SCUM
What happened to scum?
The game is good, the only reason i dont play it, is because its not as fun, playing alone.
But my question is what happened, i dont see many players play the game anymore.
Originally posted by LevaOpaki:
Nothing happen to SCUM. Never compare player count on release because you will always get to wrong conclusion. Peek player count is always around 0.25% for total number of copies sold for all survival games. That number is larger with BR games. Around 0.4%. You can't expected that players from different time zones play at same time, not everyone play the game, some of them waiting for updates etc. But on larger player base you get that average if game is not close to release or big patch day.

For example SCUM is around 1.3 million players. 1300000*0.0025=3250. This is expected peek in concurrent player count. DayZ more than 5 million copies sold so you can expect around 12500 peek. Or DayZ so far has sold 3.84 times more copies in 5 years so expected player count should be around 11520. 3000 (SCUM peek over weekend) x 3.84 = 11520. So as you can see both games are on expected average. Check that for every other survival game and you will have similar numbers. More copies sold, bigger peek in concurrent player count.

With every new update new players will come back and old player will return. Only important thing is that we continue wit development/road map and make constant improvement on the game.
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Showing 1-15 of 15 comments
Metallicatt Feb 25, 2019 @ 12:45pm 
No content to keep people interested, continual bugs / glitches after every update, but most importantly, you will probably be told this a lot... "It's EA", which is getting old.
Mecistios Feb 25, 2019 @ 12:59pm 
Also people are tired of the fact you can only go to G-Portal for servers....
fatesdeath Feb 25, 2019 @ 1:18pm 
lol lots of people still play just gotta find the real dedicated players to play longer than one day before their attention span drops off
Faustus Feb 25, 2019 @ 2:52pm 
Fruit Flys? :)

There where some issues that drove casuals away and now scum has a solid Core-Playerbase.
This will change over the course of the Development.
Last edited by Faustus; Feb 25, 2019 @ 2:53pm
Ropey Feb 25, 2019 @ 4:50pm 
I'm just waiting for more mission content and npc's. I'm not going to get bored of the game before its what its meant to be.
Last edited by Ropey; Feb 25, 2019 @ 4:50pm
8-The-General-8 (Banned) Feb 25, 2019 @ 4:58pm 
I have some time off of work today so going to load game and check it out again.

However, my time will be limited next two weeks as training for new job.

When I do have time to play games, I always like to load this one first and see what has changed though.

I think the Roadmap for this game should be put into a mindmap type organisational structure, with well thought out player feedback related to those milestones.

Might even do one myself as a gift to Devs.

Still, early days, and still, wish to see this game get better and better.

Now, time to see what's new.
Jade Succubus Feb 25, 2019 @ 8:10pm 
It's early access and the dev team is working on time-consuming things that take longer to develop. People that expect updates every week are leaving to play other things.

The game is fine.
Bunny Feb 25, 2019 @ 11:07pm 
Originally posted by David:
It's early access and the dev team is working on time-consuming things that take longer to develop. People that expect updates every week are leaving to play other things.

The game is fine.


This. We expect more players to return once we implement the features that are on the roadmap.
Rodrigoff Feb 27, 2019 @ 9:19am 
Originally posted by Metallicatt:
No content to keep people interested, continual bugs / glitches after every update, but most importantly, you will probably be told this a lot... "It's EA", which is getting old.
It seems that you are a kid or really don’t understand the meaning of early access. EA its not a game, even if you dream it with all your strength it’s NOT a game, it’s a protect that eventually will become a GAME, an awesome one in this case since the devs are really working hard and listening to the community. You can support them in the process by paying the game and making CONSTRUCTIVE posts(you don’t have to play it right now if you dont feel like), or f*** off if you don’t like the proyect and stop criticizing.
Lexor76 Feb 27, 2019 @ 2:10pm 
I kinda like the game and don't wanna bash it (too hard) but what makes people always say "we will gain way more players when we implement/change xxx"?

IT'S NOT GONNA HAPPEN!!!

Or at least it is very, very, very unlikely. There is not a single early access title that lost huge player bases and gained them back. Why should it be different here?

Although some other titles in early access did manage to keep huge player bases and even kept growing insanely while the games still were riddled with bugs and missing features.

I really like the idea of the mechanic not being able to abuse 3rd person view a.s.o. but aside from that this game smells a lot like DayZ, nothing is special aside from this one mechanic and maybe for too many people that is not enough to keep them playing.
Bunny Feb 27, 2019 @ 10:28pm 
Originally posted by matthew.coressel:
Originally posted by Bunny:


This. We expect more players to return once we implement the features that are on the roadmap.

yes i get this.... but u doNt have a few ppl that can work on the less time consuming things? like....fixing the metabolism system? (dietary fiber does not equal muscle fiber...and it leaves the body more than once a day by only a small amount determined by uR body size)

....u can NOT retain 23l of water in the body (...u would at very least vomit if not both ends having that plague)

....why do the values drop once a game day by 100% and not 4.17% every game hour?? or 1% every 14.4 game minutes?? ~smdh~

so yea....go ahead

add content....and more content....

then more content....

iLL be waiting for the Devs to get done with the "time consuming things" and announce the game is finished!!!

roll the dice on whether they ran with their unique nutritional aspect of the "game" or put it on the back burner so long it was forgotten and discarded in favor of.....

