SCUM
johncage Feb 3, 2019 @ 11:08am
get rid of the mechs
they make it impossible to play the game. their field of vision and aimbot makes infiltrating bases completely pointless.
Originally posted by ^DreeMax^:
Sorry, not gonna happen :) Even more - mech will have different weapons in future, so prepare for this!
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Showing 1-15 of 61 comments
Digital_Monkie Feb 3, 2019 @ 11:11am 
why buy a game, then ask for the game to be dumbed down just for you?
Famous (Banned) Feb 3, 2019 @ 11:12am 
You just need to slow down and not get spotted.

What needs to change about the mechs is how they react to gun fire, in ruins pvp at military points of interest. Mechs should react to sight, puppets to gunfire.
Aggromonk Feb 3, 2019 @ 11:25am 
Originally posted by BravoGridRapist:
You just need to slow down and not get spotted.

What needs to change about the mechs is how they react to gun fire, in ruins pvp at military points of interest. Mechs should react to sight, puppets to gunfire.


Agree 100%. Mechs ruin PvP in high interest areas.



OP - Git Gud Skrub <3
Dicius Feb 3, 2019 @ 11:37am 
Use your head.. If you put as much effort into getting by them, as your putting into complaining about it, you would not be wasting time itching about it. They are double damage on my server and we still get around them just fine. I think they are too easy. They, and the puppets, need 4x agro time. Puppets should be ignored by the Sentrys and kick, or squish them, if they get in the way. If it were realistic, they would stay after you for a hell of a lot more the 15 seconds.

My suggestion, for what its worth.
Use your head, there are plenty of indicators to let you know where they are. Jog, don't run unless detected. watch for their head light. listen to their location/direction. Their pattern is repeated, just plan accordingly. If it looks too tough to go the way you're planning, change your strategy.
It may seem like I'm giving you a hard time but the game is meant to be difficult
Digital_Monkie Feb 3, 2019 @ 11:50am 
Originally posted by Aggromonk:
Originally posted by BravoGridRapist:
You just need to slow down and not get spotted.

What needs to change about the mechs is how they react to gun fire, in ruins pvp at military points of interest. Mechs should react to sight, puppets to gunfire.


Agree 100%. Mechs ruin PvP in high interest areas.



OP - Git Gud Skrub <3
man i just dont know anymore. you guys are going to rip on the op, and then do pretty much the same thing with your mechs kill pvp comments. this is a survival game the pvp aspect is not the main goal. later when the loot spawn is set where the dev's plan you will be very upset with how long it would take to gear up for pvp. the mechs will be harder to avoid and defeat, and the puppets will be insane no more jumping in windows to get away they will just follow you in. the pvp of this game will be a major mind game as well, "should i fire my gun and bring in a bunch of puppets or draw the mechs attention or hold fire. or find a good location and throw something to set mechs and puppets off to destroy the other player. the pvp in this game will not be like most when it done.
Dicius Feb 3, 2019 @ 11:53am 
agreed
Digital_Monkie Feb 3, 2019 @ 11:59am 
Originally posted by Dicius:
Use your head.. If you put as much effort into getting by them, as your putting into complaining about it, you would not be wasting time itching about it. They are double damage on my server and we still get around them just fine. I think they are too easy. They, and the puppets, need 4x agro time. Puppets should be ignored by the Sentrys and kick, or squish them, if they get in the way. If it were realistic, they would stay after you for a hell of a lot more the 15 seconds.

My suggestion, for what its worth.
Use your head, there are plenty of indicators to let you know where they are. Jog, don't run unless detected. watch for their head light. listen to their location/direction. Their pattern is repeated, just plan accordingly. If it looks too tough to go the way you're planning, change your strategy.
It may seem like I'm giving you a hard time but the game is meant to be difficult

I just rented a server. went with a 20 slot and low loot spawn, so resources could be put on puppets and mech both have 3x damage and I raised their spawn numbers. have to adjust the mechs numbers because they cross paths and get stuck on each other. the puppets if your not careful will get a group of 8 - 10 chasing you.and if you do kill them more just keep coming, it's great ;)
Famous (Banned) Feb 3, 2019 @ 12:09pm 
Originally posted by DGTLMNKZ Whatelse:
Originally posted by Aggromonk:


Agree 100%. Mechs ruin PvP in high interest areas.



OP - Git Gud Skrub <3
man i just dont know anymore. you guys are going to rip on the op, and then do pretty much the same thing with your mechs kill pvp comments. this is a survival game the pvp aspect is not the main goal. later when the loot spawn is set where the dev's plan you will be very upset with how long it would take to gear up for pvp. the mechs will be harder to avoid and defeat, and the puppets will be insane no more jumping in windows to get away they will just follow you in. the pvp of this game will be a major mind game as well, "should i fire my gun and bring in a bunch of puppets or draw the mechs attention or hold fire. or find a good location and throw something to set mechs and puppets off to destroy the other player. the pvp in this game will not be like most when it done.

I want this game to be more hardcore, I want less loot, I want more weapon damage. What most people in gaming don't want, is player to player interaction altered by NPCs in a significant way. You are wrong dude. You are another example of someone with their gameplay style in mind, and not the health of the overall community, there is a lot of that on this forum.

