SCUM
Faustus Mar 30, 2019 @ 5:34am
Archery Feedback
Awesome! =)

It still need's a bit work here and there, but all in all it makes a lot of fun =)
The Models look Great and the Feeling is pretty good for the most Part.
The work with the crosshair is obviously not finished wich is a bit confusing.


Well. I did some testing and here are the Things i have found so far:
- There are 3 Blueprints for "Wooden Arrow Feathers" all look the same.
- "Metal Arrow" is a bit confusing. Wood refers to the arrow shaft, metal to the head and carbon again to the shaft. Stone Arrow - Metal Arrow -Carbon Arrow maybe. Or primitive Arrow - Hunting Arrow- Carbon Arrow. Yeah. That sounds better.
- Broken Arrows are not stackable. Wich makes no sense but is still a good thing. So you wont get confused with how many arrows you actually have.
- Compound-Sights are not functional. When trying to shoot with compound Bow in First Person, it automaticly switches to third Person.
- When shooting with recurved and improvised Bow in First Person it shows the point-crosshair.
- It leads to very quick and precise gun-like shooting when a low-str Character Shoots with a strong bow. My first test-char had like 2 or 3 strengh and it tested the 90 recurved bow. The Arrow lands exactly where the point is, even when the Animation gets cut and the arrow should theoreticly fly anywhere to the left.
-Low Archery Skill does seemingly not affect the accuracy (Size of the Crosshair-Cicle). From my personal Experience - As a Noob with the Bow it is very hard to hit anything. Even on shorter distances. With zero Skill the Cicle should be 2-3 times bigger then it is now. Question is if it is still possible then to train this Skill.
- When in 3rd Person the Player holds the Bow down to his side. When switching to first Person he holds the Bow in front of him. Minor Detail.

Nothing new i guess. Just my 2 Cents.
Anyway, good work! =)
Last edited by Faustus; Mar 30, 2019 @ 5:44am
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Showing 1-15 of 66 comments
Frle  [developer] Mar 30, 2019 @ 11:08am 
Hey Faustus, I'm really glad you're liking it so far!
Work is still in progress so thank you really much for these observations, they are really helpful!
N0W3P Mar 30, 2019 @ 11:18am 
One note on this since devs are looking - it's REALLY hard to see the aim circle w/ night vision activated. Could it possibly change colors to make it a little more visible? turning off night vision just to use the bow is less than ideal....
Tyl3r99 Mar 30, 2019 @ 11:35am 
Temporarily Pinned thread so hopefully all archery specific feedback can be posted here.
I will un-pin when its more fleshed out.
seven Mar 30, 2019 @ 4:38pm 
I assume it is just cosmetic, but you can change the fire mode on the bows. At least the display changes from the single bullet to 3 bullets. Also happens with single shot weapons like crafted pistol and shotgun.
seven Mar 30, 2019 @ 5:48pm 
Skill is increasing for me. Unlike some other skills, you have to hit something like animals or puppets to gain the skill, not just shoot the arrows.
cheddar Mar 30, 2019 @ 9:59pm 
Can we batch craft arrows?
Say we have 8 sticks or whatever, can we craft 8 at once?
darwht Mar 31, 2019 @ 2:49pm 
Tried a bit of the archery. Noticed a couple of issues.
Using the 60# compound bow took 24 metal arrows out with me. Every shot seemed to be consuming about 3 arrows and 70% of the puppet hits resulted in broken arrows. Bit disappointed as one of the draws (excuse the pun) was that you could reclaim the arrows.
My 24 arrows only lasted 10 mins.
Mibalzitch Mar 31, 2019 @ 4:11pm 
Does anyone know how to use stone arrowheads and are quiver in use yet on pvp ?
Scooty (Banned) Mar 31, 2019 @ 5:38pm 
The broken arrows are cool.
I could be able to hold at what is full draw for my character. Right now it auto-fires.
A wooden arrow with no feathers could be an additional crafting option for feathered arrow resp.
Someone mentioned increased accuracy and a point marker for 1st person archery, I thought that was intended in lou of an arc like throwing? Idk. I like the new archery stuff.
You also move slower. I think it's like the "aiming down sights" for archery.

Ha, would it be too much to make 0-basic skill hurt you for 1 point when you shoot a bow sometimes =-D unless you wore the archery arm-guard.

would could should idk, its just a short way of writing it. hope you understand
Last edited by Scooty; Mar 31, 2019 @ 5:41pm
koirapoig Mar 31, 2019 @ 6:23pm 
bows lose durability too fast now. Crafted bow lasts only couple of shots from full health to 0%.
Although durability doesnt seem to matter at all. i can use my 0% bow just fine, good as new.

Plus side- now we have super good way to make fast early fp. Shoot drone with bow.
Scooty (Banned) Mar 31, 2019 @ 6:45pm 
Originally posted by koirapoig:
bows lose durability too fast now. Crafted bow lasts only couple of shots from full health to 0%.
Although durability doesnt seem to matter at all. i can use my 0% bow just fine, good as new.

Plus side- now we have super good way to make fast early fp. Shoot drone with bow.
Were you able to kill it before it flys off? Before the update I could not.

I've made tons of home-made bows, well like 6-7-8? something like that. Unless you good at it they will not last long.

