SCUM
Base design tips by Faustus
Some time ago I have said I would do a Tutorial on Basebuilding. Well. This was canceled due to upcoming Demolition Skill and possibly other changes on BB. Now I'm sitting on a bunch of screenshots I made for this purpose I would like to share with you.

Feel free to show your own idea's and design's as well =)

At first some basics. Not the basic basic's but stuff you need to know to get your base secure.
Grenades have a radius of about 5m. A palisade wall with 100% HP takes 11 grenades to break. A sand or hesco block take's about 22 Grenades to break. Foundation's and cabins are nearly unbreakable, at least without wasting huge amounts of ammo.

You can measure the safety of a base design by counting how many grenades it would take to raid it. Nope. Not by how many locks it has because locks don't actually count. While i have personally zero experience with in-game lockpicking we all know there are some pros who RNG their way into any base in minutes.

BUT I will also show you how to give lockpickers a very hard time with the things we have available now.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352018

^This is how you can measure if your walls have 5m in between them. Place a blueprint and stretch it to the full extend. This should be 20 logs. Don't fill the blueprint, it is just for measurement. At its end place the first pillar of your outer wall. You can use this trick as well to build straight parallel walls.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352050

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352081

Or cycles.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352636

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352608

^ Cave base. If you want your base to be secure, don't let it be found in the first place.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902365538

^Basic but effective design.

- Inner wall
Make sure your cabin is closed from 3 sides. A raider does not know on which side the entrance is. By placing the walls tight to the cabin he might waist's 11 grenades but still has to take another way.

- Outer wall with hescos on edges.
Hescos are not necessary but the corners of this design are the most vulnerable spot because a raider could break 3 walls at once.

-Inner segment's
Very important in this design. Depending on where a raider breaches in, he has to take down 1-2 additional Walls. You can also trick a raider to break in from the wrong side by strategically placing your base and put the entrance into the outer wall on the other side of that of your inner wall.

-Towers
If you want to have towers, make sure that you extend them from your wall so that you can shoot to the sides, covering the entire area.

-No door
I have no outer door in this design. You can work with trick doors which i describe further down or have no door at all and break/replace the palisade every time you enter to secure loot etc.

Should a raider be a bit oblivious or you can successfully trick him, this base cost's about 33-40 grenades to raid plus lock picking.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902365458

^The small corridor was an idea to block of direct grenade throwing. Note that there is no door and the ground is covered in spikes. To get inside you just run across the spikes. You normally open the door and you are safe with some scratches. A lockpicker doesn't have this luxury.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354810

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354866

^ One-way trap gate. To get inside you have to crouch through the outer door, get over the spikes, and through the inner door. One way only. Note that a raider could use a sled to pass the spikes, but it's a nice addition anyway.

One way gates have another advantage. A lockpicker has to pick one door more. One to get inside and one to get out again.

You can build one-way gates from hescro blocks and palisade stands as well.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354444

^This is where you place your flag. INSIDE the cabin, blocked off with hesco's.

แก้ไขล่าสุดโดย Faustus; 17 พ.ค. 2020 @ 2: 54pm
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https://steamcommunity.com/sharedfiles/filedetails/?id=1902353188

^How to save material on building a hesco wall.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354218

^Walkway trick. Put spikes in front of every door and place benches above. While base elements have high HP values all furniture item's evaporate imminently as soon as a grenade explodes nearby. Consider this in your layout.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354359

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354296

^Another one-way design. The platform is places

https://steamcommunity.com/sharedfiles/filedetails/?id=1902354672

^Tower entrance, using the furniture trick. Log off inside your cabin and make sure you block the ladder behind you from someone else climbing over.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902352730

^Special design. Has some tricks involved.
Step 1: Elevate a foundation to it's highest point by placing 3 of them next to each other and build a ring of hesco blocks on top. The 2 foundations needed to get there can be destroyed.
Step 2: Place towers around the hesco block as shown in the picture.
Step 3: Place hesco blocks between the tower's so vehicles are blocked off from reaching the tower's.
Step 4: Realise that the towers are completely unnecessary but do it anyway because it looks cool.
Step 5: Place the outer wall with shooting gaps.

https://steamcommunity.com/sharedfiles/filedetails/?id=1902351916

https://steamcommunity.com/sharedfiles/filedetails/?id=1902351947

^Same thing but much simpler. I call it the safe!
Do Step1 and 2. I wnt a little overboard with the hesco height. 3 block's height work too. As you can see, this design uses the spike/furniture trick as well. Now why is this special? Well ... :D

To raid this you have to breach the outer and the inner wall which makes 22 grenades. And then you have to break the hesco wall to reach the flag in the middle wich makes another 22 grenades. But you are not done yet. The chest's are placed on top of the wall. Chest's on top of broken walls will float in the air. If you want to get the loot you need to build something to climb on top of the blocks. No material to build something on you? Only grenades and lockpicks? What a shame. Now imagine the flag is not in the middle of the fort but inside a cabin next to it that is sealed off with another cabin. Unbreakable! (almost)

Right now this is the most secure base design I can think of. Kind of expensive but very small. There is another design but that's too op to share and might be counted as an exploit.