Don't remove mechs, make them more deadly by sight, but a NPC that reacts to gunfire and has weapons ruins PVP. The uncommon/unpredictable PVP is part of what makes scum shine, the mechs ruin this.
Last edited by Famous; Feb 3, 2019 @ 12:18pm
Eraukon Feb 3, 2019 @ 12:23pm 
OP just needs to git gud, don't tell people to get rid of ♥♥♥♥ because you're incompetent.
Dicius Feb 3, 2019 @ 12:24pm 
Originally posted by DGTLMNKZ Whatelse:
Originally posted by Dicius:
Use your head.. If you put as much effort into getting by them, as your putting into complaining about it, you would not be wasting time itching about it. They are double damage on my server and we still get around them just fine. I think they are too easy. They, and the puppets, need 4x agro time. Puppets should be ignored by the Sentrys and kick, or squish them, if they get in the way. If it were realistic, they would stay after you for a hell of a lot more the 15 seconds.

My suggestion, for what its worth.
Use your head, there are plenty of indicators to let you know where they are. Jog, don't run unless detected. watch for their head light. listen to their location/direction. Their pattern is repeated, just plan accordingly. If it looks too tough to go the way you're planning, change your strategy.
It may seem like I'm giving you a hard time but the game is meant to be difficult

I just rented a server. went with a 20 slot and low loot spawn, so resources could be put on puppets and mech both have 3x damage and I raised their spawn numbers. have to adjust the mechs numbers because they cross paths and get stuck on each other. the puppets if your not careful will get a group of 8 - 10 chasing you.and if you do kill them more just keep coming, it's great ;)

5xpuppet damage and 2xSentry damage. 6-600 event gap.
Suicidal_Clown Feb 3, 2019 @ 12:27pm 
99% of time mechs are easy. Watch them and you will get past them easy, quite a few bunkers are so easy mechs don't get triggered when you know their route and get past them.

High loot areas should be hard.

The easiest are bootcamp, b3 bunker, b4 bunker, a4 bunker, d1 bunker.
Last edited by Suicidal_Clown; Feb 3, 2019 @ 12:31pm
Dicius Feb 3, 2019 @ 12:30pm 
True, I put 20 puppets outside the mall(c2) and 5 inside for surprise factor. ;/
The rest i left alone
Digital_Monkie Feb 3, 2019 @ 12:41pm 
Originally posted by BravoGridRapist:

I want this game to be more hardcore, I want less loot, I want more weapon damage. What most people in gaming don't want, is player to player interaction altered by NPCs in a significant way. You are wrong dude. You are another example of someone with their gameplay style in mind, and not the health of the overall community, there is a lot of that on this forum.

Don't remove mechs, make them more deadly by sight, but a NPC that reacts to gunfire and has weapons ruins PVP. The uncommon/unpredictable PVP is part of what makes scum shine, the mechs ruin this.

actually, if I had my gameplay style in mind I would be the op. I suck at gaming, I love it but suck.
but the pvp isn't being altered by the npc it's being created by them. these are the new rules for pvp in scum, it's new and different but we have to adapt.
what the difference between the puppets reacting to sound and the mechs? it's harder? that's what the devs want, a hardcore survival game that you really have to think about every action.
at least that what I get from all the info I can find.

Digital_Monkie Feb 3, 2019 @ 12:52pm 
Originally posted by Dicius:
Originally posted by DGTLMNKZ Whatelse:

I just rented a server. went with a 20 slot and low loot spawn, so resources could be put on puppets and mech both have 3x damage and I raised their spawn numbers. have to adjust the mechs numbers because they cross paths and get stuck on each other. the puppets if your not careful will get a group of 8 - 10 chasing you.and if you do kill them more just keep coming, it's great ;)

5xpuppet damage and 2xSentry damage. 6-600 event gap.
we have 3x on both atm but 5x does sound fun. still not sure what the event gap is for.
we set the loot to barely spawn and keep increasing the puppets until we see a performance hit.

ps just change to 5x on puppets not going to tell anyone see if they can tell
Last edited by Digital_Monkie; Feb 3, 2019 @ 12:54pm
Famous (Banned) Feb 3, 2019 @ 12:56pm 
Originally posted by DGTLMNKZ Whatelse:
Originally posted by BravoGridRapist:

I want this game to be more hardcore, I want less loot, I want more weapon damage. What most people in gaming don't want, is player to player interaction altered by NPCs in a significant way. You are wrong dude. You are another example of someone with their gameplay style in mind, and not the health of the overall community, there is a lot of that on this forum.

Don't remove mechs, make them more deadly by sight, but a NPC that reacts to gunfire and has weapons ruins PVP. The uncommon/unpredictable PVP is part of what makes scum shine, the mechs ruin this.

actually, if I had my gameplay style in mind I would be the op. I suck at gaming, I love it but suck.
but the pvp isn't being altered by the npc it's being created by them. these are the new rules for pvp in scum, it's new and different but we have to adapt.
what the difference between the puppets reacting to sound and the mechs? it's harder? that's what the devs want, a hardcore survival game that you really have to think about every action.
at least that what I get from all the info I can find.

The difference is the mechs have guns and high dps. Devs can make things harder without ruining the PVP aspect.
Last edited by Famous; Feb 3, 2019 @ 12:57pm
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Date Posted: Feb 3, 2019 @ 11:08am
Posts: 61