...more content (explosions and traps from what i understand)


We have people working on the metabolism system, but it's not an easy task that will be done straight away ... since cooking and diseases are in the works too and they are tied to the metabolism system, we have to test both sides when even the slightest change has been made to either one of them. We appreciate the feedback and suggestions so keep them coming.




Originally posted by Lexor76:
I kinda like the game and don't wanna bash it (too hard) but what makes people always say "we will gain way more players when we implement/change xxx"?

IT'S NOT GONNA HAPPEN!!!

Or at least it is very, very, very unlikely. There is not a single early access title that lost huge player bases and gained them back. Why should it be different here?

Although some other titles in early access did manage to keep huge player bases and even kept growing insanely while the games still were riddled with bugs and missing features.

I really like the idea of the mechanic not being able to abuse 3rd person view a.s.o. but aside from that this game smells a lot like DayZ, nothing is special aside from this one mechanic and maybe for too many people that is not enough to keep them playing.


The game is not nearly done and we have a lot of things to implement / rebalance / change / update.Feel free to check the road map if you didn't do it already. Some people were bored with the content that was in the game and are probably waiting for major updates/fixes to give it another shot. That's all fair and understandable. DayZ took too long to fix things on their part and to implement something new to the game, we will do our best to avoid making the same mistakes. We're still a small team ( around 30 people ), but we're working hard to get things done, please be patient.
Metallicatt Feb 27, 2019 @ 11:19pm 
Originally posted by Rodrigoff:
Originally posted by Metallicatt:
No content to keep people interested, continual bugs / glitches after every update, but most importantly, you will probably be told this a lot... "It's EA", which is getting old.

It seems that you are a kid or really don’t understand the meaning of early access. EA its not a game, even if you dream it with all your strength it’s NOT a game, it’s a protect that eventually will become a GAME, an awesome one in this case since the devs are really working hard and listening to the community. You can support them in the process by paying the game and making CONSTRUCTIVE posts(you don’t have to play it right now if you dont feel like), or f*** off if you don’t like the proyect and stop criticizing.

Thank you for taking the time out of your life to make a comment on my post and as honored as I am to have you respond (and think that I am a kid, lol), it seems you did not read, nor understand Zuckerbot 9000's question at all and your attack on my post was not warrented.

I, in no way am criticizing OR stated that I dislike the game. In fact, I have been playing SCUM since it dropped into Steam, and now having put nearly 900hrs into it, I think I have a pretty good understanding of SCUM in it's "Early Access" state.

I have no doubts at all that SCUM will be the best game out there when it comes out of EA and will continually improve. I will be sticking with this game for a long time coming.

Zuckerbot 9000 asked a simple question... "What happened to scum?" and I responded with all honesty, as I see it.

If you honestly believe that what I have said is a full on blatant lie and am TOTALLY wrong, then please... PLEASE prove me wrong.

Until then, please, step away from your keyboard, take a long deep breath, FOCUS and think about any comments before posting your own response.

Have a nice day!
Last edited by Metallicatt; Feb 27, 2019 @ 11:25pm
little boris Feb 28, 2019 @ 1:54am 
Avoid bad words/drama please or thread will be locked.
A moderator of this forum has indicated that this post answers the original topic.
LevaOpaki  [developer] Feb 28, 2019 @ 2:44am 
Nothing happen to SCUM. Never compare player count on release because you will always get to wrong conclusion. Peek player count is always around 0.25% for total number of copies sold for all survival games. That number is larger with BR games. Around 0.4%. You can't expected that players from different time zones play at same time, not everyone play the game, some of them waiting for updates etc. But on larger player base you get that average if game is not close to release or big patch day.

For example SCUM is around 1.3 million players. 1300000*0.0025=3250. This is expected peek in concurrent player count. DayZ more than 5 million copies sold so you can expect around 12500 peek. Or DayZ so far has sold 3.84 times more copies in 5 years so expected player count should be around 11520. 3000 (SCUM peek over weekend) x 3.84 = 11520. So as you can see both games are on expected average. Check that for every other survival game and you will have similar numbers. More copies sold, bigger peek in concurrent player count.

With every new update new players will come back and old player will return. Only important thing is that we continue wit development/road map and make constant improvement on the game.
Last edited by LevaOpaki; Feb 28, 2019 @ 2:47am
Jhonny Feb 28, 2019 @ 3:04am 
Originally posted by LevaOpaki:
Nothing happen to SCUM. Never compare player count on release because you will always get to wrong conclusion. Peek player count is always around 0.25% for total number of copies sold for all survival games. That number is larger with BR games. Around 0.4%. You can't expected that players from different time zones play at same time, not everyone play the game, some of them waiting for updates etc. But on larger player base you get that average if game is not close to release or big patch day.

For example SCUM is around 1.3 million players. 1300000*0.0025=3250. This is expected peek in concurrent player count. DayZ more than 5 million copies sold so you can expect around 12500 peek. Or DayZ so far has sold 3.84 times more copies in 5 years so expected player count should be around 11520. 3000 (SCUM peek over weekend) x 3.84 = 11520. So as you can see both games are on expected average. Check that for every other survival game and you will have similar numbers. More copies sold, bigger peek in concurrent player count.

With every new update new players will come back and old player will return. Only important thing is that we continue wit development/road map and make constant improvement on the game.
Cool 😁
You are doing good job guys. I am one who waits for updates and my friend and me will play 24/7 when some things are done.
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Date Posted: Feb 25, 2019 @ 12:39pm
Posts: 15