That's it for now. Let's see what demolition skill will bring ;)
แก้ไขล่าสุดโดย Faustus; 17 พ.ค. 2020 @ 2: 56pm
Durist (ถูกแบน) 9 ธ.ค. 2019 @ 1: 05am 
👍
Very nice ideas - thanks :-)
Only one question to the hesco (sand boxes) - I have not seen on servers that players are using them. Is it possible to build them currently ?? (i mean not at singleplayer mode)

If yes - how can you craft them ? where to get the bag and sand??

Thanks.

แก้ไขล่าสุดโดย KorkiN; 9 ธ.ค. 2019 @ 1: 28am
I rely on the images, I still haven't read ... But for the inner parts, how do you keep them? And reactivate the counter ....?
โพสต์ดั้งเดิมโดย KorkiN:
Very nice ideas - thanks :-)
Only one question to the hesco (sand boxes) - I have not seen on servers that players are using them. Is it possible to build them currently ?? (i mean not at singleplayer mode)

If yes - how can you craft them ? where to get the bag and sand??

Thanks.
Yes its possible, but the equal of a 25 Log wall need several hours of work
(If there are enough Pumbies available it scales better)
แก้ไขล่าสุดโดย Priest; 9 ธ.ค. 2019 @ 2: 27am
โพสต์ดั้งเดิมโดย KorkiN:
Very nice ideas - thanks :-)
Only one question to the hesco (sandboxes) - I have not seen on servers that players are using them. Is it possible to build them currently ?? (i mean not at singleplayer mode)

If yes - how can you craft them? where to get the bag and sand??

Thanks.

Priest is correct. To craft hesco blocks you need a shovel, metal scrap, and a sandbag that you can craft from the menu (you need rags). With an empty bag and a shovel you can refill the bag over and over and add the sand to the blueprint. The reason you don't see them as often is that they take metal instead of wood and at least twice the time to build. You should definitely use them, but in a strategic way. They are perfect to block doors or secure your flag.

โพสต์ดั้งเดิมโดย Iro₪Ma₪46ヅ:
I rely on the images, I still haven't read ... But for the inner parts, how do you keep them? And reactivate the counter ....?

Not described. I have heard rumors that there are changes to come which is why I haven't made a full tutorial. In general, repairing has a radius. No need to reach every single element.
EDIT
If you wonder why there is no door, for that part you need to read =)
To climb on top of the hescos you can stack furniture to climb on top. If a grenade goes off nearby they will burst into pieces long before the wall is taken down.
แก้ไขล่าสุดโดย Faustus; 17 พ.ค. 2020 @ 2: 56pm
Well the bags are bugged, I build arround 20 Blocks and got back less than 10 bags of these 200 i needed
Small edit on the inner wall part. I have just noticed this one is flawed. There is no need to connect the inner walls to the edges, you can just go straight and take the shortes path to the outer wall. This saves material and corners are not an issue.
Great ideas, thanks!
Hello everyone!

I have recently noticed that I forgot to post an update here after the mines came out. Now prepare yourself for a treat, because I have a lot of tips for you!

To show you a few things, I made a base in SP incorporating a few different designs. Sadly I missed to give my char explosive skill, so you will have to image the bomb's and trap's =)

Two important thing's right away.

First: This is a NO LOCK design!
You can add lock's at will, but this design is perfectly safe without a single lock!

Second: This design is a ONE WAY design!
Entrance and exit to the base are separate and you can only go through this base in one direction!
That's the clue ;)

Third: If you want to make such a design by yourself - Start at the center of your base and design your entrance to this base step by step. Don't care for anything else but how you get in and outside of your base. Everything else is dead zone/honeycombing.

Top view
https://steamcommunity.com/sharedfiles/filedetails/?id=2099858793

Layout
https://steamcommunity.com/sharedfiles/filedetails/?id=2099861575

1. One way gate with foundation.

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863260

To raise a foundation this high you need to build another one next to it - raise to maximum and then build the one you need. You can raise the second one even higher. To still pass underneath the doorway go a little less than maximum height. From this height no one can interact with stake pit's or mines underneath. The door frame prevents jumping over the trap.

2. One way gate with platform

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863421

Same principle but on a smaller space with platforms and sand blocks. To make this design effective, make sure that you have one more of there one-way gates as you have layers of walls. Going this route should be the most expensive one for attackers.

3. SURPRISE!

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863542

Behind the last gate is a small gap. Just imagine there is a small laser looking out of it. On the other side of this wall is:

Furniture!

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863671

As you can see, the ladder of the tower is blocked. To get up to the tower you need to climb the furniture. One the pipe bomb gets triggered by attackers, this way up is lost and the entrance sealed!

3B. Keep it one way!