Consider your crafting skill could influence the starting Durability simulating more skilled players make more durable bows.
Humpenstilzchen Apr 1, 2019 @ 1:25am 
I think archery is on a good way, though I would prefer it if the character wouldn´t let the arrow go when he is exhausted.
Usually in archery you start to shake heavily after a few seconds due to the drawweight and aiming becomes almost impossible. This is represented very well with the aimcircle becoming bigger, however, there is no reason to shoot automatically. I want to decide on my own if I release that arrow although it will probably miss, or if I stand there shaking like an idiot, especially due to the fact that zombies magically know the position from where you fired your bow.
Bowhunters often manage to shoot more then one time when they miss since the animals don´t even notice it. There are even videos on youtube of bowhunter where you can see this. Some even shoot several animals of the same herd.

Now when even animals sometimes struggle to know what happened, how can the puppets be drawn in from such distances after a shot knowing where you are? This feels more like shooting a gun in the current state.
The thing is, the sound of a bow irl doesn´t travel far, it´s pretty hard to hear as soon as your are more then 20-30 meters away from the archer, even wihout a bow silencer.
Due to this the stealth aspect of shooting bows is not really there. In my opinion the distance where they can hear the bow itself needs to be slightly adjusted and puppets shouldn´t know where the arrow came from if it lands somewhere in the dirt around them.

And there is another factor, which most people who don´t do archery irl don´t know about:

Arrows usually dig into the ground after being shot. It´s a huge pain to find them again, since they will go directly under the grass. When you shoot from the correct distance for an archer, lets say 15-20 meters, the arrow should absoluty be in the ground due to the shooting angle except when the ground is hard like stone, you are shooting at a hill or you are shooting a very weak bow.

It is barely possible in reality to tell where an arrow came from even if you hear it hitting the ground in your vicinity. You would need to see that arrow to judge where it came from, but since it usually isn´t visible and in the ground this is not possible.

Tbh without a special net or some kind of hill out of earth that catches your arrows almost every arrow that is shot from a strong bow is lost or broken, which is both costly and frustrating.
Most of the time because they tend to dig under the grass after being shot. Many archers use detectors to find their arrows or little tools to dig in the ground.
Tools like this here:
https://www.google.com/imgres?imgurl=https%3A%2F%2Fcdn.shopify.com%2Fs%2Ffiles%2F1%2F1530%2F4477%2Fcollections%2Farrow-finder_medium.jpg%3Fv%3D1548345768&imgrefurl=https%3A%2F%2Fwww.thelongbowshop.com%2Fcollections%2Farrow-finders&docid=fU8bhJTai994zM&tbnid=_YqTFGo5O1o-_M%3A&vet=12ahUKEwj68evDxK7hAhWu0KYKHbF4AXw4vAUQMygfMB96BAgBECE..i&w=240&h=192&client=firefox-b-d&bih=988&biw=1894&q=how%20to%20find%20my%20lost%20arrows&ved=2ahUKEwj68evDxK7hAhWu0KYKHbF4AXw4vAUQMygfMB96BAgBECE&iact=mrc&uact=8

If you are very lucky the feather stick out of the ground but most of the time they are completely invisible, which is why I think puppets should not instantly know where it came from except they see you.

Edit: I almost forgot another thing:

The bow silencer should slightly reduce the power of a bow and it should reduce the durability of the string, which leads me to the next point:

Not the bow itself should wear out, but the string! The string is what needs to be replaced regularly, the bow can last a lifetime if treated well.



Last edited by Humpenstilzchen; Apr 1, 2019 @ 2:12am
Faustus Apr 1, 2019 @ 2:19am 
Fun-fact: Arrows never fly straight.
The String of a Bow and the resting Place of the Arrow are on the same line.
When the Arrow gets released, the String pushes the arrow along the Wood wich causes the Arrow to bend. But because the Arrow-Shaft is flexible, the Arrow does not fly to the side. It "wobbles" around the Arrow-Rest and and throu the air. WE DIDN'T START THE FIRE!
Aww sorry. My neighbor is playng Piano again. So damn catchy -.-"

The above is called the Archer's Paradox. Quite intresting.
Humpenstilzchen Apr 1, 2019 @ 2:26am 
Originally posted by Faustus:
Fun-fact: Arrows never fly straight.
The String of a Bow and the resting Place of the Arrow are on the same line.
When the Arrow gets released, the String pushes the arrow along the Wood wich causes the Arrow to bend. But because the Arrow-Shaft is flexible, the Arrow does not fly to the side. It "wobbles" around the Arrow-Rest and and throu the air. WE DIDN'T START THE FIRE!
Aww sorry. My neighbor is playng Piano again. So damn catchy -.-"

The above is called the Archer's Paradox. Quite intresting.
It is indeed interesting, but also quite complicated for the archers, since they have to finetune the arrow shafts for the bow they are using. If they are slightly to thick they might not bend enough and will be deflected by the bow. If they are to thin they can break and injure you.

Only when the arrow shafts fits perfectly to the bow it will bend around the bow without touching it and hence fly forward. But then there comes the arrow head on top and if this one becomes too heavy the shaft will bend even more, so this also has to be considered.
I can tell you from experience, that it is not easy to find the best arrows for the bow you are using and this is the biggest challenge for archers in general. They are all constantly seeking for a better arrows XD

To implement this would be too much of realism in my humble opinion. It could be very frustrating and confusing for people, who are not used to archery.
Last edited by Humpenstilzchen; Apr 1, 2019 @ 2:30am
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Date Posted: Mar 30, 2019 @ 5:34am
Posts: 66