will be reset and spawn new items. Note that all players must be away from spawner at least 50m. SpawnerGroupsExpirationTimeInMin is actually a multiplier which multiplies 60 minutes. Default value is 1, which means that if no players are inside the radius of 50m for 1 hour, spawner will be reset and spawn new items. For example, you can set this value to 0.5 to reset spawner every half an hour. Or you can set it to 0 to reset spawner every time all players leave the 50m area.

Hope this helps.
8-The-General-8 (Banned) Apr 3, 2019 @ 4:46am 
Finally, thanks...

Must have missed this wherever it is.

This includes dropped items off a dead character?

Do nearby Puppets that spawn in gain some of the nearby recently dead players' gear?

That should be a feature if not, giving a player or another player a chance at recovering/scoring something really good.

Grof  [developer] Apr 3, 2019 @ 4:56am 
Originally posted by 8-The-General-8:
This includes dropped items off a dead character?

This does not include items dropped off by dead characters but those items work in a similar way. If no player is within 50m of those items for 20 minutes, dropped items are lost forever.

Originally posted by 8-The-General-8:
Do nearby Puppets that spawn in gain some of the nearby recently dead players' gear?

They do not.

8-The-General-8 (Banned) Apr 3, 2019 @ 4:58am 
Originally posted by Grof:
Originally posted by 8-The-General-8:
This includes dropped items off a dead character?

This does not include items dropped off by dead characters but those items work in a similar way. If no player is within 50m of those items for 20 minutes, dropped items are lost forever.

Originally posted by 8-The-General-8:
Do nearby Puppets that spawn in gain some of the nearby recently dead players' gear?

They do not.


Ok, thank you for the clarification. Will stop being cheap from now on with FP when respawning... lol!
Mosk1to Apr 3, 2019 @ 6:29am 
Thank you for the clear and detailed statement. well explained ;)
Britalian Mar 14, 2021 @ 10:35pm 
Originally posted by Grof:
Originally posted by 8-The-General-8:
This includes dropped items off a dead character?

This does not include items dropped off by dead characters but those items work in a similar way. If no player is within 50m of those items for 20 minutes, dropped items are lost forever.

Originally posted by 8-The-General-8:
Do nearby Puppets that spawn in gain some of the nearby recently dead players' gear?

They do not.
Can we get a setting to enable our own rates and distances please in the server settings? it would help us SOOO much during staging events.
Bunny Mar 15, 2021 @ 1:05am 
Please do not revive old threads as information contained within could be obsolete and cause confusion. Feel free to create a new thread and we will be happy to answer there, thank you !
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Date Posted: Apr 3, 2019 @ 1:23am
Posts: 8