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863825

Attackers will often try to jump over your walls and get outside with the help of things like towers on the inside. On the image above: The platform will stop the fall damage when jumping inside, but there is no way you can get outside once you are in.

4. Trick wall

https://steamcommunity.com/sharedfiles/filedetails/?id=2099864125

Same principle as with the furniture. To get on top of the tower you need to climb the platform. The platform is attached to a low-level wall that is easily destroyed. To the right of this wall + platform is another platform which is hidden. As soon as someone pull's himself up the platform the pipe bomb on the hidden platform will trigger and destroy the trick wall.

Tip: Test EVERYTHING in SP and make sure you can not reach the bomb by any normal means without climbing the platform. The gap in the wall also needs to be big enough so that it won't block the blast of the bomb.

4B. Same principle but using a bear head instead of a platform. This trick makes it easier to hide bombs on small and confined spaces.

https://steamcommunity.com/sharedfiles/filedetails/?id=2099863980

5. Use the upper levels

https://steamcommunity.com/sharedfiles/filedetails/?id=2099864297

^In this picture you see nothing. Because I forgot to take a screenshot from what it looked before. Do you see the empty honeycomb between the tower and the outer wall? Before this I've had a walkway. With walkways, you can make use of otherwise unused space. As long as the entrance to this walkway is out of reach from attackers who break inside your walls, you are good to go.
แก้ไขล่าสุดโดย Faustus; 18 พ.ค. 2020 @ 2: 12am
6. Corridor

As you can see on the layout, there is a single corridor leading out from the cabin. The corridor lead's to the ladder of the cabin and on top of the roof. It is the only entrance to the base itself. The platforms on which the cabin is built on have a maximum height and the cabin itself is put in a way where you could only reach the platforms from 2 sides using bombs.

7. and 8. Your entrance

https://steamcommunity.com/sharedfiles/filedetails/?id=2099864891

As you can see, the entrance is blocked with hesco blocks and the only way to reach it is from the top. The platforms are dead zones that are not meant to be used. You can put traps down there.

Now what's very interesting about this is that you can jump from the inside out on top of the hesco blocks and back on the roof. Do you see the logs from the roof on each side?
These log's prevent that the same thing is possible from the other side. So whoever is outside your base can not climb this the way you can and will have to destroy the hesco block's.

Tip: Put a chest with some materials into your dead zone, so you can build your way out if necessary. You don't want to fall accidentally into it and lose your stuff =)

7. Build-in your flag

https://steamcommunity.com/sharedfiles/filedetails/?id=2099865436

Classic. See how the hesco blocks overlap at the corners?
To reach the flag you need to put something down in front of it. If you don't need this access anymore destroy the object.

9. The exit

https://steamcommunity.com/sharedfiles/filedetails/?id=2099865574

In this design, I can reach the exit by jumping from the roof over the dead zone around my cabin. The same is not possible from the other side.

9B. Exit Gate

https://steamcommunity.com/sharedfiles/filedetails/?id=2099865748

Alway's build a gate! You don't want anyone to surprise you while leaving the base and get inside. With this one way design, such attempts would bring nothing.

10. and 11. Dead zones

"Honeycombing" for those of you who have played Pupb. Was it Pubg? Nevermind.
These areas are unused. They don't have any doors or other ways to enter. This is to camouflage the important parts of your design. Always remember, try to think like a raider. What do you see from the outside? What would you think is the easiest way inside?
And then put some surprised down and give me a hard time =)

12. Fake door's

https://steamcommunity.com/sharedfiles/filedetails/?id=2099866709

With all the lock's you can spare by building such a base, put a few fake door's to confuse attackers and drive them mad =)

Extra tip

https://steamcommunity.com/sharedfiles/filedetails/?id=2099866865

Since this is my first post after the bomb's where added: You can place traps and mines behind windows! If you fortify your base you can use a window as an entrance to your base. Put some trap's behind this window. They can not be interacted with from the outside.

That's it for now. I hope you find this helpful. And don't forget to post your design's as well ;)
แก้ไขล่าสุดโดย Faustus; 17 พ.ค. 2020 @ 2: 59pm
Should I make videos and upload them on Youtube?
แก้ไขล่าสุดโดย Faustus; 17 พ.ค. 2020 @ 2: 52pm
That are some impressive and clever ideas!
I'm not at all in basebuilding, but just for the fun I think I am going to try some of the designs, just to see how they really work!

Videos would be great, I guess :)
I really admire your dedication to detail Faustus. I've learnt some new things today - thanks ! :)
Just FYI, no point "burying" your flag anymore. Flag is pointless for raiding purposes now. Might as well put it on a pedistal in front of your base, and as long as you log in every 24 hours, you're good to go.

Of course, not recommended - but you could.

I also think most people are looking for some kind of easy accessibility, which is why most people just build doors and hope that'll hold, perhaps with a few logged up doors when you log off for the night.

Other than that, you're a clever guy. Well done.

As a guy who does a lot of lockpicking, I hope this kind of stuff doesnt spread too much ;).
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